ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 796
I start with an example:
At the moment, faith is still useful even if the player is not actually caring about religions: e.g., even if I don't need missionaries or inquisitors, I could BUY great persons or military units, with the right policy, so it's a good way to allow a player to USE faith even with different play styles.
Now, same thing about tourism.
It could be nice to give tourism some other use. In fact, if I'm NOT going for culture victory, it seems that, at the moment, tourism is completely useless.
What about the possibility to USE some tourism for some diplomatic effect with the corresponding leader? Examples, "buy" some diplomatic points that help improve relations, or to ease an agreement, or to persuade him to accept my request, etc.
At the moment, faith is still useful even if the player is not actually caring about religions: e.g., even if I don't need missionaries or inquisitors, I could BUY great persons or military units, with the right policy, so it's a good way to allow a player to USE faith even with different play styles.
Now, same thing about tourism.
It could be nice to give tourism some other use. In fact, if I'm NOT going for culture victory, it seems that, at the moment, tourism is completely useless.
What about the possibility to USE some tourism for some diplomatic effect with the corresponding leader? Examples, "buy" some diplomatic points that help improve relations, or to ease an agreement, or to persuade him to accept my request, etc.