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Sound Bug: Field Cannon won't stop wheel sound when done with moves.

Discussion in 'Civ6 - Bug Reports' started by Dearmad, Oct 23, 2016.

  1. oedali

    oedali King

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    Quicker workaround = click strategic view and click back a second time. Sound disappeares
     
  2. Tuvok694

    Tuvok694 Hates barbarians.

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    Just playing my second game after the fall patch and...the sound bug is still there, I can't believe it but it's true.
    That extremely useful hint by oedali works in most cases, big thanks for that.
     
    oedali likes this.
  3. Doug Johnson

    Doug Johnson Chieftain

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    Oedali, I love you. I've played civ games for literally thousands of hours and lived with this. IT WORKS! YES.!!
     
  4. Tuvok694

    Tuvok694 Hates barbarians.

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    New add-on, new patch, and... guess what: the sound bug is STILL NOT FIXED.
     
  5. Piruparka

    Piruparka Prince

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    Can you tell how and when exactly it occurs? I suppose it's connected to alt+tabbing.
     
  6. Eva-kun

    Eva-kun Chieftain

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    Thanks, this fixed my audio issues.
     
  7. Tuvok694

    Tuvok694 Hates barbarians.

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    When I move a field cannon and then quickly pick the next unit, the movement sound sometimes does not end.
    But I must say, it doesn't happen as often as before the addon's release.

    (Just curious: Are you the same "Piruparka" who makes these funny "Let's play" videos with Writing Bull? If so: I am really looking forward to your next "joined" game...)
     
  8. twyxx

    twyxx Chieftain

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    I've been trying to get this to happen and am not seeing it. I know I've had the issue in the past, but it was always pretty rare, not something that was happening all the time to a specific unit.
     

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