Some Ideas...

Space Left exists without doubt, the problem is the loading times...

You can put a lot of Civs in empty spaces: The one in SE Asia that i don't know the name, Austria has space, Ethiopia, Canada, Australia, etc xD
 
Another thing I don't understand: why do Cannons have strength of 10, but Musketmen have only 9 strengh? Since they both come with the same techonlogy, and the principle of combat system of Civilization 4 was that collateral units have less strengh then non-collateral, to compensate their collateral ability, why them, Cannon has more sterngth and Collateral? Shoulnd't Cannons be 9 and Musketmen 10?

Just my 2 cents.
 
Hm... I just came up with the historical victory conditions for Israel as a civ:

1) spend 2/3 of the time in exile...

2) Have Jerusalem razed 3 times by a neighbour

3) never sign a peace agreement with a neighbour until 1970s
 
Another thing I don't understand: why do Cannons have strength of 10, but Musketmen have only 9 strengh? Since they both come with the same techonlogy, and the principle of combat system of Civilization 4 was that collateral units have less strengh then non-collateral, to compensate their collateral ability, why them, Cannon has more sterngth and Collateral? Shoulnd't Cannons be 9 and Musketmen 10?

Just my 2 cents.

In the normal game Cannon is available with Steel, so it will fight agaist Rifleman not Musket.

But please, don't say this to Rhye, Cannons are the best way to win a Arabian UHV :D
 
In the normal game, Cannons are strength 12. Rhye lessened their strength to 10, however, that collateral weapon still has more strength then typical defender of the age. (Musket).
 
In the normal game, Cannons are strength 12. Rhye lessened their strength to 10, however, that collateral weapon still has more strength then typical defender of the age. (Musket).

But if you beeline to Gunpowder, you will fight against Longbowmans :)
 
Well, Musket is not really much an improvement over Longbow... That's why I think making it strengh 10 is a good idea.
 
Muskets were quite effective againts Knights... that's why the invention of Gunpowder rendered heavy armor useless. However, even after invention of gunpowder armies were using bows...
 
The musket was weak. Non-gunpowder light cavalry could beat it. Heavy cavalry could, too, but it was a waste of armor (musket ammo would crack and break armor).

However, it was a good way of raising an effective infantry unit with little training, ergo a short time.

IMO muskets are not the "defender of the time." Longbows are much better.
 
The unfortunate thing that Muskets come later then Longbows in the game, so they must be better them Longbows.
 
I think the Musketmen's 9 is good. It would represent sheer numbers instead of technological advantage, as was the real power of the musket.
 
SAM Infantary is not better than Machine Gunners

SAMs can intercept aircraft.

I think 9 is good. It would represent sheer numbers instead of technological advantage, as was the real power of the musket.

What unit takes more hammers to built, Longbow or Musket? Besidees, if you keep Muskets at 9, change Cannons to 8. A collateral weapon should not have more strength that an un-collateral unit of the same age, which is used as a city defender.
 
Muskets should be cheaper.

Well, on the Cannons>Muskets, I agree. They should be weaker. I'd say with better withdrawal chances, but that's just me.
 
I'm no expert, so I want to see a citation or some credentials. :)

EDIT: Thinking on it, it makes sense (considering the use of the cuirass).
 
Back
Top Bottom