Had my first Monarch-level modern war yesterday. I was Augustus, had the largest empire and the tech lead, but needed a few more large cities for a Diplomatic win. Cyrus was my neighbor, about half my size and a few techs behind. In terms of war techs, we were about even, except that I had Composites and he didn't.
Well, I beat him, but it was tougher than it should have been. Some thoughts follow. Probably most of you know this stuff already, but it was very educational for me...
1) Be ready for an avalanche. At the higher levels of play, even a peacable AI will build up a ridiculously huge standing army in the modern era. Be ready for lots of ground, air and naval units. I had a couple of "what the hell" moments when Cyrus produced huge stacks seemingly out of nowhere.
2) Intelligence is key. Get a Spy running through enemy territory if you possibly can. It's much more important at these levels than in earlier war, because the mix of possible units, resources, and war-affecting buildings is getting more complicated.
3) Beware artillery. The AIs love to build lots of artillery and then use them to take out your stacks. By the modern era he'll have railroads everywhere, so he'll hit you with artillery from all over his empire at once. My first invasion stack got hit with about eight artillery attacks; most died, but they softened up the stack so that his Armor and Marines could kill the rest of my units easily. Ouch!
So, build some units with the anti-siege promotion or Drill 2+ and mix them into your stacks. Add some Machine Guns with Pinch or Ambush -- the MGs don't suffer collateral damage, but they'll have to fight the second wave, which will be Armor, Marines and maybe Gunships.
If you have command of the air, look for his artillery park -- the AI tends to pile them up in one or two cities. Bomb them. The AI is reluctant to use damaged units in combat (silly, since artillery are suicide units anyhow, but there it is) so repeated bombing can suppress enemy artillery while your stack creeps forward.
4) Consider the rope-a-dope. The AI won't keep you waiting long! Once you're at war, it will use railroads to quickly assemble a stack and invade. Since the AI is still a little bit stupid about stacks (I'd say 80% of the time they don't even include a Medic), it's not hard to rack up a very high kill ratio. Slaughter a bunch of his units, then counter-invade.
(I lost several units unnecessarily because I didn't clear a forested hill near one of my border cities. The AI parked its stack there... again, ouch. Live and learn.)
5) Rope-a-dope also applies to command of the air. For the first few turns, pile Fighters high in your border cities and set them on patrol. The AI uses both Bombers and Fighters to raid and attack, so after a few turns your enemy will have much of his air force on sick leave or dead. (N.B., Stealth Bombers and Jet Fighters are a huge advantage here.)
6) Watch for enemy Gunships. The AI loves to send these on plundering missions, attacking resources and -- dammit -- Towns. The best counter to them is Mechanized Infantry, so have a couple of promoted MIs on anti-gunship duty.
On the plus side, the AI tends to send its raiders alone and in dribs and drabs, so it's not too hard to kill them if you're prepared.
7) It's all about Oil. Resources are HUGELY important in modern war. I didn't realize it until this game. My war took a sharp turn for the better when I finally knocked out Cyrus' oil. His airforce (which was bigger than mine, though technologically inferior) dwindled away, and I found myself facing Cavalry instead of Armor or Gunships. Much better!
Before starting a war, review your enemy's resource situation. If he's missing a key resource, you may want to adjust your force mix accordingly. Otherwise, use Spies, raiding units and air attacks to take out his oil, aluminum and iron in the first couple of turns.
8) Watch your back. The AI loves to launch invasions against other parts of your empire. This is always true, but in the Classical era it's something like two Galleys carrying a couple of Axemen and a Chariot. Here it's more like a Battleship, three Destroyers, three Transports, Armor, Artillery, Mechanized Infantry...
The bad news is, if the AI manages to sneak one of these into your lightly-defended homeland, you are SOL. The good news is, if you're paying attention, you can kill a lot of AI hammers very quickly. Stay alert -- watch for those "the enemy has been spotted near [cityname]" messages -- and use railroads and Airports to gather a counterforce and take him out on the beach.
9) War weariness is horrible at this level. Build Mount Rushmore, have Jails in all your large cities, and seriously consider Police State if it's available.
Do NOT go into a large-scale modern war without a large Happiness buffer! If your major cities are already close to their happy caps when war begins, you'll be crippled by war weariness very quickly.
10) Airports are great. Build lots of them. Not only are they strategically important, they make the game less tedious.
Thoughts?
Waldo
Well, I beat him, but it was tougher than it should have been. Some thoughts follow. Probably most of you know this stuff already, but it was very educational for me...
1) Be ready for an avalanche. At the higher levels of play, even a peacable AI will build up a ridiculously huge standing army in the modern era. Be ready for lots of ground, air and naval units. I had a couple of "what the hell" moments when Cyrus produced huge stacks seemingly out of nowhere.
2) Intelligence is key. Get a Spy running through enemy territory if you possibly can. It's much more important at these levels than in earlier war, because the mix of possible units, resources, and war-affecting buildings is getting more complicated.
3) Beware artillery. The AIs love to build lots of artillery and then use them to take out your stacks. By the modern era he'll have railroads everywhere, so he'll hit you with artillery from all over his empire at once. My first invasion stack got hit with about eight artillery attacks; most died, but they softened up the stack so that his Armor and Marines could kill the rest of my units easily. Ouch!
So, build some units with the anti-siege promotion or Drill 2+ and mix them into your stacks. Add some Machine Guns with Pinch or Ambush -- the MGs don't suffer collateral damage, but they'll have to fight the second wave, which will be Armor, Marines and maybe Gunships.
If you have command of the air, look for his artillery park -- the AI tends to pile them up in one or two cities. Bomb them. The AI is reluctant to use damaged units in combat (silly, since artillery are suicide units anyhow, but there it is) so repeated bombing can suppress enemy artillery while your stack creeps forward.
4) Consider the rope-a-dope. The AI won't keep you waiting long! Once you're at war, it will use railroads to quickly assemble a stack and invade. Since the AI is still a little bit stupid about stacks (I'd say 80% of the time they don't even include a Medic), it's not hard to rack up a very high kill ratio. Slaughter a bunch of his units, then counter-invade.
(I lost several units unnecessarily because I didn't clear a forested hill near one of my border cities. The AI parked its stack there... again, ouch. Live and learn.)
5) Rope-a-dope also applies to command of the air. For the first few turns, pile Fighters high in your border cities and set them on patrol. The AI uses both Bombers and Fighters to raid and attack, so after a few turns your enemy will have much of his air force on sick leave or dead. (N.B., Stealth Bombers and Jet Fighters are a huge advantage here.)
6) Watch for enemy Gunships. The AI loves to send these on plundering missions, attacking resources and -- dammit -- Towns. The best counter to them is Mechanized Infantry, so have a couple of promoted MIs on anti-gunship duty.
On the plus side, the AI tends to send its raiders alone and in dribs and drabs, so it's not too hard to kill them if you're prepared.
7) It's all about Oil. Resources are HUGELY important in modern war. I didn't realize it until this game. My war took a sharp turn for the better when I finally knocked out Cyrus' oil. His airforce (which was bigger than mine, though technologically inferior) dwindled away, and I found myself facing Cavalry instead of Armor or Gunships. Much better!
Before starting a war, review your enemy's resource situation. If he's missing a key resource, you may want to adjust your force mix accordingly. Otherwise, use Spies, raiding units and air attacks to take out his oil, aluminum and iron in the first couple of turns.
8) Watch your back. The AI loves to launch invasions against other parts of your empire. This is always true, but in the Classical era it's something like two Galleys carrying a couple of Axemen and a Chariot. Here it's more like a Battleship, three Destroyers, three Transports, Armor, Artillery, Mechanized Infantry...
The bad news is, if the AI manages to sneak one of these into your lightly-defended homeland, you are SOL. The good news is, if you're paying attention, you can kill a lot of AI hammers very quickly. Stay alert -- watch for those "the enemy has been spotted near [cityname]" messages -- and use railroads and Airports to gather a counterforce and take him out on the beach.
9) War weariness is horrible at this level. Build Mount Rushmore, have Jails in all your large cities, and seriously consider Police State if it's available.
Do NOT go into a large-scale modern war without a large Happiness buffer! If your major cities are already close to their happy caps when war begins, you'll be crippled by war weariness very quickly.
10) Airports are great. Build lots of them. Not only are they strategically important, they make the game less tedious.
Thoughts?
Waldo