[GS] So here we are...

So many things I want.

Big picture: I want ideologies back. I think they should work like a combination of C:BE Affinities and Social Policies (see here).

With Ideologies, we could have the globe dividing up between different ideological blocks. FXS could also use Ideologies to flesh out Government Plaza and Buildings, Governors, World Congress, Alliances and other diplomatic mechanics, and economics generally.
 
Barbarian cities. They gave warmongery types something fun and engaging to do during "peace times."

Aren't barbarian cities a contradiction? I thought barbarians simulate all those hunter gatherers/nomads hostile to urban existence (...and whom we cleanse from lands but never talk about as this entertaining feature is slightly ethically uncomfortable when you think about) ;)

I mean yeah you could answer this with "so what barbs do when they actually capture the city" and then I answer "sack it and leave, thats why I prefer the solution with them pillaging tiles and stealing large amount of yields if they manage to take down city defenses" ;)
 
Throne room/Palace, most definitely. Basically, everything that made your civilization, well, yours.

I would like to see civilization leaders in their own throne rooms based on their achievements.

Barbarian cities. They gave warmongery types something fun and engaging to do during "peace times."

I remember in Civ1 if barbarians had a city you were able to set current civilization code to 0 in save game file and play as barbs. No ability to build settlers, though, but units randomly appearing all over the map were fun :)
 
Last edited by a moderator:
1. I miss Byzantium

2. I miss choosing Palace extensions as you do well in the game (from the early Civ series)

3. I miss having a city view that showed all your wonders and buildings (this was something missing in Civ V too)

4. I miss the fun of trading and theming Great Works which was better in Civ V
 
Undersea tunnels.
Enemy planes that fight.
Longbowmen
Finding culture in a goody hut
Transport ships.
But most importantly I miss a decent game manual.

BTW, just because I miss something does not mean I want it back.

I definitely want era-scaled clothing back. "Hey, nice to meet you. We're cave people. But, hey, nice suit you got there!"
 
You probably could write a better manual than devs :)
They have English masters checking their work, my English is terrible and I misspell all the time.
Regardless I do like to write them so then I do not keep having to type things. I am so disorganised I have 8 unfinished guides including a combat one.
I am writing up a Global warming guide though so welcome any thoughts or input.
One question on that, let’s say we have volcanoes saying 40% active and number of megacolossal per game = 5 how do you think that works?
 
1. I miss Byzantium

2. I miss choosing Palace extensions as you do well in the game (from the early Civ series)

Yes, that was fun and immersive. Just like leaders changing (clothes) depending on which era they were in.

They have English masters checking their work, my English is terrible and I misspell all the time.
Regardless I do like to write them so then I do not keep having to type things. I am so disorganised I have 8 unfinished guides including a combat one.
I am writing up a Global warming guide though so welcome any thoughts or input.
One question on that, let’s say we have volcanoes saying 40% active and number of megacolossal =5 how do you think that works?

"I am so disorganized" -- Are you? Really? The guides you have put up so far have been an interesting element of my play. You're just a busy person! We'd all like to play CIV rather than go get a pay check, but, here we are! :lol:

How does that work? I have no idea. Maybe I should get a little more passionate. All the same, thanks for sharing your insights (and math to back it). :thumbsup:
 
Last edited by a moderator:
It would be cool seeing leaders wearing different clothes for each era, but as has been said it would be expensive for Firaxis to do it with how good the leader animations are. I think the portraits in the top right of the screen could changes clothes, but not in the diplomacy/trade screen.
 
It would be cool seeing leaders wearing different clothes for each era, but as has been said it would be expensive for Firaxis to do it with how good the leader animations are. I think the portraits in the top right of the screen could changes clothes, but not in the diplomacy/trade screen.

We're paying good money. Firaxis isn't some upstart developer serving up free games.
 
I miss Venice.

I know you can do a OCC with any civ, but that was the entire point of Venice. Merchant of Venice was terrific, especially if you were another civ and unexpectedly got one.
 
What numbers are you referring to? From World Climate screen or some .xml parameters?
RandomEvents.xml
BTW, letting off nukes has 0 effect on climate change :crazyeye: It does not even use a unit of uranium. That was used at creation while realistically it should only effect climate when used.
upload_2019-3-23_9-54-16.png
 
Last edited:
@Victoria My understanding is that the climate and random events systems are mostly unrelated, except very few cases where the climate changes increase the frequency of some events (droughts and tornadoes? not volcanos afaik).
RealismSettingType - this is the setting from the startup screen. OccurrencesPerGame - seems obvious. I don't know if this is scaled with the game speed? If not, then the density of events per x turn would be 2x higher in online speed and 3x lower in marathon.
PercentVolcanoesActive, I assume you are talking about field from RealismSettings. I think this is used for map generation. No every volcano on the map can erupt. So: all volcanos -> a subset can erupt -> different categories of events
I hope the engine does well with probabilities, so in the end the distribution of events should be close to parameterized occurences.
Here I don't know if named volcanos (features) are counted against that number. They have their own events, so I would assume that rather not.

PS. Maybe start a separate thread for that topic, it is a bit unrelated to this one?
 
Last edited by a moderator:
I miss Venice.

I know you can do a OCC with any civ, but that was the entire point of Venice. Merchant of Venice was terrific, especially if you were another civ and unexpectedly got one.

I have come around to hoping we get an Italian Civ, and that Venice might get implemented via that. In my head, there would be some absolutely awesome mechanic that involves trade and city states and maybe religion. This new mechanic would be even better than Kupe starting in the ocean. I also have no idea what that mechanic would be (and haven't been impressed with any suggestions to date).

...so, yeah, I've given FXS lots to work with there. Not Venice. Italy. But also Venice. And something awesome, but no idea what.

Easy.
 
Aren't barbarian cities a contradiction? I thought barbarians simulate all those hunter gatherers/nomads hostile to urban existence (...and whom we cleanse from lands but never talk about as this entertaining feature is slightly ethically uncomfortable when you think about) ;)

I mean yeah you could answer this with "so what barbs do when they actually capture the city" and then I answer "sack it and leave, thats why I prefer the solution with them pillaging tiles and stealing large amount of yields if they manage to take down city defenses" ;)
Don't care, they were fun in III. Like a precursor to city states but everybody liked it when you sacked a barb city.
 
Aren't barbarian cities a contradiction? I thought barbarians simulate all those hunter gatherers/nomads hostile to urban existence (...and whom we cleanse from lands but never talk about as this entertaining feature is slightly ethically uncomfortable when you think about) ;)

I mean yeah you could answer this with "so what barbs do when they actually capture the city" and then I answer "sack it and leave, thats why I prefer the solution with them pillaging tiles and stealing large amount of yields if they manage to take down city defenses" ;)

Not really. The main features of a barbarian city in lore was - meat eaters who used bows. Neolithic farmers hated them. The golden age is probably a term in relation to the color of wheat and the fact for the first time man and animals lived/work together.

They were called the "Aryans". Or "Ar-Ya".

It's sort of amusing how today "Aryan" is used as a bad word against meat eaters (regardless of color/ethnicity) who claim, themselves, to be 'Aryans'.
 
Back
Top Bottom