Sound Bug: Field Cannon won't stop wheel sound when done with moves.

Quicker workaround = click strategic view and click back a second time. Sound disappeares
Just playing my second game after the fall patch and...the sound bug is still there, I can't believe it but it's true.
That extremely useful hint by oedali works in most cases, big thanks for that.
 
Can you tell how and when exactly it occurs? I suppose it's connected to alt+tabbing.
When I move a field cannon and then quickly pick the next unit, the movement sound sometimes does not end.
But I must say, it doesn't happen as often as before the addon's release.

(Just curious: Are you the same "Piruparka" who makes these funny "Let's play" videos with Writing Bull? If so: I am really looking forward to your next "joined" game...)
 
I've been trying to get this to happen and am not seeing it. I know I've had the issue in the past, but it was always pretty rare, not something that was happening all the time to a specific unit.
 
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