Civ audience is a defector from consoles !

Indeed there's a lot going on with commanders, o.m.g. I'm not surprised anymore that you love them so much, but I wish they explained this somewhere because I totally went aside of this - I guess an explanation would be necessary, but I still think it's kind of exploits.

- On topic - I had that flash again thinking about this thread playing Civ5 : the camera doesn't move when you first encounter another civilization unit, so you often miss out on the encounter itself, which can give some useful information (was this a scout, so possibly a far civ, a warrior, so possibly a close civ, and in what direction should you go to see their capital and surroundings, or in what direction should you go to discover ruins before them). So I immediately thought about this little idea of mine : instead of just merely focusing the camera on the encounter, for an undetermined number of seconds, just insist on this encounter with a unique sound and possibly a voice saying : "YOU'VE ENCOUNTERED A N000000 CIVILIZAÏCHEUN" with possibly a "a la Civ4 war horn" sound and some other visual or sound effects. That could work for a various list of handpicked events.

Great idea. I also want notifications when enemy troops enter my borders instead of 2-3 turns later when they attack. Reminds me of the fast movement thing. I can't play without it, but with it on I can't tell where the enemy went into the fog of war.

Yeah pretty much everything needs a better explanation and the civilopedia is trash.
 
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