Something that should be a big trigger in the game...

Flynn

Chieftain
Joined
Nov 25, 2001
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It's 1620 AD. I have a population of 63,722,000 scattered across about 45 cities. *ALL* my population is happy.

I don't mean that all my cities are in WLTK. (if they're big enough, they are)

I mean, I don't have *ANY* unhappy citizens or content citizens. They're all happy.

(This is a Regent level game and I'm the French playing on Marla Singer's cylindrical project map, btw. Oh, and I'm a Republic. And yes, I have a truckload of Wonders.)

Even London, which I militarily conquered 5 turns ago, populated entirely by English citizens. But they're all happy.

There should be something really cool that happens if you do that. Something better than WLKD day. Like maybe I should spontaneously get a GL. Or other cultures should start flipping like CRAZY.

I mean, hell... I have utopia, according to my citizens. *NOBODY* is less than thrilled to be a citizen of my empire.

It's not making for a real challenging game, I'll admit. But still, it's cool. :)
 
A few people have suggested that people should get great leaders even in peace time. However it is difficult to pick conditions for them spawning to make it possible but not too easy.
 
all the great leaders in history have been formed in times of crisis, I dont think thats particularly realistic.
 
Originally posted by rustydawg
all the great leaders in history have been formed in times of crisis, I dont think thats particularly realistic.

Only because you're defining a great leader as someone who handles a crisis.

Non-crisis Great Leaders:

Henry Ford
J.P. Morgan
Commodore Vanderbilt
Nelson Rockefeller
Albert Einstein
Isaac Newton
Thomas Edison
Siddhartha
Ludwig von Beethoven
Leonardo da Vinci

What really should be possible is different types of leaders to rush different types of Wonders. A commercial wonder, for example, should require a great cultural leader (i.e: Beethoven), while an industrious wonder should require a great industrial leader (i.e: Ford).

*sigh*

Civ4, I guess.

Anyway, my original point was that here I am with the be-all, end-all utopia society, and all the game is doing is accelerating my citizens' reproductive cycles.
 
it wouldn't work cuz if that game was deity level,for example,I doubt all citizens would be happy.You need something for any level or any civ.But not a matter of fact thing.
I still think tying it into culture makes the most sense and is probably easiest to do.It could be culture points or territory or both.
 
okay... take it another way.

For a given city, if there are no unhappy citizens, and the happy citizens outnumber the content citizens, the city enters "We Love The King (or Saint) Day" and population essentially accumulates at twice the normal rate.

How about if there are *only* happy people in the city, then *culture* accumulates at twice the rate? This would accurately reflect the consequences of a city full of happy people, would have the effect of flipping nearby cities faster, and in general accelerate the player towards a win.

This would be particularly interesting in megapolis strats, when you're trying to get a city to 20K culture. Keeping the citizens of that city happy would be *super* important.
 
Originally posted by Flynn


Only because you're defining a great leader as someone who handles a crisis.

Non-crisis Great Leaders:

Henry Ford
J.P. Morgan
Commodore Vanderbilt
Nelson Rockefeller
Albert Einstein
Isaac Newton
Thomas Edison
Siddhartha
Ludwig von Beethoven
Leonardo da Vinci

What really should be possible is different types of leaders to rush different types of Wonders. A commercial wonder, for example, should require a great cultural leader (i.e: Beethoven), while an industrious wonder should require a great industrial leader (i.e: Ford).

I'm sorry, I dont consider artists great leaders. Talented people perhaps, but leaders? No way. As long as Siddhartha is in there maybe Muhammed, Jesus, Buddha while we're at it? Einstein wasnt a leader, and arguably one of his greatest achievements came from helping mobilize the US Nuclear research during WW2 in response to the German advances.

I think your defining leader as icons of an era or famous people. To me that doesnt fit under the great leader context of the game(hence my unrealistic comment), but if you were to create another class of person (and thereby possibly change the entire game dynamic) then I could see that. Adding that kind of feature isnt just a patch though i imagine that you'd have to rework a lot of balance issues and so forth. Example: where are the Iroquis going to get a great economic leader? My 2 cents.
 
Great Leaders should ONLY be available through battle! When you are fighting wars you are neglecting your empire and falling behind other peaceful civs, so you need the great Leaders to catch up! Why should you get a GL when you are simply chugging along as a peacenik civ?
 
Originally posted by rustydawg


I'm sorry, I dont consider artists great leaders. Talented people perhaps, but leaders? No way.

So Frank Lloyd Wright founds Taliesen and teaches an entire generation of American architects, but he's not a leader?

"Leader" doesn't have to me that you lead *people*. It might also mean that you lead *concepts.* You could be a leader in the technology industry, and that doesn't necessarily mean you employ the greatest number of people -- it might mean you have the most forward-looking advanced technology.

As long as Siddhartha is in there maybe Muhammed, Jesus, Buddha while we're at it?

Well, Muhammed was also a war leader. Jesus probably meets the "time of crisis" criteria, but then, he himself was the crisis. Siddhartha is the given name for the entity known as Buddha.

Einstein wasnt a leader, and arguably one of his greatest achievements came from helping mobilize the US Nuclear research during WW2 in response to the German advances.

Einstein wasn't a leader? Are you kidding?

And Einstein didn't make a serious contribution towards mobilizing US Nuclear research. That was J. Robert Oppenheimer.

I think your defining leader as icons of an era or famous people.

I'm defining leader as an individual responsible for a fundamental shift in the way a large number of people looked at the world, whether by amassing untold wealth (Rockefeller), changing the way we look at the universe (Einstein), looking at the meaning of good and evil in a new way (Jesus), or conquering a continent (Napolean).

To me that doesnt fit under the great leader context of the game(hence my unrealistic comment), but if you were to create another class of person (and thereby possibly change the entire game dynamic) then I could see that. Adding that kind of feature isnt just a patch though i imagine that you'd have to rework a lot of balance issues and so forth. Example: where are the Iroquis going to get a great economic leader? My 2 cents.

Okay, call it a "military leader" instead if you want. I just don't see why a battle-created unit should be the only one capable of rushing a wonder. That's my basic concern. Establish an army, sure. But rush a wonder? I think it's reasonable to say that J. Robert Oppenhiemer rushed the Manhattan Project, and he was a scientist, not a general. Gene Krantz was former military, but the Apollo program was a scientific one, and he was a civilian.

I'll agree that it doesn't necessarily fit with the tribal scheme. I don't have a good solution for that. But certainly the *idea* of iconic leaders extends well-beyond the concept of military commanders.
 
If I go out next week and invent time travel does that make me a leader? no. Progressive? maybe. Ahead of my time? Brilliant? Changed the world? Yes to all these things but the primary definition of leader in my and i imagine most others is someone who actually leads people.

As for the Siddhartha reference, the only reading I've done on the subject put him as sort of an apprentice to Buddha. Maybe that was creative license on the authors part. Muhammed was the force behind one of the worlds largest religions as well you neglect to mention. Point is I don't think that throwing in the 'pope' unit is something that will significantly add to the game and the designers will almost certainly offend someone and not be 'PC' for what its worth.

Einstein gave Oppenheimer legitimacy when taking his case to the federal government. He didnt actually lead the project but he got it going. He was forced from Germany due to the totalatarian state there. I think that is a time of crisis.

Anyway I'm a history minor so i'd love to get into the specifics but I'm going off on tangents here. My point that is relevant in this forum is that the leaders were obviously intended primarily as military units (hence the names and army function) and you run into all kind of game balancing problems like several others have mentioned.
 
Originally posted by rustydawg
If I go out next week and invent time travel does that make me a leader? no. Progressive? maybe. Ahead of my time? Brilliant? Changed the world? Yes to all these things but the primary definition of leader in my and i imagine most others is someone who actually leads people.

But that's exactly my point. That the concept of a "leader" being someone who specifically leads a military or political effort is a limited perspective, particularly in light of the fact that culture, production and religion are such important components of the Civ III game.

Webster's defines leader as: 1. One who, or that which, leads or conducts; a guide; a conductor. Especially: (a) One who goes first. (b) One having authority to direct; a chief; a commander.

So, by the most reliable definition, the inventor of time travel would be a leader. He goes first.

As for the Siddhartha reference, the only reading I've done on the subject put him as sort of an apprentice to Buddha. Maybe that was creative license on the authors part.

Think of it as God/Jesus. There's a duality in it -- a human manifestation of a religious force.

Muhammed was the force behind one of the worlds largest religions as well you neglect to mention.

I didn't think that was necessary. My point was simply that he was a militant religious leader. He spread Islam through conquest.

Point is I don't think that throwing in the 'pope' unit is something that will significantly add to the game and the designers will almost certainly offend someone and not be 'PC' for what its worth.

What's not PC is having the only great cultural leaders available in the game emerge from warfare. This elevates the importance of, say, Patton over, say, Ford. Which do you think contributed more to the long-term success of the U.S.? (That's a rhetorical question -- I think it they aren't comparable.)

Einstein gave Oppenheimer legitimacy when taking his case to the federal government. He didnt actually lead the project but he got it going. He was forced from Germany due to the totalatarian state there. I think that is a time of crisis.

Agreed that it was a time of crisis. However, Einstein's legacy was already established as soon as the specific theory of relativity was published. The general theory, IIRC, was published before 1940, and that established Einstein as the leading scientific mind of the century. All of this was, of course, before WWII. Certainly what Einstein had to say about the Manhattan Project had a lot to do with its outcome, but if anything, that only strengthens the argument that it's not necessarily a great conqueror that can create an atmosphere of tremendous motivation and success.

Anyway I'm a history minor so i'd love to get into the specifics but I'm going off on tangents here. My point that is relevant in this forum is that the leaders were obviously intended primarily as military units (hence the names and army function) and you run into all kind of game balancing problems like several others have mentioned.

Given that the result of the game is that leaders are almost never used for armies, and are almost entirely used to rush Wonders, I would categorize the association of the emergence of leaders with military-only ventures as a mistake on the game designer's part. Put simply, in order to get the ability to rush a Wonder, you have to go to war. There's no other way to do it. Which means the game's design encourages the player to be militaristic. But the obvious intention of Civ III was to develop *alternatives* to militaristic approaches to the game, and therefore opening up some avenues for leader aquisition through non-militaristic means would make an awful lot of sense.
 
Excellent points all. I think we're agreeing in principle, I just dont know how realistic it is to see those changes without much anguish and time (and money) spent by the designers making those changes to the satisfaction of all.
 
A military one (builds army - rush mil. buildings, wonders or units) and a civilian for the wonders, science and the rest of the buildings...

The civilian can appear on highly cultured civilizations... but that is not very fair, right?

Better yet... the civilian apears in a city (a cultured one) with close cultural contact with others civs with the same or more culture...
 
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