Some questions

C. Milintsevich

Chieftain
Joined
Apr 4, 2011
Messages
8
Location
Artyom, Russia
Hello,
I'm seeking for the answers for some of my questions and hope you will help me.
1) How can I make that only some kinds of units will be able to clean "fog of war". For example, if conquistador goes forward, he will clean "fog of war", but if a simple warrior will go there, he won't go further the "fog of war".
2) How can I make that new units will appear with features "Improved defense on hills" and "Improved defense of city"?
Thank you
Cyril
 
2) How can I make that new units will appear with features "Improved defense on hills" and "Improved defense of city"?

You need to add promotion to that unit which will improve defence.

1) How can I make that only some kinds of units will be able to clean "fog of war". For example, if conquistador goes forward, he will clean "fog of war", but if a simple warrior will go there, he won't go further the "fog of war".

This one is going to be very hard to make. By using XML you will be able to make units not to see anything in fog however you won't be able to prevent them from entering fogy cells. I think you will need to use Lua code but my skills in Lua aren't so good so I can't help you. :(
 
1) How can I make that only some kinds of units will be able to clean "fog of war". For example, if conquistador goes forward, he will clean "fog of war", but if a simple warrior will go there, he won't go further the "fog of war".

There is the NoRevealMap promotion option which you could use before you have explored anything at least...
 
And there is one more question. Can I make a "gates" on a map witch will teleport unit from one "gate" to another in some piece of time.

This is basically what the Airlift function in previous Civ games did, allowing units in a city with an Airport to move to some other friendly city instantly. There are Airlift stubs in the Civ5 database, but they don't appear to actually DO anything at present, and we have no idea how to enable them.

You could make up a crude version of this in Lua, where a unit that enters a city containing a gate would be allowed to move to a different city containing a gate without costing movement points. But this would not be easy, and there'd be no convenient interface for the users unless you put a lot of work into it.
 
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