Some Ideas...

I think its good how it is, and early muskets were awful, but they made a big scary noise, which apparently was one of thier best assets, that and the were lots of them as has been said before (easy to train people to do.)
 
@Edungeon
Light horsemen > musket men.
Longbows > musket men.
Musket men soldier count > any other kind of unit in the era

The big and solid 9 (no bonuses) is good 'nuff, methinks.
 
BTW, Muskets have a higher shield cost them Longbows. It is much easier to mass produce Longbows, then Muskets in the game.

Besides, if the Muskets in the game are early muskets, then cannon in this game represents early cannons. Do early cannons really deserve 10 strengh?
 
In game terms, Cannons are the Modern Armor of the day. Collateral damage, huge combat capabilities, with the addition of bombard.

Cannons should be weaker! 8 would be nice, so that they act like "catrebs."

As for the Musket and Longbow costs, I think the game devs just wanted to say that guns are better than bows, no matter how old.

I guess even the old "pan-lock" handgun (the one that looks like a WWII Nazi grenade) with its barely-trained user is more than a match against a well-crafted longbow in the hands of an expert woodsman. Or against a well-crafted crossbow with much greater range and accuracy in the hands of an equally untrained soldier.
 
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