SJSerio
Centurion
OK... I have been soaking up a lot of info regarding Civilization 6 and I have to say that I love what I see so far. I am at a much better place with the transition from V to VI than I was from IV to V. When they announced unstacking the cities, I did take pause, but I quickly adapted my mind to it and look forward to this new system, among others. I'm fine with how builders work and I am also fine with the looks (a sore spot for some, which I don't quite understand)
Having said that, there are a few things that kind of have me scratching my head or even writhing a bit on the inside. Though, I must admit, they are minor compared to the overall game. One of the first actually has to do with roads. Actually, I don't mind so much that roads are initially created by trade routes. The only problem that I could see is that it would mean trade route juggling in the early game while building up road networks. My problem is that the military engineer doesn't even come until the middle ages (I believe). This doesn't make too much sense to me as road networks were prominent in the Roman period. Perhaps one of Rome's abilities would be that they get access to this feature early. Perhaps their UU's (which I presume to be the Legion) would have the ability of the Military Engineer. Of course, we don't exactly know how that function works yet... is it like builders where the Engineers have a limited charge for road construction or can they just walk around building roads willy-nilly?
Related to this is bridges and forts. Both of these come much later in the game than I would like (medieval or later... Fort improvement comes with Siege Tactics which is a Renaissance Era tech). These, again, are things that IMO should be available much earlier... around classical era.
It seems that my gripes are due to certain things being available so late in the game. Another one for me is the fact that combined arms and armies happen so late in the game. I understand that the reason for it is to lesson the late game burden of unit management. It just seems a function that should be available much earlier... maybe starting in medieval for combined arms.
Those are my biggest gripes with Civilization VI so far. At that, they are not that big and, overall, I am looking forward to playing this installment. Of course, we still have a lot more to learn about the game. The next two and a half months can't go by any faster.
Having said that, there are a few things that kind of have me scratching my head or even writhing a bit on the inside. Though, I must admit, they are minor compared to the overall game. One of the first actually has to do with roads. Actually, I don't mind so much that roads are initially created by trade routes. The only problem that I could see is that it would mean trade route juggling in the early game while building up road networks. My problem is that the military engineer doesn't even come until the middle ages (I believe). This doesn't make too much sense to me as road networks were prominent in the Roman period. Perhaps one of Rome's abilities would be that they get access to this feature early. Perhaps their UU's (which I presume to be the Legion) would have the ability of the Military Engineer. Of course, we don't exactly know how that function works yet... is it like builders where the Engineers have a limited charge for road construction or can they just walk around building roads willy-nilly?
Related to this is bridges and forts. Both of these come much later in the game than I would like (medieval or later... Fort improvement comes with Siege Tactics which is a Renaissance Era tech). These, again, are things that IMO should be available much earlier... around classical era.
It seems that my gripes are due to certain things being available so late in the game. Another one for me is the fact that combined arms and armies happen so late in the game. I understand that the reason for it is to lesson the late game burden of unit management. It just seems a function that should be available much earlier... maybe starting in medieval for combined arms.
Those are my biggest gripes with Civilization VI so far. At that, they are not that big and, overall, I am looking forward to playing this installment. Of course, we still have a lot more to learn about the game. The next two and a half months can't go by any faster.