SicklyAlbatross
Chieftain
- Joined
- Jul 25, 2013
- Messages
- 59
Just watched Polycast ep. 178 and it's mentioned that early trade routes are the answer for the lack of gold in the early game.
My reasoning was that if you use your early caravans for moving food you can get your satellite cities up and running very quickly. The quicker that they become populated and with the right buildings, then the quicker you're getting payed back for the tech and culture costs, earn money through roads and actually work your own gold tiles. It's also much, much easier to protect internal routes, I've had caravans plundered by barbs inside the AI territory that I could do nothing about.
So what am I missing?
My reasoning was that if you use your early caravans for moving food you can get your satellite cities up and running very quickly. The quicker that they become populated and with the right buildings, then the quicker you're getting payed back for the tech and culture costs, earn money through roads and actually work your own gold tiles. It's also much, much easier to protect internal routes, I've had caravans plundered by barbs inside the AI territory that I could do nothing about.
So what am I missing?