I just ran some testing on Civ V to see how much of my PC resources it uses up, and I think that this information could be useful for others:
http://img600.imageshack.us/img600/8308/19999524.png
My spec is:
I7 980 @ 4 Ghz
12 Gb 1866 Mhz ram
SLI 1 Gb GTX 560 tis
1920x1200 resolution monitor
Civ V was maxed out on DX11 mode with 4x MSAA.
The main reason I did this test was to identify if going over my Vram limit negatively affects performance, which it doesnt seem like it does.
My Vram usage was capped throughout the test. Upon loading up the game it immediately hit 980 Mb usage, and quickly went up to stayed at 1011 Mb.
Gameplay remained at a constant 55-60 FPS, with short unnoticable dips when leader scenes popped up, but still remained over 30 FPS.
Surprisingly CPU usage was very low, but I think that this goes up a lot towards the end game which is the cause for hellishly slow turn ending.
More surprising was the system ram usage. The physical ram use went up to 4.21 Gb, but together with caching, the total ram use was 7.6 Gb!
I believe I discovered that Vram is not a limitation for Civ V, as it seems to handle caching into the system ram very well without any slowdown or lag, but 8 Gb system ram is very advisable to have, and its currently very cheap.
OFC my CPU is pure overkill and Civ V still runs like crap, this game and Skyrim were the reasons I splashed out on a hex core, and any other upcoming games that may use 6 cores (Skyrim also uses all 6 cores as does Civ V, but the difference isnt much compared to a 2500k).
Im also loading the game of a Crucial M4 512 Gb SSD connected to Sata III, and its still slow at loading new turns in the end game
http://img600.imageshack.us/img600/8308/19999524.png
My spec is:
I7 980 @ 4 Ghz
12 Gb 1866 Mhz ram
SLI 1 Gb GTX 560 tis
1920x1200 resolution monitor
Civ V was maxed out on DX11 mode with 4x MSAA.
The main reason I did this test was to identify if going over my Vram limit negatively affects performance, which it doesnt seem like it does.
My Vram usage was capped throughout the test. Upon loading up the game it immediately hit 980 Mb usage, and quickly went up to stayed at 1011 Mb.
Gameplay remained at a constant 55-60 FPS, with short unnoticable dips when leader scenes popped up, but still remained over 30 FPS.
Surprisingly CPU usage was very low, but I think that this goes up a lot towards the end game which is the cause for hellishly slow turn ending.
More surprising was the system ram usage. The physical ram use went up to 4.21 Gb, but together with caching, the total ram use was 7.6 Gb!
I believe I discovered that Vram is not a limitation for Civ V, as it seems to handle caching into the system ram very well without any slowdown or lag, but 8 Gb system ram is very advisable to have, and its currently very cheap.
OFC my CPU is pure overkill and Civ V still runs like crap, this game and Skyrim were the reasons I splashed out on a hex core, and any other upcoming games that may use 6 cores (Skyrim also uses all 6 cores as does Civ V, but the difference isnt much compared to a 2500k).
Im also loading the game of a Crucial M4 512 Gb SSD connected to Sata III, and its still slow at loading new turns in the end game
