So whatcha all doing for BG1

DaveMcW said:
1. Civs can't backstab you with Open Borders (unlike Civ3). The only thing you lose is the ability to block settlers, but if you send out your own settlers fast enough there is plenty of land.
I didn't meant the risk is a backstab with troops inside the territory, but mostly scouting => seeing that i have no or 1 (often old) troop / city and then decide to attack.

But you answer to point 3 seems to answer :p
 
if it wasnt so prone to "tricks" it could be fun to have a challenge of "fastest real life time spaceship" Like quake done quick.
 
After many launches 1650-1680 i finally managed a great game! 1475 with 73k score. Balanced map, Tropical climate, Low sealevel with Washington, Mansu Mansu, Elizabeth, and Victoria. I played Cathrine.
My starting position looked horrible when i loaded. I was on the corner of the ocean with 6 water tiles. Taking another look before restarting, i noticed that 4 of the tile had resources: 3 crabs. 1 fish, AND marble. Stone wasn't too far away but i chose better city placement than to get it sooner. From then on it was pretty much smooth sailing :mischief: I cottaged almost everything. Cities were placed with usually atleast 1 food resource to offset any plains or grasshills. I put ironworks in my capitol and it was able to have 6 engineers due to the masive food from the crabs and fish. I don't think the AIs had either wonder resources, because I didn't have any competition with building the few i got around to building. I also only traded for maybe 5 techs and on the rare occasion gift the same tech to everyone for whatever gold they had. One thing i keep seeing ppl do is build the pyramids early for representation. I don't understand how much this helps when you have 15-20 cities. The +3 per specialist is nice but all my citizens are working cottages.
Turn 324 (1470 AD)
Novgorod finishes: The Pyramids
Rushed it at the end just for fun. Nobody built it the entire game :lol:
A few other bits of detail:
Turn 285 (1275 AD)
Tech learned: Rocketry
Turn 309 (1395 AD)
Moscow finishes: Apollo Program
Turn 318 (1440 AD)
Tech learned: Ecology last ship tech
I had 3 Golden Ages. One from the Taj Mahal to speed up researching to Communism. Another to speed up production on Apollo Program as well as research for the other ship part techs. And the last during ship production. Had to wait for Fusion on the 3rd GP due to a game crash. After I replayed the 3 or so turns doing the exact same thing (looked at autolog), the 2nd time through i was given a great artist which i already had instead of a merchant the first time through.
I spent 4 turns in anarchy once i got liberalism/democracy (which i spent chopping the Taj Mahal in a city built just to chop for it) and another switching to state property. I'm addicted to Cathrine so no spiritual trait. Mansu Mansu is usually ahead in techs compared to the other AI, so I like playing with him rather than as him. Creative is nice as you don't need to build any culture buildings or bother with stonehenge. It also expands your borders in just 8 turns letting your city have better options on what tiles to work sooner. The other thing i love about Cathrine is she starts with a scout as opposed to a warrior. This lets you find the best places for cities much faster than a warrior and you can usually grab more huts (with supposed "better results..."). Get another scout or 2 from a hut and you should be able to get quite a bit of gold and some techs from the huts they find before the AI (who start with 2 units on prince).

edit: Cleaned up my autolog (removed map restart logs) and attached
 

Attachments

For submitting, with a Hall of Fame victory date of 1475 should i submit the 1475 or 1480 savegame? Not sure which one would be considered "the turn after your victory".
 
Wow, no one built the Pyramids, what the hell were your enemies doing? I ended a game that was looking to be pretty good when Elizabeth built them in the early BCs. I'm now building them a bit earlier.

I agree about the scout but I wouldn't play a subpar civ just for that as you have a high chance of getting a scout from huts.


Edit: Hah, looked at your logs, you got a scout the first turn from a hut.
 
syneris said:
For submitting, with a Hall of Fame victory date of 1475 should i submit the 1475 or 1480 savegame? Not sure which one would be considered "the turn after your victory".
When the game does the whole victory dance, go through all the screens until you're prompted whether or not you want to keep playing. Select "Just a few more turns..." and then save the game immediately. That will be the file we're looking for.
 
syneris said:
edit: Cleaned up my autolog (removed map restart logs) and attached
Nice :)

What's going up in 1120 AD when you are switching tons of technologies research in the logfile ? (while you are building the kremlin) I am crazy about how much workers you've built, impressive :D All the game long, not just an army at the beginning, always more workers.
 
Playing against 4 peaceful civs usually means not a single war so no need to build an army. Yes, autolog seems to log all those starts at once when i set research to follow a path (you can add research to the end of a queue just like buildings with shift but you can't add to the start without doing it all again). I wasn't sure if i wanted biology first or not, so i kept changing my mind that turn. I chose biology because most my smaller cities had farms because there wasn't enough food to support a cottage. A few times I actually dropped my techrate down to 0-20% for a turn or 2 for the money to rush buildings (such as right after physics i believe to rush the Kremlin for cheaper rushing and i slowed down fiber optics to rush labs and the space elevator). Once, I remember slowing a tech down by a turn to rush science bonus buildings in most my cities and ended up getting that turn back because of the extra science those buildings output. In 1115 i finished Physics and set research to go Electricity for the extra commerce on what few windmills i placed (either too late to start a cottage or plainshills). Then it set it for biology to help cities grow faster, and after that industrialism to reveal aluminum. After industrialism, it was set to research to Rocketry then Plastics for hydro plants. I didn't build hover dam like usual as i've been noticing it's faster to just rush hyrdo plants in the cities i choose to turn into ship producers. When i noticed my research was going to be way ahead of my production, I decided to change another city into production. I had my 10 or so cities that weren't going to be building anything each pump out one more worker as seen in Turn 296 (1330 AD). It takes 3 workers 2 turns (floodplains take slightly longer/another worker) to change a cottage into a workshop, and 6 only takes 1 turn. More workers = faster change to production. Building a worker is an easy way to pause growth shortly because of happiness if you know you are in the process of hooking up a happiness resource.
 
syneris said:
For submitting, with a Hall of Fame victory date of 1475 should i submit the 1475 or 1480 savegame? Not sure which one would be considered "the turn after your victory".
Just saw your submission. I guess the answer is 1480...:lol:
 
Ok, I'll resubmit with the 1480 save then?

edit: Sumbited with 1480 save and now it looks correct under My Submissions (shows victory date and spacerace) except the score shown is higher than what the game said I got (my ingame hall of fame says 73269 while the submission page shows 87921). The old submission is number 133 and the correct one is 141.
 
syneris said:
edit: Sumbited with 1480 save and now it looks correct under My Submissions (shows victory date and spacerace) except the score shown is higher than what the game said I got (my ingame hall of fame says 73269 while the submission page shows 87921). The old submission is number 133 and the correct one is 141.
The old one will say rejected in your list, but that's just because it's a duplicate.

I'll alert Dianthus about the score. That's more than expected variation.
 
I've been experimenting with creative civs and the culture slider. After several failed attempts (launches around 1500), I just finished a 1420 launch for 118819 points. ;)

I played as Catherine and beelined to drama after bronze working. Then I raised the culture slider to let my cities grow earlier, and slave rushed 7 settlers to fill the continent. At one point the culture slider was at 30% and research was down to 20%. But I had size 15 cities before 800AD.

Every one of my 23 cities was fully grown and well developed, and I was generating over 4800 research per turn during my final golden age, even after replacing quite a few towns with workshops. I think I'd have done even better with more land - Elizabeth built in a row across the continent and cut me off :grr:, so I only had control of 46% of the map.

I doubt I'll ever be able to play another game without the creative trait.

Spoiler eventlog :

Turn 12: <color=102,229,255,255>Buddhism</color> has been founded in a distant land!
Turn 21: You have discovered Bronze Working!
Turn 23: You have discovered Fishing!
Turn 33: You have discovered Agriculture!
Turn 38: <color=102,229,255,255>Hinduism</color> has been founded in a distant land!
Turn 39: Washington converts to <color=102,229,255,255>Hinduism</color>!
Turn 46: You have discovered The Wheel!
Turn 47: You have discovered Mysticism!
Turn 55: Mansa Musa adopts <color=102,229,255,255>Slavery</color>!
Turn 57: You have discovered Pottery!
Turn 71: The revolution has begun!!!
Turn 71: Taelis adopts <color=102,229,255,255>Slavery</color>!
Turn 72: Elizabeth adopts <color=102,229,255,255>Slavery</color>!
Turn 74: You have discovered Writing!
Turn 88: Washington adopts <color=102,229,255,255>Slavery</color>!
Turn 91: <color=102,229,255,255>Judaism</color> has been founded in a distant land!
Turn 92: Mansa Musa adopts <color=102,229,255,255>Organized Religion</color>!
Turn 92: Mansa Musa converts to <color=102,229,255,255>Judaism</color>!
Turn 94: You have discovered Alphabet!
Turn 102: Gandhi adopts <color=102,229,255,255>Slavery</color>!
Turn 108: You have discovered Drama!
Turn 109: Stonehenge has been built in a far away land!
Turn 113: Gandhi adopts <color=102,229,255,255>Organized Religion</color>!
Turn 118: You have discovered Literature!
Turn 121: Washington adopts <color=102,229,255,255>Organized Religion</color>!
Turn 122: Taelis has completed The Oracle!
Turn 123: <color=102,229,255,255>Taoism</color> has been founded in Yaroslavl'!
Turn 123: You have discovered Philosophy!
Turn 126: <color=102,229,255,255>Taoism</color> has spread in Novgorod.
Turn 127: You have discovered Mathematics!
Turn 128: <color=102,229,255,255>Taoism</color> has spread in Vladivostok.
Turn 134: Merit Ptah has been born in a far away land!
Turn 135: Elizabeth adopts <color=102,229,255,255>Organized Religion</color>!
Turn 136: Elizabeth converts to <color=102,229,255,255>Taoism</color>!
Turn 137: You have discovered Currency!
Turn 139: Taelis has completed The Great Library!
Turn 139: <color=102,229,255,255>Confucianism</color> has been founded in a distant land!
Turn 141: <color=102,229,255,255>Taoism</color> has spread in Moscow.
Turn 141: <color=102,229,255,255>Taoism</color> has spread in Yakutsk.
Turn 141: Moses has been born in a far away land!
Turn 142: The Mahabodhi has been built in a far away land!
Turn 142: Xi Ling Shi has been born in a far away land!
Turn 143: You have discovered Calendar!
Turn 150: Homer has been born in Moscow!
Turn 150: You have discovered Music!
Turn 157: Nabu-rimanni has been born in Orenburg!
Turn 158: You have discovered Construction!
Turn 161: <color=102,229,255,255>Christianity</color> has been founded in a distant land!
Turn 166: <color=102,229,255,255>Taoism</color> has spread in Khabarovsk.
Turn 168: <color=102,229,255,255>Judaism</color> has spread in Rostov.
Turn 169: Mahavira has been born in a far away land!
Turn 173: You have discovered Civil Service!
Turn 175: Elizabeth has completed The Pyramids!
Turn 176: Elizabeth adopts <color=102,229,255,255>Representation</color>!
Turn 176: Plato has been born in a far away land!
Turn 180: <color=102,229,255,255>Christianity</color> has spread in Yekaterinburg.
Turn 180: Aristole has been born in a far away land!
Turn 181: You have discovered Paper!
Turn 186: <color=102,229,255,255>Judaism</color> has spread in Novosibirsk.
Turn 188: Zoroaster has been born in a far away land!
Turn 188: Mansa Musa adopts <color=102,229,255,255>Vassalage</color>!
Turn 188: Mansa Musa adopts <color=102,229,255,255>Serfdom</color>!
Turn 191: <color=102,229,255,255>Taoism</color> has spread in Magadan.
Turn 192: Gandhi adopts <color=102,229,255,255>Bureaucracy</color>!
Turn 192: Thespis has been born in Delhi!
Turn 192: Washington adopts <color=102,229,255,255>Bureaucracy</color>!
Turn 193: Gandhi's Golden Age has begun!!!
Turn 195: Ptolemy has been born in Orenburg!
Turn 195: Nottingham has revolted and joined the Russian Empire!
Turn 196: You have discovered Education!
Turn 198: <color=102,229,255,255>Buddhism</color> has spread in Smolensk.
Turn 202: Elizabeth adopts <color=102,229,255,255>Bureaucracy</color>!
Turn 203: Gandhi adopts <color=102,229,255,255>Serfdom</color>!
Turn 205: Chuang-Tzu has been born in London!
Turn 205: Mansa Musa has completed Notre Dame!
Turn 206: Taelis is the first to discover Liberalism!
Turn 206: You have discovered Liberalism!
Turn 207: You have discovered Nationalism!
Turn 207: The revolution has begun!!!
Turn 208: Taelis adopts <color=102,229,255,255>Free Speech</color>!
Turn 208: Taelis adopts <color=102,229,255,255>Free Religion</color>!
Turn 211: You have discovered Machinery!
Turn 214: <color=102,229,255,255>Taoism</color> has spread in Orenburg.
Turn 214: Mencius has been born in Delhi!
Turn 215: You have discovered Printing Press!
Turn 215: <color=102,229,255,255>Islam</color> has been founded in Kolhapur!
Turn 216: <color=102,229,255,255>Taoism</color> has spread in Tver'.
Turn 216: <color=102,229,255,255>Judaism</color> has spread in St. Petersburg.
Turn 217: <color=102,229,255,255>Islam</color> has spread in Krasnoyarsk.
Turn 222: You have discovered Constitution!
Turn 222: Imhotep has been born in York!
Turn 223: Elizabeth has completed The Parthenon!
Turn 224: <color=102,229,255,255>Taoism</color> has spread in Chelyabinsk.
Turn 226: Washington has completed The Great Lighthouse!
Turn 228: You have discovered Democracy!
Turn 228: Elizabeth adopts <color=102,229,255,255>Serfdom</color>!
Turn 229: The revolution has begun!!!
Turn 230: <color=102,229,255,255>Taoism</color> has spread in Bryansk.
Turn 230: Taelis adopts <color=102,229,255,255>Universal Suffrage</color>!
Turn 230: Taelis adopts <color=102,229,255,255>Emancipation</color>!
Turn 232: <color=102,229,255,255>Islam</color> has spread in Murmansk.
Turn 232: <color=102,229,255,255>Islam</color> has spread in Arkhangel'sk.
Turn 234: You have discovered Astronomy!
Turn 234: Hypatia has been born in Orenburg!
Turn 234: St. John has been born in London!
Turn 237: You have discovered Scientific Method!
Turn 239: <color=102,229,255,255>Taoism</color> has spread in Tobol'sk.
Turn 239: Mansa Musa adopts <color=102,229,255,255>Hereditary Rule</color>!
Turn 241: You have discovered Communism!
Turn 241: Ling Lun has been born in Delhi!
Turn 242: The revolution has begun!!!
Turn 242: Taelis adopts <color=102,229,255,255>State Property</color>!
Turn 242: Archimedes has been born in Washington!
Turn 243: Washington has completed Angkor Wat!
Turn 244: You have discovered Gunpowder!
Turn 245: You have discovered Chemistry!
Turn 245: <color=102,229,255,255>Islam</color> has spread in Irkutsk.
Turn 246: <color=102,229,255,255>Judaism</color> has spread in Nottingham.
Turn 247: You have discovered Biology!
Turn 248: Harkuf has been born in London!
Turn 249: You have discovered Banking!
Turn 249: Elizabeth's Golden Age has begun!!!
Turn 250: You have discovered Economics!
Turn 250: Gandhi adopts <color=102,229,255,255>Free Religion</color>!
Turn 251: You have discovered Corporation!
Turn 254: <color=102,229,255,255>Islam</color> has spread in Chita.
Turn 255: Taelis has completed The Kremlin!
Turn 255: Washington is the first to circumnavigate the Globe!
Turn 257: Taelis has completed The Hanging Gardens!
Turn 258: Zu Chongzhi has been born in Moscow!
Turn 258: You have discovered Physics!
Turn 258: Al-Kindi has been born in Coventry!
Turn 258: Mansa Musa adopts <color=102,229,255,255>Free Market</color>!
Turn 258: Washington adopts <color=102,229,255,255>Free Market</color>!
Turn 259: Elizabeth adopts <color=102,229,255,255>Free Market</color>!
Turn 259: Elizabeth adopts <color=102,229,255,255>Free Religion</color>!
Turn 261: You have discovered Electricity!
Turn 261: Gandhi adopts <color=102,229,255,255>Free Market</color>!
Turn 264: Taelis has completed Broadway!
Turn 265: You have discovered Radio!
Turn 265: Al-Khwarizmi has been born in London!
Turn 269: You have discovered Computers!
Turn 269: Taelis's Golden Age has begun!!!
Turn 269: Taelis has completed The Taj Mahal!
Turn 269: Valmiki has been born in Orenburg!
Turn 269: Alhazen has been born in Timbuktu!
Turn 271: You have discovered Refrigeration!
Turn 273: Gandhi adopts <color=102,229,255,255>Representation</color>!
Turn 273: Heron has been born in Delhi!
Turn 274: You have discovered Genetics!
Turn 274: Gandhi has completed The Sistine Chapel!
Turn 276: You have discovered Replaceable Parts!
Turn 277: You have discovered Steam Power!
Turn 278: You have discovered Assembly Line!
Turn 279: You have discovered Steel!
Turn 280: You have discovered Railroad!
Turn 280: Mansa Musa adopts <color=102,229,255,255>Representation</color>!
Turn 282: You have discovered Industrialism!
Turn 282: St. Peter has been born in Canterbury!
Turn 283: You have discovered Rifling!
Turn 284: You have discovered Artillery!
Turn 287: You have discovered Rocketry!
Turn 289: You have discovered Combustion!
Turn 289: Nicolaus Copernicus has been born in Orenburg!
Turn 290: Taelis's Golden Age has begun!!!
Turn 290: Taelis has completed Rock N Roll!
Turn 290: Gandhi adopts <color=102,229,255,255>Universal Suffrage</color>!
Turn 290: Gandhi adopts <color=102,229,255,255>Emancipation</color>!
Turn 290: <color=102,229,255,255>Hinduism</color> has spread in Krasnoyarsk.
Turn 290: Washington adopts <color=102,229,255,255>Hereditary Rule</color>!
Turn 291: You have discovered Plastics!
Turn 291: <color=102,229,255,255>Judaism</color> has spread in Samara.
Turn 291: Mansa Musa adopts <color=102,229,255,255>Emancipation</color>!
Turn 292: <color=102,229,255,255>Hinduism</color> has spread in Murmansk.
Turn 293: St. Paul has been born in Washington!
Turn 294: You have discovered Robotics!
Turn 294: Magadan celebrates "We Love the President Day"!!!
Turn 294: Washington has completed The Kashi Vishwanath!
Turn 295: Chelyabinsk celebrates "We Love the President Day"!!!
Turn 295: <color=102,229,255,255>Hinduism</color> has spread in Smolensk.
Turn 296: You have discovered Satellites!
Turn 296: Yekaterinburg celebrates "We Love the President Day"!!!
Turn 296: Tver' celebrates "We Love the President Day"!!!
Turn 296: Chelyabinsk celebrates "We Love the President Day"!!!
Turn 297: Yekaterinburg celebrates "We Love the President Day"!!!
Turn 297: The borders of Orenburg have expanded!
Turn 297: Zhang Heng has been born in York!
Turn 298: You have discovered Fission!
Turn 298: Tver' celebrates "We Love the President Day"!!!
Turn 298: Elizabeth has completed The Spiral Minaret!
Turn 298: <color=102,229,255,255>Hinduism</color> has spread in Nottingham.
Turn 299: You have discovered Ecology!
Turn 299: Taelis has completed Apollo Program!
Turn 299: Irkutsk celebrates "We Love the President Day"!!!
Turn 299: Taelis's Golden Age has ended...
Turn 300: Irkutsk celebrates "We Love the President Day"!!!
Turn 301: Taelis has completed The Statue of Liberty!
Turn 302: Orenburg can no longer work on The Statue of Liberty. The lost $ is converted into 1744!
Turn 302: Irkutsk celebrates "We Love the President Day"!!!
Turn 303: Irkutsk celebrates "We Love the President Day"!!!
Turn 304: You have discovered Fiber Optics!
Turn 304: Taelis has completed The Space Elevator!
Turn 304: The borders of Smolensk have expanded!
Turn 304: Samara celebrates "We Love the President Day"!!!
Turn 304: Mansa Musa adopts <color=102,229,255,255>Free Speech</color>!
Turn 305: Samara celebrates "We Love the President Day"!!!
Turn 305: Bi Sheng has been born in Delhi!
Turn 306: Taelis has completed SS Casing!
Turn 306: Taelis has completed SS Casing!
Turn 306: Gandhi adopts <color=102,229,255,255>Free Speech</color>!
Turn 307: Taelis has completed SS Casing!
Turn 308: Sinan has been born in Moscow!
Turn 308: You have discovered Fusion!
Turn 308: Taelis has completed SS Casing!
Turn 308: Taelis has completed SS Life Support!
Turn 309: Taelis's Golden Age has begun!!!
Turn 309: You have discovered Fascism!
Turn 309: Taelis has completed SS Thrusters!
Turn 309: Nottingham celebrates "We Love the President Day"!!!
Turn 309: Taelis has completed SS Casing!
Turn 309: Mani has been born in London!
Turn 310: You have discovered Mass Media!
Turn 310: Taelis has completed SS Thrusters!
Turn 310: Taelis has completed SS Cockpit!
Turn 310: The borders of Novosibirsk have expanded!
Turn 310: Nottingham celebrates "We Love the President Day"!!!
Turn 311: You have discovered Flight!
Turn 311: Taelis has completed SS Thrusters!
Turn 312: You have discovered Medicine!
Turn 312: Taelis has completed SS Stasis Chamber!
Turn 312: Elizabeth adopts <color=102,229,255,255>Emancipation</color>!
Turn 313: Taelis has completed SS Docking Bay!
Turn 314: Taelis has completed SS Engine!

Taelis (Russia) gives: pig
America gives: fish -- Deal started in turn 169

Taelis (Russia) gives: sheep
India gives: spices -- Deal started in turn 187

Taelis (Russia) gives: corn + rice
India gives: ivory -- Deal started in turn 187

Taelis (Russia) gives: deer
India gives: dye -- Deal started in turn 192

Taelis (Russia) gives: open border
India gives: open border -- Deal started in turn 192

Taelis (Russia) gives: open border
England gives: open border -- Deal started in turn 192

Taelis (Russia) gives: open border
Mali gives: open border -- Deal started in turn 192

Taelis (Russia) gives: open border
America gives: open border -- Deal started in turn 192

Taelis (Russia) gives: sugar
Mali gives: 3 gpt -- Deal started in turn 199

Taelis (Russia) gives: wheat
England gives: 2 gpt -- Deal started in turn 205

Taelis (Russia) gives: gold
America gives: 2 gpt -- Deal started in turn 205

Taelis (Russia) gives: sheep
America gives: 1 gpt -- Deal started in turn 215

Taelis (Russia) gives: pig
India gives: 5 gpt -- Deal started in turn 246

Taelis (Russia) gives: wine
America gives: clam -- Deal started in turn 251

Taelis (Russia) gives: drama
Mali gives: 4 gpt -- Deal started in turn 287

Taelis (Russia) gives: drama
India gives: 1 gpt -- Deal started in turn 287

Taelis (Russia) gives: drama
England gives: 3 gpt -- Deal started in turn 287

Taelis (Russia) gives: drama
America gives: 3 gpt -- Deal started in turn 287


Edit: BTW, when I submitted the game, the HOF web page said I played as Cyrus, not Catherine, and the score showed as 118817 instead of 118819.
 
You are rushing to drama so you can adjust the slider, so... you can acquire resources faster?

I've been playing Catherine a bit myself, the early scout helps when you get a bunch of techs, it speeds up that slow point at the beginning. Also I hate playing against her since the model annoys the hell out of me, slapping me like I just took her pimp's money or something.
I guess they didn't have many Russians on the dev team as they got the shaft this version, while India got a big boost and American is finally playable.
 
I'm rushing to drama so I can adjust the slider, so... my cities grow to size 15 and my cottages start growing. Each 10% on the slider adds one happiness, and theatres double that effect. Any civ can do that, but creative civs get half-priced theatres, which helps.

More importantly, creative civs can get calendar earlier without binding their cities, which also helps with happiness.

But most importantly, saving 180 hammers by not building Stonehenge makes for faster REX.

Add it all up and whaddya get? 23 fully grown cities in 1000AD.

I've tried other strategies, but this has worked far better for me than the Pyramids (too many hammers slows REX), getting more resources (mostly in lousy city sites), or capping my cities at 5-6 pop.
 
Taelis said:
Each 10% on the slider adds one happiness, and theatres double that effect.

I've played at least 20 full games of civ4 and I seriously did not know either of those things. :eek:
 
I just finished a 1405 launch for 135629 points. Same strategy as before, with Catherine.

Just two turns behind - I nearly hit the computer. :mad: :mischief: :lol:

Would have been 1395, but I built the parts in the wrong cities, and ended up waiting for, of all things, the life support system.

I'd never used the culture slider before these last two games, because I didn't think it was worth the cost. It is worth it.
 
Just finished my final attempt, a 1410 launch. Very annoying to be only 3 turns behind ;). Hopefully someone else submitted a 1350 launch! (gratz Taelis with your game!)

Score: 104.000 something.
Map: Great Plains (wanted to prove it can compete)
Starting position: Top left (!). I believe in general left is better than right, as you can found cities to the right anyway and the starting position to the left often has gold / silver & flood plains.
Leader: Mansa Musa. I wanted to combine Spiritual & Financial. I used both traits *alot*

Remarks:
- Playing these HOF games is a very good learning experience. Every new attempt adds a few things I need to do different. If only they weren't that extremely time consuming (22 hours on this one!).
- I had an interesting start strategy. I decided that I'd either have a super-start position or I'd try to capture an enemy city with exploring warriors. After a number of failure's I had a decent starting position and managed to capture the capital of Asoka (1 warrior got exp upgrade --> +50% city attack, the other softened the single warrior in the city). Instant Buddism, 2nd city, 1 less competitor and ofcourse some money to pay for upkeep.
- I then went for producing alot of settlers to capture health / happy resources & set up chop sites / commerce sites. Interestingly enough I pretty soon had 3 cities completely to the right (furthest possible point from my capital). Upkeep was expensive but due to courthouses affordable. Those cities became commerce powerhouses.
- I explicitly tried to found roughly 15 cities that could become commercial power houses. That was pretty succesful, although I could have done better. Also, there weren't enough spots on the map that were good enough. I had alot of plains commercial cities (who became my space part production cities).
- Delphi (the Indian capital) became my new capital, as it was more to the center. And it had a shrine + lots of commerce. With bureaucracy it was producing 500+ science (without specialists).
- I followed alot of what DaveMcW had been doing in terms of research, although I also tried some different things. Some things worked out (i.m.o.) better, some thing worse (I went for Education over Democracy, stupid move).
- I neglected specialists too much. I ended up with only two golden ages and 2 GL's that I had to use on tech's =(. And I had to *wait* for the statue of liberty to be built (40+ turns, sigh).
- The AI's weren't as helpful on the Great Plains map. Probably because there were only 3 and they didn't have that much space =). I only got a few techs from them (4-5 less than Dave).
- I actually chopped the Apollo Program ;). Thanks to that I could go for Computers first and it only took 5-6 turns to produce. I did miscalculate though as I was expecting the chops to be affected by the forge in that city. All this was possible due to me not settling nor chopping the top-left area. It had not enough commerce potential and too few tiles for a good production city (and it was *very* far away from the remaining AI's).
- I didn't go for Free Market + Free Speech + Universal Suffrage. Instead I went for Representation, Mercantilism & Bureaucracy (in combination with statue of liberty). Representation i.m.o. was a good choice as Universal Suffrage doesn't seem very useful unless production is your bottleneck (I switched during spaceship production, when almost done with research ;)). Mercantilism i.m.o. was also a good choice, as I was probably producing alot more research than with Free Market (foreign trade routes seem to suck if you are that far ahead in terms of population & tech?). Finally bureaucracy. That was a mistake; I should have switched to Free Speech alot sooner; miscalculated the benefit it was giving my capital.
- Spaceship production went reasonable. Somewhere, somehow I probably messed up as I had to wait 2 turns for 2 parts and I had the last city reduce in size two times due to workshops instead of farms. (I was switching my Palace around during production, pretty effective technique ;)).
- I seemed to have a huge GNP, much larger than Dave's, yet I still couldn't catch up / pass him. Or the research pace isn't equal to the GNP, not sure. I'd be very interested in seeing that graph again =). I should have an interesting one heh.
 
Taelis said:
I'm rushing to drama so I can adjust the slider, so... my cities grow to size 15 and my cottages start growing. Each 10% on the slider adds one happiness, and theatres double that effect. Any civ can do that, but creative civs get half-priced theatres, which helps.

More importantly, creative civs can get calendar earlier without binding their cities, which also helps with happiness.

But most importantly, saving 180 hammers by not building Stonehenge makes for faster REX.

Add it all up and whaddya get? 23 fully grown cities in 1000AD.

I've tried other strategies, but this has worked far better for me than the Pyramids (too many hammers slows REX), getting more resources (mostly in lousy city sites), or capping my cities at 5-6 pop.

Happiness never seems to be a problem for me (on Prince anyway). Even on great plains (with limited amount of resources), there are so many ways to increase happiness that I generally don't even bother going for Drama. However, getting enough health to get those 23 cities at 1000 AD, that seems to be more of a problem. I finished my last game with no 23 cities, just a few 21 cities, due to that (great plains probably has a bit too few health resources =(().

Interestingly enough I generally ignore Calendar, Stonehenge and creative as well. Caste System / 1 chop for an obelisk / a few turns of culture slider seems as effective without having to 'hurt' your science rate.

Note: I ended up not doing *any* tries on Pangae or Balanced map. Do those always have all resources or do they also miss some resources?
 
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