My observations
1) Build campuses asap or lose the game
2) It's far easier to ally with everyone and build up peacefully and prosperously. Diplomatic victory isn't easy because the AI goes out of its way to strip you of points (which it doesn't do to other AIs), but you can get there by becoming rich and helping everyone out during disaster emergencies (I usually just do a large lump-sum payment or two instead of wasting city production on aid projects).
Apropos of which, build the Statue of Liberty or lose the game.
3) Militarism is seriously non-meta. If you warmonger too much you are pretty much assured to lose unless you have a pangea or other map type that is suitable for a quick military stomp
4) Expansionism is nerfed? I seem to have completely crippling unhappiness if I build too many cities now
So it's basically a peace, love, 'science' and BLM game now... lol
1) Build campuses asap or lose the game
2) It's far easier to ally with everyone and build up peacefully and prosperously. Diplomatic victory isn't easy because the AI goes out of its way to strip you of points (which it doesn't do to other AIs), but you can get there by becoming rich and helping everyone out during disaster emergencies (I usually just do a large lump-sum payment or two instead of wasting city production on aid projects).
Apropos of which, build the Statue of Liberty or lose the game.
3) Militarism is seriously non-meta. If you warmonger too much you are pretty much assured to lose unless you have a pangea or other map type that is suitable for a quick military stomp
4) Expansionism is nerfed? I seem to have completely crippling unhappiness if I build too many cities now
So it's basically a peace, love, 'science' and BLM game now... lol