Some mods I'd like... sound easy to do?

vorius

Warlord
Joined
Sep 30, 2005
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264
Location
New York
Here are some things I'd love to see modded in the game:

-Fighters attacking naval units have a chance at destroying them instead of merely taking away a certain % of health.

-Bombers can try to destroy specific buildings within a city

-Can build airfield tile improvements

-Diplomatic modifiers no longer permanent (i.e. The -1 modifier for declaring war on someone's friend) I want them to be temporary.

Any idea how hard these would be to do, and any advice on how to get started?
 
vorius said:
Here are some things I'd love to see modded in the game:

-Fighters attacking naval units have a chance at destroying them instead of merely taking away a certain % of health.

-Bombers can try to destroy specific buildings within a city

-Can build airfield tile improvements

-Diplomatic modifiers no longer permanent (i.e. The -1 modifier for declaring war on someone's friend) I want them to be temporary.

Any idea how hard these would be to do, and any advice on how to get started?
For the bomber, look in the CIV4UnitInfos.xml file and there for the <Class>UNITCLASS_BOMBER</Class> section. Tons of stuff to tweak there.

For the fighter, the same file, but then the <Class>UNITCLASS_FIGHTER</Class> section.

Edit: for the diplomacy thing, maybe a <LeaderHeadInfo> section of the CIV4LeaderHeadInfos.xml and then tweaking
<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
might do what you want.
 
From just about all I've seen, those mods are going to take a bit of work. It's easy enough to add a new game speed, or even a civ, or unit, but those involve changing more of the game than just xml files. I suppose one could view the python and some of it might be possible that way.
 
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