Trigan Emperor
Prince
- Joined
- Apr 11, 2015
- Messages
- 438
The AI gets a lot of criticism, on Steam certainly, for not being able to put up a challenge to the human player in matters of warfare. To be fair, this has been an issue throughout the Civilization series, not just the latest version.
While it may not be easy to develop an AI that can effectively compete against the human player in war, there is a very simple solution to make warfare with the AI much more challenging - increasing the AI Combat Strength bonus.
The default scaling value of AI Combat Strength is +1 per difficulty level. So at the hardest difficulty, Deity, the AI has a Combat Strength bonus of +4. This is a really negligible increase per level. For comparison, a Level 1 Melee unit promotion gives +7 Combat Strength vs. melee and ranged units.
I've been playing with a modded Combat Strength scaling of +5 per difficulty level. I've been using Emperor difficulty level, which now gives an AI Combat Strength bonus of +10. This is the same as the difference between a regular unit and a Corps, or the bonus that the Crusade belief gives units near friendly cities following the same religion. It's made warfare with the AI much tougher, and therefore more exciting. I think I could handle still greater AI Combat Strength bonus.
So I would suggest changing the AI Combat Strength scaling from +1 per difficulty level to +5. This would make the bonus on the highest Deity difficulty level as +20 rather than +4.
Potentially, this could be a changeable parameter at game setup, so one could adjust it separate to the overall game difficulty level. It could automatically adjust to the chosen difficulty level, but could then be set independently as one so desired.
Even if not integrated into the main game, the devs should make it possible for players to play with such a system, as there are two or three issues currently:
1) City-state units do not currently get any Combat Strength bonuses at different difficulty levels. This means one could be fighting the AI civs' units at +20 Combat Strength, but city-states' units at +0. These Combat Strengths should match.
Furthermore, it's currently not known whether the AI Combat Strength bonus applies only to AI civs' units when fighting the human player, or also when fighting city-states' units. It's possible that the AI civs' units could be fighting city-states' units at +20 Combat Strength, which would therefore make it much easier to conquer them. They should fight at equal level, whatever difficulty.
2) The AI Combat Strength bonus affects both military combat and theological combat, so one will be fighting religious units with the same Combat Strength bonus as military units. This could potentially be quite tough, as the human player can't use the same tactical intelligence as in military combat, such as through the use of ranged units, terrain bonuses or unit classes. In my current gameplay with the enhanced settings, I haven't had a theological war yet, so I can't comment yet on how difficult it feels. One always has the option, though, to get out of a theological war by declaring a military war. There does not currently, in the game code, appear to be a way to separate AI military combat bonuses from AI religious combat bonuses.
3) Barbarians don't get Combat Strength bonuses with increased difficulty. I think players wanting harder AI difficulty would be able to handle the barbarians getting tougher too. I haven't found a way, in the code, to make barbarian difficulty scale with game difficulty.
While it may not be easy to develop an AI that can effectively compete against the human player in war, there is a very simple solution to make warfare with the AI much more challenging - increasing the AI Combat Strength bonus.
The default scaling value of AI Combat Strength is +1 per difficulty level. So at the hardest difficulty, Deity, the AI has a Combat Strength bonus of +4. This is a really negligible increase per level. For comparison, a Level 1 Melee unit promotion gives +7 Combat Strength vs. melee and ranged units.
I've been playing with a modded Combat Strength scaling of +5 per difficulty level. I've been using Emperor difficulty level, which now gives an AI Combat Strength bonus of +10. This is the same as the difference between a regular unit and a Corps, or the bonus that the Crusade belief gives units near friendly cities following the same religion. It's made warfare with the AI much tougher, and therefore more exciting. I think I could handle still greater AI Combat Strength bonus.
So I would suggest changing the AI Combat Strength scaling from +1 per difficulty level to +5. This would make the bonus on the highest Deity difficulty level as +20 rather than +4.
Potentially, this could be a changeable parameter at game setup, so one could adjust it separate to the overall game difficulty level. It could automatically adjust to the chosen difficulty level, but could then be set independently as one so desired.
Even if not integrated into the main game, the devs should make it possible for players to play with such a system, as there are two or three issues currently:
1) City-state units do not currently get any Combat Strength bonuses at different difficulty levels. This means one could be fighting the AI civs' units at +20 Combat Strength, but city-states' units at +0. These Combat Strengths should match.
Furthermore, it's currently not known whether the AI Combat Strength bonus applies only to AI civs' units when fighting the human player, or also when fighting city-states' units. It's possible that the AI civs' units could be fighting city-states' units at +20 Combat Strength, which would therefore make it much easier to conquer them. They should fight at equal level, whatever difficulty.
2) The AI Combat Strength bonus affects both military combat and theological combat, so one will be fighting religious units with the same Combat Strength bonus as military units. This could potentially be quite tough, as the human player can't use the same tactical intelligence as in military combat, such as through the use of ranged units, terrain bonuses or unit classes. In my current gameplay with the enhanced settings, I haven't had a theological war yet, so I can't comment yet on how difficult it feels. One always has the option, though, to get out of a theological war by declaring a military war. There does not currently, in the game code, appear to be a way to separate AI military combat bonuses from AI religious combat bonuses.
3) Barbarians don't get Combat Strength bonuses with increased difficulty. I think players wanting harder AI difficulty would be able to handle the barbarians getting tougher too. I haven't found a way, in the code, to make barbarian difficulty scale with game difficulty.
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