Masquerouge
Deity
Originally posted by SirPleb
Regarding the use of a scientific leader being a tough choice, for my use I disagree. I won't have a hard time with this decision. I'll rush a wonder at any point in the game where one which is important to my strategy will be available soon. I'll only take the 25% when there's nothing else I can use the leader for.
The only reason I would use their 25% is if there is no more wonder to build. Otherwise I would just keep them in my capitol unitl the next wonder to build came. Why ? Because if you get SGL, that means you're ahead in science, so why waste them in increasing your lead ? But that's MHO.
Other than that, the crucial difference between SGL and MGL is that there is a limit to the number of SGL you can get, and it's equal to the number of tech. On the contrary, there is NO LIMIT to the number of MGL you can get. Look at Bamspeedy's beyond Sid, he got 100+ MGL... I don't know what the record will be regarding SGL, but I'll bet it will be around 10. And in most games it's likely to be 3-5. In my Regent Game as the Babs, I got 3. And I discovered every tech once I hit middle-age !
So my point is, SGL will be a random piece of luck, allright, but it won't affect the game that much since at max you'll be able to rush 5 wonders. That's great, but a lot less than what you could do with MGL...
And of course earier SGL will be more valuable, since you can keep them and thus choose the wonder you'll get for free !
To conclude, IMHO, SGL boost the scientific trait, but by no insane amount.The way it works, it can't become a game killer.