Hogged too many turns. Mental note to make Liq hog some more turns. Screens might be totally messed up because I can't remember what was going on O.o
1700AD (250):
Preflight check. I see a ton of trades on the board, so let's see what we can snap up.
Set next tech on Rails for lovely movement boosts and extra hammers. Other good choice was physics, but seeing as we are probably losing the race there, no rush for the GS. Also, physics gets us nowhere immediately.
Oh boy, switch every single river town over to a Levee, no exceptions. Even Ox gets stalled for that because our research is off right now.
Use the Golden Age to adopt Free Market for free and cheese the phat trade routes.
Hit end turn.
1705AD (251):
Good thing no one really hates us. Except Monty, and who cares as he's horribly backwards.
Call up Justin and do this trade.
umgun finished a rifle so dial up a 1 turn drydock before pumping more troops.
Red Dot finishes a rifle and is missing a ton of core buildings, sigh... It also doesn't doesn't have our state religion, so the rifle that came out is missing 2XP lol. Dial a forge on account of it doesn't matter much and the rest of the "doesn't much matter" will come faster. Red Dot's stock has fallen since it first landed Tao

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GP next turn...
Notice that Monty switched worst enemies to Sally lol, let's see why.
Heheh, -4 dip for trading with his worst enemy, which was us. I guess all those one sided trades did good!
1710AD (252):
Spot minor Monty troops moving up against red dot. Spend 600ish gold upgrading 4 troops there to beat down on Monty.
We get the odds favourite GS. He goes and makes an acad in Bul. Snooze event not worthy of a screenshot.
umgun gets back on rifles now that the drydock option is done.
Burgun's done building something, oh a bank. Was going to build more buildings but notice Medic Pimpi Siegfried is still solo guarding this place, so dial a rifle, lol.
1715AD (253):
Nothing to trade so far, snooze. Gonna turn on research and burn some cash now that we upgraded a few troops at Red Dot.
1720AD (254):
Monty hates us again, snooze. When is he going to attack??
Ulundi's rifle is done as it lurches onto an 11 turn IW.
1725AD (254):
Monty bringing more troops, snooze. He is still not attacking, not like Monty at all.
1730AD (255):
WAR HORNS!
Monty declares war! On Asoka?
Aww man, I wanted to clean up there, WTH. Ok hopefully Asoka asks for help soon, because I am itching to crash Monty.
So stupid Monty, who built up his troops on our border, now moves his stacks away...
umgun's rifle finishes and we dial a painless 6 turn HE.
Moving all of umguns Cats and some assorted trash troops to red to upgrade later.
1735AD (257):
Score!
And India gets a great general as Monty's troops get eaten.
So activate a stack and get it moving towards Monty.
Burgun rifle->rifle
1740AD (258):
A bunch more rifles finish as Monty retreats 2 knights to north of Red Dot in order to defend his town of Xwtf.
1745AD (259):
Bul gets free stuff.
Sally also spreads Bud to Bul, thanks Sally!
Attacking Monty soonish at two spots, north of Avar, and North of Red Dot. Cash for upgrades incoming I guess.
Kwa's rifle finished, gonna dial a 2 turn Ironclad because Liq gave away our Caravels, lol.
Marginal's market is done, and it joins the rifle train.
1750AD (260):
Monty brings reinforcements to the Red Dot fight, gonna have to upgrade some troops but we have bags of cash so whatever.
At Monty's town of Tzwtf (north of Avar) we have a few more cannons to resize his defenses soon.
Nobamba Rifle->Rifle, zzz...
Notice Sally went Red Fist. Sally's worst enemy is Lincoln, but he's not too fond of Monty or Gilga either. An overseas war for him would be interesting.
1755AD (261):
Justin moves to friendly.
Red Dot troops get reinforcements as I blow some major cash buying out 5 new cannon upgrades and a few rifles.
We needed railroad yesterday, sigh. Troop upgrades expensive. Gonna work on that for the trades.
various build finish and I dial rifles. Oh and one cannon at Kwa.
1760AD (262):
Monty suicides a Cuir into our rifles at Xwtf.
Well, let's get going at Tz WTH town seeing as Monty has nothing there

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Lead cannon has 35% odds after promoting CR1... it withdraws. yay WTH?
Next two cannons have much improved odds and clean up the idiots in the town.
9XP rifle takes out the cuir standing outside the city for free XP.
Cecil slurps up 99.9% odds on a pikeman.
Lars goes flawless on a longbow, snooze.
Maceman 31 of Avar beats down a longbow, maybe he'll earn a name someday.
Last thing in town is a cuir, take it out flawless with a rifle.
Go find Siegfreid chilling in Burgun and dispatch him to the stack, as we need a medic heh.
Going to be able to attack Xwtf town next turn.
HE done in Umgun get it on a rifle train.
Red Dot's forge is done and nothing build fast, erk. Order up a bank as this place makes some commerce.
Aryan's Ox is done for basically rails in 2. Aryan doesn't have a forge, WTH

dial one.
Burgun Rifle->Cannon. Someone needs to make cannons for out here.
Marginal finishes a rifle and dials another.
TZ kept a Granary and courts intact, dial up a haxrax.
1765AD (263):
All troops pile into Tztown as Asoka nails another GG. Prolly one from facism.
We are good to go at Xwtf town.
First cannon has 74% odds and... dies to LB, sigh...
Ok good thing we have a lot of cannons here.
Next one only has 62% odds, but withdraws, yay.
Next cannon 76% odds for the withdrawl.
up against cuirs now and cannons get 95% odds, yay.
98% but took a lot of damage, blah.
last cannon has no XP at all, wow. Still beats down on the badguys and everyone is redlined.
CR1 mace in to clean up the top longbow, whee.
We have a ton of HAs and they suck so sending them in. Beats a beatdown pike.
One more pike left, next HA takes it down.
Longbows now, WTH am i doing XPing HA's? no idea... next HA goes flawless, heh.
3XP rifle to beat down a mace.
5XP rifle to beatdown a longbow flawless.
3 cuirs that are redlined left in the city so Medic Pimpi Roy goes in for free XP.
A rifle beats down a cuir flawless, snooze.
Last cuir also goes down flawless.
The two rifles with move remaining pile into the city as Monty falls to 1.1 power.
Xwtf city didn't have a granary survive, so do that first.
Various military builds finish and we add more cannons.
Rails next turn!
1770AD (264):
Monty attacks Xwtf town with 5 cuirs and they all lose and die.
umgun gets an earthquake on it's iron mine so I pay like 30 gold to save the mine, lol.
Slim pickings for rails as everyone basically had it already. Do this with Justin.
Next stop is arties and will bank some cash for it. Liq will probably finish it out
3 turns to heal troops in both cities.
1775AD (265):
Justin techs arties, boo. Slim pickings for whoring physics out, we just do this trade with Sally.
We nail some more trade routes yay.
IW is done, 1 turn siege from Ulundi is LMAO.
1780AD (266):
We get the peace event from Monty. Ignore time.
Big news! Bul's Levee is done as it now has 24 hammers, lol.
Various military finishes and Aryan gets on an Observatory for the LMAO.
1785AD (267):
Stacks are healed so get going.
Notice Bul never got the basic science infra kit, so start a library.
1790AD (268):
A Monty Treb rolls past my line of sight.
Notice that Link is trading Demo now that he is done SoL.
+4 "nice trade fool" as well

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So roll troops up to Caxwtf town to the west of Aryan. It has 4 guys defending it, lol. Free XP soonish.
Wow, too much overflow in Ulundi this turn. 236 hammers into a 100 hammer cannon. Divert all production to a 1 turn spy hut ftw.
A bunch of towns finishing builds actually get on spy huts on account of not needing more troops to wipe monty out.
1795AD (269):
Asoka makes peace with Monty. He didn't do jack, maybe he took one town as I see he is at 7 towns now... More for us!
Stack bombs Calwtf down to some arbitrary amount that doesn't matter.
1800AD (270):
Sally shows up demanding we cancel deals with America. I tell him to sod off as we are getting serious love from overseas trade routes. Also we are like +7 from religion alone with him, whatever.
Bandits attack Umgun's rice, so pay the cash to get it back.
Calxwtf town at zero fortifications and we still have like half our cannons, yay.
Notice that Aryan beat down that plains farm tile so we can technically get troops in there faster. Not that it matters one whit now. LOL, Calxtown is 19% Zulu already

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82% odds for first CR2 cannon, retreats, heh.
Next cannon is 87%. Of course it dies to a cuir!
Next one at same odds withdraws.
Two more cannons later and everything is beat down.
Haha, Medic Pimpi Siegfreid has 77% odds, not gonna try it though.
Cecil still needs XP so takes out lead longbow flawless.
Lars takes a hit taking down another LB.
Maceman 31 wins his fight flawless, so give him a name. Gunther is good.
So unamed crossbow can absorb some XP and takes down a cuir.
Axe is up and unamed LB goes flawless for 10XP out of 10.
Bored rifle to takedown a beat LB.
Next up is an axe to get pwned by another rifle.
Siegfried has 98% odds so XP on a Pike.
Last is a Cuir, and one more unit to benefit from XP, a rifle to take it to 10XP.
At Teo on the east coast, we start shelling.
Caltown dials a granary. Various builds finish and we get going on a few more troops, but large amounts of infra too.
1802AD (271):
heheheheh....
Dialing Bio but shutting off tech for a moment to get some cash.
Slum this deal with Sally for Combustion.
So first cannon charging into Teo has bad odds, like 30% against a G2 musket. It dies but does a good job beating down the badguys.
Next cannon at 60% odds also stinks it up.
Whatever, Uber 9XP cannon attacks Teo, omg it lost too, WTH?
Ok finally we have like 99% odds and withdraw.
Last cannon looking to get to 2XP also withdraws, lol. Oh and it won flawless.
CR2 Mace named "Axeman 11" goes for a name. Wow, wins flawless. Lloyd it is.
Trying to figure out what units need XP, oh some rifles. Rifle 52 from Umgun goes flawless, heh.
'nother umgun rifle goes flawless, snooze.
Next defender is a treb, lmao. It get's beat down by a rifle.
Ok well HA 1 from Ulundi has 14XP, so slum some more off a Jag.
Medic Pimpi Roy XPs on a LB.
Send in one more rifle.
Snooze. Workers moving up to help red dot.
Bul is pissed, dialing a cheap forge to help that out. We finally have some WW showing up in cities. Actually just move a rifle from Burgun over, problem solved for now, heh.
Teo dials a Haxrax and we won the hanging gardens in that place.
1804AD (272):
Monty crashes some troops into Teo and we almost go flawless defending that place lol.
BUG says Monty will capitulate. Hell no!
Ulundi takes a break from the troop spam to dial out some happy buildings.
Haha, wow, Sally coming for Monty.
That is one farging huge stack... Glad it's not for us

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1806AD (273):
We lose another 16 gold outside Avar that we need to spend to keep our food snooze.
Sally's stack uses our rails to get up to Red Dot. Actually, abandoning X town because Monty has troops poised to retake it. Make Sally crash into Monty and hurt each other's stacks.
1808AD (274):
Monty retakes Xtown, but apparently Sally's turn was first. Check this out.
Can't wait until next turn! Can probably turn on research soon, because major troop upgrades are done.
1810AD (275):
Sally get's a golden age from the war starting, WTH he started the war?
Anyways, his stack butcher's Monty's troops and is minorly injured. We get going towards Monty's cap seeing as we're in a race now.
A ton of banks finish and we start the Wall in Bul.
1612AD (276):
Sally splits his troops and completely annihilates Monty's loose forces. We should have enough siege to resize Monty's cap and take it next turn.
Justin goes into Red Fist mode.
1814AD (277):
Random stuff up for trade.
So Tex is levelled down to 2%, have a few extra siege lying around, but want to take out Monty and sue peace this turn if possible, let Sally clean up the mess of tundra cities.
Lead arty at Tex has 97% odds and wins.
Next up is a CR2 cannon, wins.
Last is a poor CR1 cannon that wins against a cuir, WTH?
Gunther 99% odds flawless, snooze.
Lars Flawless for bigman status next turn.
Ditto Cecil.
Rifle gets some siege softened XP off of a Jag.
Siegfried goes flawless against a musket for XP.
Last up is a cuir, rifle goes flawless and we win a GG in umgun.
We have a metric ton of Artillery at Monty's cap, should be easy.
Down to 2% defenses with 6 arty, will attack with the last 3.
Cr2 arty withdraws, snooze.
Only 2 CR1 arties left, but they get out np, one went flawless, heh.
Oh no, Monty has more troops in town then I have outside it... And Sally has 21 camel archers in his stack 2 tiles away. What are the chances that he rushes?
So Lloyd goes in... 93% odds and LOSES. boo... WTH.
Ok, C3 rifle next and kills a cuir.
CG3 rifle, you are not reading that wrong. Flawless against a longbow, heh.
2 more sloppy wins by rifles.
HA's go 2 out of 3, boo. We lose another unit.
Medic Pimpi Roy has nothing to attack, so we wait and pray.
Embed the GG we got out of that into Umgun.
Get cracking on more rifles on account we lost a few units there.
1816AD (278):
Sally does not attack, so Monty cap should be ours NP. Oh wow... Monty moved more troops into his cap and now we don't have enough to take it

. Not gonna bother attacking and making Sally's job easier.
Gonna move troops to take back X town as we're going to sue for peace after that.
1818AD (279):
Sally finishes Broadway as he take's Monty's Cap.
Take back Xtown with scraps and lose an arty as I didn't bother to shell.
Call up Monty and get his capitulation.
Close borders with Sally to trap his mega stack up north in the wastes.
Wheel and deal with Monty man.
1820AD (280):
Dialing up infra for now. It's all on Liq now to steer us to some sort of non-slog win

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