primem0ver
Emperor
I bought Civ V when it first came out and did not like it at all because of the limitations in modding and the fact that it requires steam. I cannot stand steam and that is the number 1 reason why I avoided Civ V like the plague. Now however I am forced to have steam because of the game Skyrim so I decided to come back and check on Civ V modding.
It looks like modding have evolved considerably since this game was first released. The SDK has been released as well. I am assuming this means that the source code can be modified. So here are some basic questions and some things I have noticed that I would like feedback on.
It looks like modding have evolved considerably since this game was first released. The SDK has been released as well. I am assuming this means that the source code can be modified. So here are some basic questions and some things I have noticed that I would like feedback on.
- Can the Civ V source code be modified?
- If so, how flexible is that modification? Is it anywhere near as modifiable as Civ IV was?
- Has anyone worked on a mod that allows cities to be built on or under water? Would such a mod be possible in Civ V?
- I have no interest in Civ V if terrains and terrain features cannot be added because I am working on an engine that produces realistic terrains that include biome classification. I have read that no one has added terrains because of limitations that exist or problems that it creates. What are these limitations/problems?
- How does the hex grid work in terms of cardinal directions? Is there a way to look up which hex corresponds to a specific longitude and latitude?
- I remember a lot of talk about lack of unit stacks in Civ V before the game was released. Are unit stacks allowed in Civ V? If not, can this rule be modified using the source code?