Some Qestions

Nightmare99

Chieftain
Joined
Nov 26, 2006
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Hello all i have a couple of questions.

1: Why is it that lots of people say that floodplains are best for cottage spamming are not they equal good for a specialist economy citys both cities needs lots of food?
2:In an se economy how big should i let the city grow before starting yo put in specialists in it if i play on noble i can wait a while becuse the happy cap is higher but will i not come after in research then?
 
if on noble, start directly specialising cities at 5 population. or let it run to 10 and then take over from AI
 
For starters, fat-X's are different and have different potential food hauls and have different capacities to support specialists. Whether running a specialist-based economy or a cottage-based economy (or as often recommended, a hybrid), you will also need production-focussed cities to build your military. Later in the game, with State Property, Replacable Parts, Electricity, etc, tile improvements' respective :hammers:, :commerce:, and :food: contributions change - and as such a city's focus and potential is dynamic.

So therefore, before anyone gets to wound up about always sticking cottages on floodplains, it may be well worth taking three seconds to evaluate the food haul of a city site.

I would also consider chain-irrigation prospects. Say your site is along a short river that's the only fresh water source leading into an area consisting largely of Plains, your inland cities' growth will quickly stagnate unless there's a pathway of fresh water, and irrigating a Floodplain may be your only opportunity to eventually bring adequate food to a Plains-heavy region.

So, with that said...

1: Why is it that lots of people say that floodplains are best for cottage spamming are not they equal good for a specialist economy citys both cities needs lots of food?

...'people' like cottaging Floodplains because they are better than self-supporting but indeed still add a :food: to the city food haul, and furthermore quickly burgeon into commerce-rich Towns. You get an extra :food: by irrigating a Floodplain, and that essentially carries one free specialist in a specialist-based economy. If you have the right Civics, Wonders, and other factors that add to the value of specialists, and their output is in line with your broader game objectives - then great! Alternatively, that farmed Floodplain may be supporting a Gold Mine that doesn't require a lot of turns to generate bags of commerce like developing a Town does.

2:In an se economy how big should i let the city grow before starting yo put in specialists in it if i play on noble i can wait a while becuse the happy cap is higher but will i not come after in research then?

There is no right or wrong answer to this one. It depends upon the development of other aspects of your empire, your rivals, your capacity to defend yourself, your objectives in terms of any likely war targets, your access to resources, leader traits, and so forth.

Personally if pursuing the specialist-based economy precept, I play a 'regulation' game until I have Literature and therefore access to the National Epic so I can better leverage the :gp: points from the specialists - but I also use the whip a fair bit, so farming and food-rich sites suit my gamestyle anyway. Ultimately there are too many competing variables even to take this advice 'too much to heart'.

So in a nutshell - consider the food haul of your cities, consider the chain-irrigation needs of surrounding terrain, and consider the balance and directions of your empire. I know that this is a 'fuzzy wuzzy' answer, but it's a 'fuzzy wuzzy' game for something that's so mathematically founded! :)
 
Hello all i have a couple of questions.


2:In an se economy how big should i let the city grow before starting yo put in specialists in it if i play on noble i can wait a while becuse the happy cap is higher but will i not come after in research then?
i'd say let your city grow until your happiness cap (it's quite fast in higher difficulty)
at emperor i usually stop growing until i can put 3 priests (usually at 9 or 10)
then grow 1-2 population more after caste system and mathematics
after then slowly until hitting 14 or 15

at capital or holy city, i'd grow 2-3 population more

my main problem is usually not unhappiness, but health
(that's why i started to love expansive trait after moving monarch to emperor)
 
i'd say let your city grow until your happiness cap (it's quite fast in higher difficulty)
at emperor i usually stop growing until i can put 3 priests (usually at 9 or 10)
then grow 1-2 population more after caste system and mathematics
after then slowly until hitting 14 or 15

at capital or holy city, i'd grow 2-3 population more

my main problem is usually not unhappiness, but health
(that's why i started to love expansive trait after moving monarch to emperor)

but you cant use priests in an se economy???
 
but you cant use priests in an se economy???

? what do you mean you cant?
priest is the first specialist type you can build, and imo, the best one at early game

they give hammer, commerce and research with representation
forge can only generate 1 engineer (so you would need priests for hammer)

as well as they generate Great Prophet = very important early-mid game

my typical SE is farming all tile, and focus on priests until i get caste system
then i would either focus on 1 city for GP and GE, or depends on the terrain divide the GPP to my other 3 major cities
1 city for GE
1 city for GP and GM
1 city for GS and GA
 
...'people' like cottaging Floodplains because they are better than self-supporting but indeed still add a :food: to the city food haul, and furthermore quickly burgeon into commerce-rich Towns. You get an extra :food: by irrigating a Floodplain, and that essentially carries one free specialist in a specialist-based economy. If you have the right Civics, Wonders, and other factors that add to the value of specialists, and their output is in line with your broader game objectives - then great! Alternatively, that farmed Floodplain may be supporting a Gold Mine that doesn't require a lot of turns to generate bags of commerce like developing a Town does.

One other thing to add, the extra commerce to start from a floodplain by virtue of being a river tile (and the extra food) is an extra incentive to make sure you keep that tile worked from the very beginning. Since it's a tile that's basically going to be continuously worked and can support its own food cost (and then some), cottaging a floodplain gives you a tile that will be worked long enough from the very beginning of the game to reach town earlier than most.

That being said, I still usually try and maximize food and production sometimes instead of commerce (in floodplain-laden cities), so I usually alternate farming a floodplain and watermilling (once it's available, otherwise farm or cottage) rather than keeping cottages on them.
 
? what do you mean you cant?
priest is the first specialist type you can build, and imo, the best one at early game

they give hammer, commerce and research with representation
forge can only generate 1 engineer (so you would need priests for hammer)

as well as they generate Great Prophet = very important early-mid game

my typical SE is farming all tile, and focus on priests until i get caste system
then i would either focus on 1 city for GP and GE, or depends on the terrain divide the GPP to my other 3 major cities
1 city for GE
1 city for GP and GM
1 city for GS and GA

But are not an se economy relying on scientist specialists for research mostly?
 
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