Something I'd like to see in civ 7... proxy/colonial wars

iammaxhailme

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How I picture this working in a civ 6 style engine:

To unlock colonial wars (not the same as the current colonial war CB... let's call the current one "colonization" war), you need to be in a renaissance government. You declare colonial wars with a stipulation attached that limits it to one continent, which cannot be the home continent of you OR your target. Fighting is only allowed on that continent (including its oceans). Example using real world maps: England declares a colonial war on the Netherlands with the continent America. Boston (an English city) can now try to conquer New York/New Amsterdam (a Dutch city) and vice versa, but English and Dutch troops can't fight in Europe (unless a regular war is declared). You get only small warmonger penalties with civs on your home continent, but very large ones with any civ on the continent where the target is.

Proxy wars are similar, except instead of choosing a continent, you choose someone with a declared allegiance. Example with real world geography, and a somewhat nonsense situation: Spain is allied with the Aztecs. England is allied with the Cree. England makes an in-game deal with the Cree to declare a proxy war on the Aztecs. Cree troops can now attack Aztec troops and vice versa. England and Spain cannot attack each other directly (unless with a regular declaration of war). This opens a city project in both civs to "send forces", like the send aid project. When the project is completed, their allied civ spawns a unit in each city, or something like that. Warmonger penalties go with ideologies in this case.
 
I really like this and always wished that you could give troops to your allies at war. This would allow players or AI to stay out of the war and still assist in killing the enemy.
 
It seems like city states would be a good candidate for proxy wars as well. Being able to tell a city state to go to war against another city state in order to capture it or convert it to a free city, which you can then swoop in and claim without having to declare war yourself.
 
This implies we will have things called colonies. Maybe not. Or you can call it "declare limited war" but it has the same idea: units cannot enter or attack tiles owned by enemy in his home continent.

Proxy war sounds too similar to "levy" we have now. Plus who knows if you can get the AI to fight another player, especially a small city state. Maybe I would make it so you can still buy city state units but can only attack another city state.
 
How I picture this working in a civ 6 style engine:

To unlock colonial wars (not the same as the current colonial war CB... let's call the current one "colonization" war), you need to be in a renaissance government. You declare colonial wars with a stipulation attached that limits it to one continent, which cannot be the home continent of you OR your target. Fighting is only allowed on that continent (including its oceans). Example using real world maps: England declares a colonial war on the Netherlands with the continent America. Boston (an English city) can now try to conquer New York/New Amsterdam (a Dutch city) and vice versa, but English and Dutch troops can't fight in Europe (unless a regular war is declared). You get only small warmonger penalties with civs on your home continent, but very large ones with any civ on the continent where the target is.

Proxy wars are similar, except instead of choosing a continent, you choose someone with a declared allegiance. Example with real world geography, and a somewhat nonsense situation: Spain is allied with the Aztecs. England is allied with the Cree. England makes an in-game deal with the Cree to declare a proxy war on the Aztecs. Cree troops can now attack Aztec troops and vice versa. England and Spain cannot attack each other directly (unless with a regular declaration of war). This opens a city project in both civs to "send forces", like the send aid project. When the project is completed, their allied civ spawns a unit in each city, or something like that. Warmonger penalties go with ideologies in this case.

This sounds great to me - I love the idea to bits.
One caveat on thinking a little bit more - this colony would have to be separated from your main continent by an ocean - it should not, for example, be available if there is just a river border between the 2 continents soo to use a 'True Earth' example, if your home continent is Europe you could not use this to attack Asia but only North/South America & Australasia, possibly Asia as well.
 
This implies we will have things called colonies. Maybe not. Or you can call it "declare limited war" but it has the same idea: units cannot enter or attack tiles owned by enemy in his home continent.

Proxy war sounds too similar to "levy" we have now. Plus who knows if you can get the AI to fight another player, especially a small city state. Maybe I would make it so you can still buy city state units but can only attack another city state.
Obviously this is implicit, and the CB would not be available unless you had cities on a different continent to your own (aka a colony).
 
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