r_rolo1
King of myself
1) While warring against England I got a notification from both Alex and Julius saying that I was amassing troops near their borders. The issue is that they are quite far away ... especially Alex, that was maybe 20 tiles away and with other civ in the middle
( first save ( persia 2 ), start war with England , proceed for some turns ). This is a PITA because it will lead to war against both in maybe 30/40 turns because they are pissed with me for massing troops in the other side of the continent regarding them 
2) Not sure if posted so far, but you can't order your workers to go to tiles occupied by foreign military, even if in your land, even if you are in peace with the civ in question, even if you have OB with them ( check save 2 ( persia4 ) and try to move the worker in York to the tile ocupied by the roman scout. Buy the tile to test for ownership of tile ... we have OB with the Romans at this point ). It might be intended ( doubtful, as it could lead to major exploits, like you parking a scout on top of iron to disallow workers of improving it or to disrupt trade route linking by road building ...just put a scout or two in critical tiles ), but it is never stated elsewhere.
BTW i also observed some similar behaviour regarding workers and GP ( i'vr had so far been unable to order GP to go to tiles ocupied by workers in some situations ), but i have no save to check and no WB to recreate it


2) Not sure if posted so far, but you can't order your workers to go to tiles occupied by foreign military, even if in your land, even if you are in peace with the civ in question, even if you have OB with them ( check save 2 ( persia4 ) and try to move the worker in York to the tile ocupied by the roman scout. Buy the tile to test for ownership of tile ... we have OB with the Romans at this point ). It might be intended ( doubtful, as it could lead to major exploits, like you parking a scout on top of iron to disallow workers of improving it or to disrupt trade route linking by road building ...just put a scout or two in critical tiles ), but it is never stated elsewhere.
BTW i also observed some similar behaviour regarding workers and GP ( i'vr had so far been unable to order GP to go to tiles ocupied by workers in some situations ), but i have no save to check and no WB to recreate it
