constans337
Chieftain
- Joined
- Oct 18, 2016
- Messages
- 18
I'm partway (65 turns) through my first proper play through and I have some queries/suggestions:
-- Is it possible to search through the technology tree by effects, e.g. looking for technologies that produce a certain yield? It doesn't seem possible, but it would be a nice addition;
-- I don't understand how tribe alliances work, or at least what they represent.
- I was allied with the Thracians and Egypt declared war on them, but this didn't result in me being at war with Egypt. That seemed unusual.
- I didn't use the Thracians (they were under my control) to fight the Egyptians as I was worried it might trigger a war between me and Egypt (and I didn't have the orders to spare in any case), but would it?
- So, they just got killed off and Egypt took the city site, which is what I was trying to avoid. Did being an ally give me any way to claim tribal sites at some point or do I have to kill them off eventually?
-- Some minor immersion breaking things:
- I get the "you have legacy ambitions" message before I see the leader has died message. It would be nice to reverse that;
- It's cool that you have users' images in game, but that "cc" on them is immersion-breaking for me;
- At the start of the game, who am I actually buying and selling resources to in the market?
I like how trade between nations has been abstracted and big picture (I've wasted too much of my life in 4X game trade windows searching for little things to finish something or optimising deals), and I'm not suggesting any changes here, but at the start of my first game I was definitely put off by its lack of in-world justification. Just thinking now, I guess it could be distant traders outside the game nations (since the game isn't the whole world), and the large spread is justified by the distance. May have answered my own question here!
-- DLC. Does the game need new mechanics, more technologies, etc? One of the things I love about the game is that all the mechanics seem very integrated, and I haven't noticed anything missing that I would expect in a 4X game. The game also feels very streamlined. More nations, characters, and events, sure. More families, perhaps. But what else? (Hidden message ... please don't f this up with a money grab!)
This is already my favourite current 4X game, and it could be heading to be my all-time favourite, and I've been playing these games since the early precursor games of Civ when you'd type in actions at a command prompt 40+ years ago!
-- Is it possible to search through the technology tree by effects, e.g. looking for technologies that produce a certain yield? It doesn't seem possible, but it would be a nice addition;
-- I don't understand how tribe alliances work, or at least what they represent.
- I was allied with the Thracians and Egypt declared war on them, but this didn't result in me being at war with Egypt. That seemed unusual.
- I didn't use the Thracians (they were under my control) to fight the Egyptians as I was worried it might trigger a war between me and Egypt (and I didn't have the orders to spare in any case), but would it?
- So, they just got killed off and Egypt took the city site, which is what I was trying to avoid. Did being an ally give me any way to claim tribal sites at some point or do I have to kill them off eventually?
-- Some minor immersion breaking things:
- I get the "you have legacy ambitions" message before I see the leader has died message. It would be nice to reverse that;
- It's cool that you have users' images in game, but that "cc" on them is immersion-breaking for me;
- At the start of the game, who am I actually buying and selling resources to in the market?
I like how trade between nations has been abstracted and big picture (I've wasted too much of my life in 4X game trade windows searching for little things to finish something or optimising deals), and I'm not suggesting any changes here, but at the start of my first game I was definitely put off by its lack of in-world justification. Just thinking now, I guess it could be distant traders outside the game nations (since the game isn't the whole world), and the large spread is justified by the distance. May have answered my own question here!
-- DLC. Does the game need new mechanics, more technologies, etc? One of the things I love about the game is that all the mechanics seem very integrated, and I haven't noticed anything missing that I would expect in a 4X game. The game also feels very streamlined. More nations, characters, and events, sure. More families, perhaps. But what else? (Hidden message ... please don't f this up with a money grab!)
This is already my favourite current 4X game, and it could be heading to be my all-time favourite, and I've been playing these games since the early precursor games of Civ when you'd type in actions at a command prompt 40+ years ago!