Just wanna say this mod is great so much thanks to the guys working on it.
Been playing it a lot recently so I have quite a lot of thoughts about potential changes but I'll just put some of the ones that I feel strongest about here.
1. Being able to build faith (like farming/wealth) in early game, perhaps even from the start could be very useful for when you really want a religion but have no possible ways to get faith apart from shrines. Also think it makes sense historically to be able to do that.
2. Bonuses from having city state allies/friends should stack so that you get both when you are allied. E.g. Chanceries should give +1 gold and +2 production per ally. This is particularly an issue for Germany.
3. Most Ai's are to aggressive with settlers. Pretty often they will settle early cities far away which don't give them any real benefit and actually cause them more problems trying to defend them and making enemies with other civs. They would be better off settling more strategically and closer to them so they can defend better. Not to mention it's super frustrating to play against higher difficulties as they come and settle right next to you before you are able to.
4. Orders are too strong. The best follower belief in almost any situation in which you have neighbours. The amount of faith you get if you are warring is insane, +15xp for new units and extra defense are both also very useful on their own. Perhaps split up the bonuses or make a land unit version and naval unit version could nerf them a bit.
Sorry for long post, let me know what you guys think
Been playing it a lot recently so I have quite a lot of thoughts about potential changes but I'll just put some of the ones that I feel strongest about here.
1. Being able to build faith (like farming/wealth) in early game, perhaps even from the start could be very useful for when you really want a religion but have no possible ways to get faith apart from shrines. Also think it makes sense historically to be able to do that.
2. Bonuses from having city state allies/friends should stack so that you get both when you are allied. E.g. Chanceries should give +1 gold and +2 production per ally. This is particularly an issue for Germany.
3. Most Ai's are to aggressive with settlers. Pretty often they will settle early cities far away which don't give them any real benefit and actually cause them more problems trying to defend them and making enemies with other civs. They would be better off settling more strategically and closer to them so they can defend better. Not to mention it's super frustrating to play against higher difficulties as they come and settle right next to you before you are able to.
4. Orders are too strong. The best follower belief in almost any situation in which you have neighbours. The amount of faith you get if you are warring is insane, +15xp for new units and extra defense are both also very useful on their own. Perhaps split up the bonuses or make a land unit version and naval unit version could nerf them a bit.
Sorry for long post, let me know what you guys think