So Many Questions

QullaSuyu

Chieftain
Joined
Jun 4, 2012
Messages
2
Hi. So this is s pretty vague question that I have been meaning to ask, and need help with! I would love to make my own scenario with my own unit, etc graphics, and with my own techs and civilopedia entries, etc. So I would like to learn how to make my scenario unique and high-quality. I have a few great ideas for historical scenarios, and have done tons of research for them, city names, etc. But I am not sure how to translate it all into a high-quality scenario. I have played many other custom scenarios, I have loved a lot of them, but could see some corrections made: so i would like to try my hand at making custom scenarios. But making a complete custom scenario seems like a daunting task of filled with so many things I do not know how to do. Any suggestions? Any one interested in "tutoring" me? Any suggestions on where to go to learn? Please Help!:confused:
 
Any suggestions?
Probably the first thing you want to do when starting a scenario is coming up with a tech tree. Start by deciding what types of units, buildings, etc. you want in the scenario and use this as the basis of your tech tree. For me anyway this is toughest part of a scenario to get right, but once you get a good one going, everything else starts to fall into place.
Any one interested in "tutoring" me?
If you have any specific questions, just ask, most anything you can think of has probably already been tried by someone here.
Any suggestions on where to go to learn?
Best place to look is in the biqs of other scenarios to see what can be done and how to do it. You can also look in the tutorial section, there's a few for creating scenarios.
 
Thank You to everybody, I am new to these forums, and I am grateful for the Advice! Thank you!:D
 
One very good scenario to take a look at for modding ideas is TETurkhan's Test of Time scenario in the Play the World scenario folder. While it is designed for PTW, it gives a real good idea of what is possible to do within the confines of the Editor, and in Conquests, you do have the option of auto-producing units as well. I have gotten a lot of ideas from that one scenario.
 
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