I was under the impression that was the role of "Sir Not appearing in this Mod", not quite sure in what way though.
Druids can cast any divine, sorcery, or summoning spell from Nature including Bloom.
Gravage said:Shame you didn't like the idea. Ah well. As for your idea; don't you think it'd go against the modding team's policy to kind of equalize all (lower) religions by giving them all a special tile?.
Do the Balseraphs have a UU Druid? They should if they don't.
Harlaquins get sorcery, mind and chaos and you can upgrade them into Druids. This is what Frodo.. I mean MrUnderHill ment when he said retained promotions. I know Maniacs mod makes it so this little tricks can't be exploited (or atleast it allows the comps to exploit them equally) Was the design team planning on fixing this too?
new features and plot types would be fun, but fellowship would be in need of a boost
they get a unique terrain type just like fol had since forever? not that unbalanced-actually, its more balanced when you think about itlets look at it simply, are the religions balanced now? id say yes, if anything leaves is only balanced for the circumstance where you can get elven slaves or workers.
so, if you add bonuses to other religions, then you must counter balance it for leaves as well, quite simple.
alright, so if the other religions get what makes leaves special, then leaves needs what the others have, so 4 strength religious units that can rush build things...