I hope you guys don't mind some questions on things a great deal more basic than you usually get asked! I've finally started playing Civ III after meaning to for ages and it is fully as addictive as I knew it would be
tragically, family commitments are dragging me away from it this weekend, but I still have the internet so I figure I'll ask about some of the things that have been puzzling me 
- the beginning world map is random, yes? Within the parameters you set for it? Is the distribution of resources and luxuries also entirely random or are they scattered more-or-less evenly across the map? When you build a road and give yourself access to a resource, do all your cities automatically have access to it too, or do they need a road link, as with luxuries? My Egyptians have just found coal but it's on a tiny spit of an island, just space enough for a single city. I have no way of connecting it to the rest. At least not yet.
- What causes cities to expand? Population? Buildings built? A combination of factors? When different cities' borders merge, is there a bonus or penalty to production? Is it the size of the city that dictates how fast buildings and wonders will be built? You can 'hurry production', can you not? I assume this has some undesirable side-effect?
- I've only played a few games, against two or three opponents and at the easiest level, so perhaps that's it, but I've noticed that my scientific progress seems much faster than theirs. I go into the industrial age first and its quite some time before they follow suit. Why is this? I also seem to accumulate three/four-figure gold surpluses while the computer's treasury sits at 40 gold. I don't build many combat units, is that it? (I suck mightily at combat in all games and in this case I'm focusing on other types of victory, for now.)
- Though speaking of combat, why can the enemy capture my cities in one move when I've got to defeat half a dozen fighters to get at theirs?
- What's better, disbanding a worker for shields or having him join a city? And why can workers sometimes not join small cities?
- Is it just a low-level thing, or is the AI a bit stupid? I've seen it plunk down a settler on bare tundra and ignore the grassy cow-field a few squares away. Also, why are they hypocrites? Their workers and soldiers run willy-nilly through my territories but the second I put a toe over their borders they shriek about sovereignty!
- Mines. What do they do, exactly? I can see people working them in the city-screen but what are they doing/producing? Can you have too many?
Also, a random question about barbarian villages - sometimes they'll grant you a skill, like pottery. Handy in the beginning of the game. But is it random and is there a limit? If you somehow manages to miss a village until the Modern ages? Could they theoretically give you Combustion or something?
Hope these questions aren't too ignorant...with this game it feels like every time I learn something I realise how complicated the game is and feel even more clueless :O


- the beginning world map is random, yes? Within the parameters you set for it? Is the distribution of resources and luxuries also entirely random or are they scattered more-or-less evenly across the map? When you build a road and give yourself access to a resource, do all your cities automatically have access to it too, or do they need a road link, as with luxuries? My Egyptians have just found coal but it's on a tiny spit of an island, just space enough for a single city. I have no way of connecting it to the rest. At least not yet.
- What causes cities to expand? Population? Buildings built? A combination of factors? When different cities' borders merge, is there a bonus or penalty to production? Is it the size of the city that dictates how fast buildings and wonders will be built? You can 'hurry production', can you not? I assume this has some undesirable side-effect?
- I've only played a few games, against two or three opponents and at the easiest level, so perhaps that's it, but I've noticed that my scientific progress seems much faster than theirs. I go into the industrial age first and its quite some time before they follow suit. Why is this? I also seem to accumulate three/four-figure gold surpluses while the computer's treasury sits at 40 gold. I don't build many combat units, is that it? (I suck mightily at combat in all games and in this case I'm focusing on other types of victory, for now.)
- Though speaking of combat, why can the enemy capture my cities in one move when I've got to defeat half a dozen fighters to get at theirs?
- What's better, disbanding a worker for shields or having him join a city? And why can workers sometimes not join small cities?
- Is it just a low-level thing, or is the AI a bit stupid? I've seen it plunk down a settler on bare tundra and ignore the grassy cow-field a few squares away. Also, why are they hypocrites? Their workers and soldiers run willy-nilly through my territories but the second I put a toe over their borders they shriek about sovereignty!
- Mines. What do they do, exactly? I can see people working them in the city-screen but what are they doing/producing? Can you have too many?
Also, a random question about barbarian villages - sometimes they'll grant you a skill, like pottery. Handy in the beginning of the game. But is it random and is there a limit? If you somehow manages to miss a village until the Modern ages? Could they theoretically give you Combustion or something?
Hope these questions aren't too ignorant...with this game it feels like every time I learn something I realise how complicated the game is and feel even more clueless :O