The topic is self-explanatory
1. Bombers can't sink even a galley (as we all know.)
2. Razing the City: My God, This option is totally out of whack. I conquered a size 24 city with one cavalry, and I "accidentally" clicked the Raze Button, and voila!, that metropolis is a goner. A single group of cavalry killing 3 million in a single turn? The Nazis barely managed to exterminate 6 million Jews over 6 years, and that involved more than 15 concentration camps. The new patch must prohibit razing cities and metropolises, as opposed to towns.
3. Cultural Subversion: Even though 1.17f patch says one can repress the cultural subversion with enough military units, this still represent another unrealistic element, nevertheless. If the same was the case with reality, English colony in India, and German 5-year-long occupation in France during WWII would haev been impossible, and Germany would have wasted its Panzer division not in Russia, but in Paris.
4. Resources: Coal and Iron are about two of the most abundant resources in this planet, but in the entire HUGE MAP, one sees only one coal and two iron per each civ. Even Gems are more abundant than coal, and they never run out. And Uranium? Humans built nuclear plant as a replacement for Oil Plant for a reason.
5. Resource Usage: One Iron mine is enough to supply the entire civilization of 32 cities?
6. Movement: Cavalry has 3 movement point, same as a Panzer, while Tank and Mech. Infantry have 2. If that was true in history, Blitzkrieg would have been invented not by Guderian, but by Napoelon. Seriously, how can a horse run faster than a jeep (mech. infantry, with APC is capable of 50+mph), or a motorized vehicles?
7. City Radius and City Specialization Why is it that one cannot extract resources from tiles that does not belong to any of the cities? If such concept is applied into the real world, Los Angeles (surrounded by deserts) would never get enough food to supply its citizens, and would be reduced into a size 20 city. Where would the city get its shield and commerce? From deserts surrounding them, I don't think so.
8. Railroad No nations in history ever covered its entire land with railroad. Not only was it dreadfully expensive, they did not have that much resources, which brings us to the next point
9. Workers and Tile Improvements : Once you build workers, you can basically build anything in the surrounding tile for free. Road construction, irrigating squares. they cost nothing, and there is no fee for maintenance. How in the world did I paint my entire continent (that covers 1/8 of the world) with railroad with only one source of coal and iron? No one knows.
These are the aspects of the games that I find having no relevance at all to the development of our real Human civilization.
Any comment, and addition of the list would be appreciated.
1. Bombers can't sink even a galley (as we all know.)
2. Razing the City: My God, This option is totally out of whack. I conquered a size 24 city with one cavalry, and I "accidentally" clicked the Raze Button, and voila!, that metropolis is a goner. A single group of cavalry killing 3 million in a single turn? The Nazis barely managed to exterminate 6 million Jews over 6 years, and that involved more than 15 concentration camps. The new patch must prohibit razing cities and metropolises, as opposed to towns.
3. Cultural Subversion: Even though 1.17f patch says one can repress the cultural subversion with enough military units, this still represent another unrealistic element, nevertheless. If the same was the case with reality, English colony in India, and German 5-year-long occupation in France during WWII would haev been impossible, and Germany would have wasted its Panzer division not in Russia, but in Paris.
4. Resources: Coal and Iron are about two of the most abundant resources in this planet, but in the entire HUGE MAP, one sees only one coal and two iron per each civ. Even Gems are more abundant than coal, and they never run out. And Uranium? Humans built nuclear plant as a replacement for Oil Plant for a reason.
5. Resource Usage: One Iron mine is enough to supply the entire civilization of 32 cities?
6. Movement: Cavalry has 3 movement point, same as a Panzer, while Tank and Mech. Infantry have 2. If that was true in history, Blitzkrieg would have been invented not by Guderian, but by Napoelon. Seriously, how can a horse run faster than a jeep (mech. infantry, with APC is capable of 50+mph), or a motorized vehicles?
7. City Radius and City Specialization Why is it that one cannot extract resources from tiles that does not belong to any of the cities? If such concept is applied into the real world, Los Angeles (surrounded by deserts) would never get enough food to supply its citizens, and would be reduced into a size 20 city. Where would the city get its shield and commerce? From deserts surrounding them, I don't think so.
8. Railroad No nations in history ever covered its entire land with railroad. Not only was it dreadfully expensive, they did not have that much resources, which brings us to the next point
9. Workers and Tile Improvements : Once you build workers, you can basically build anything in the surrounding tile for free. Road construction, irrigating squares. they cost nothing, and there is no fee for maintenance. How in the world did I paint my entire continent (that covers 1/8 of the world) with railroad with only one source of coal and iron? No one knows.
These are the aspects of the games that I find having no relevance at all to the development of our real Human civilization.
Any comment, and addition of the list would be appreciated.