Something's wrong with the AI

TheLastOne36

Deity
Joined
Jan 17, 2007
Messages
14,045


This is in year 1873 in my game. Taken from the American AI Capital. All other cities controlled by AI's are like this.

Red: Washington is at -4 per turn at 0% research.
Yellow: SOme more info on Washington
Cyan: The AI's capital's Buildings
Brown: America is still researching Civil Service.
Blue: It's making Swordsmen!

Discuss. I think the AI got into a loop. At -4 at 0% research because of overexpansion, it is loosing units (due to lack of money) so it's trying to replace the military units that are disapearing because of the lack of money.

This is an AI Bug due to Over Expansion. Fireaxis, a Patch might be needed right about now.

(btw i can see his capital cause i focused on espionage)
 
I have seen sooooo many times, at 1st found it funny, but then i seen is "normal" for the ai to act like that. Is ******ed. Hope a patch comes out very very soon.
 
Since this is like the first game they've ever done, and the first game of its type, its understandable that they haven't figured out how to write an AI yet.
 
Since this is like the first game they've ever done, and the first game of its type, its understandable that they haven't figured out how to write an AI yet.

How can you even compare the different systems of each of the CIVs?
Not that I am defending this thing mind you.
The OP looks like a bad bug.
 
Seen it in a couple of games - it's hard to know what instigates this, but the AI in *all* games is definitely suffering from high troop maintenance and espionage investment as far as I am concerned, which is the real reason why BtS is easier - not because the AI has had its boni removed.
 
How many other cities does he have? He has 83 units in the capital? He must have been stuck on no research for a very long time if hes still researching civil service...

he has about 12 cities all stackjed very closely. There's 9 other AI's which all have the same problem. The worst of the all is Suryavaraman who has 22 cities and is still researching aesthetics.
 
The OP looks like a bad bug.

It's not necicerailly a bug, it's a loop in the AI's system.

Seen it in a couple of games - it's hard to know what instigates this, but the AI in *all* games is definitely suffering from high troop maintenance and espionage investment as far as I am concerned, which is the real reason why BtS is easier - not because the AI has had its boni removed

A joined a multiplayer game after some guy quit and the AI took over for awhile, the AI made 60% espionage and 10% research.
 
The AI could use a if strike build wealth in there. I do this all the time when I corp spam them.
 
Unfortunately this seems a fairly common sight in BtS, particularly on aggressive AI settings. It gets fairly predictable:

1)AI builds huge stack of early units, slowing its science rate and neglecting libraries etc to pay the upkeep.

2)AI attacks neighbour with huge stack of units - if neighbour is AI they respond with equivalent stack. If neighbour is human, they are either destroyed, or hole up in a highly defendable site and let the AI beat themselves to death tryng to take a fairly pointless hill/forest.

3)AI is falling behind research-wise, but builds a second stack of ancient age units - again slamming its research to 0%, and attacks neighbour

4)If human player survived 2) they probably have medieval units by now, and find defending fairly easy.

5)AI builds third stack, still stuck in the ancient classical era.

6)Human player has by now hit rifling, and even with vastly lower unit numbers has comparable power ratings to the AI.

7)AI now doesn't attack human, as it quite rightly realises that its obsolete units will get slaughtered. However it now sits there on 0% science with its economy bled dry by colossal numbers of useless units.

8)Human can now cruise to space race, or flatten the AIs macemen and longbowmen with tanks and aircraft.

Basically if the AI's first rush fails to beat the human player (at least on Aggressive AI), the human has already won. The same is true to a lesser extent on normal AI. The AI builds excessive numbers of outdated units, and has a very poor tech pace as a result.
 
The same still happens on Normal AI, it just isn't quite as drastic. The AI still shows poor tech rate and unit overproduction.
 
I have this in my current game as well, though with Catherine. She's way low in score, didn't even really expand much at all either. She is so backward and her power level is very low. I was about to wipe her out and put her out of her misery until Bismark declared on me, lol.

It has to be some type of bug I'm guessing. It's pretty lame. It kinda ruins your game finding this out after you spent a lot of time in it, only to find out that one of your opponents is a gimp.
 
i wiped out everyone on my continent with axe rush played into 1873 and finnaly found out that everyone on the other continnet is as you said a gimp. :lol:
 
It is probably a 'bug' of balance that will happen from time to time with some AI. Needs fixing.
Anyway in my game I have agg. AI on and the Ais are doing very well.
They are actually very annoyingly aggressive with terrain grab. They really blocked me in the coast. I was going to be blocked out in a peninsula with 3 cities maximum if I was 2 turns slower in sending my settler to settle at the beginning of the peninsula! I actually saw Hatty's settler coming in the turn I made that city :S

Anyway, they are very competitive, and for now the power graphs are not over the top.
We(me+2) just dogpiled Pacal because he is annoying ^^
 
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