TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Okay, most of you already knew that. However, it had surprisingly sad amounts of support in the "what is the worst wonder" thread. I'd LOVE to believe this wonder has some use outside of exceedingly obscure scenarios.
If you are in support of it, I'd like to see some math to prove that 1) teching robotics and 2) actually building it saved you time compared to simply skipping robotics and continuing on space technology research. If all you can do is say "it shaves off a few turns", the argument is useless. There's enough of that in the "worst wonder" thread. If you are going to do that, I'm going to say that C. Itza shaves off 10 turns off the space time, probably copying the exact style of the post...and have equal proof. Nobody wants to see that.
As for evidence, this would be in poor form if I didn't have any. I submit to the forum 3 saves: one shortly after teching rocketry for apollo, one after researching computers en route to fusion (when robotics is available), and one at the launch time. A couple notes on this game:
- This is a forum game from strategy & tips
- It's "only" on monarch. I'd imagine that's where most of the pro SElevator guys are or so though (and even if it isn't, it is roughly the median difficulty based on poll results anyway), with the notable exception of Obsolete, who I've asked to help find a way this wonder doesn't suck in BTS. If he can, it would be helpful, and not just to me.
- Because it's monarch, I'm obviously blowing out the AI in tech, so no need for copper-less internet (I wouldn't have received anything substantial from it AFAIK) but
- The land isn't so hot. Production is poor, and I only have 8 cities (funny that one didn't flip despite culture pressure in the BCs and being more % mongolian for >150 turns...)
Keep in mind that the greater one's production relative to tech rate, the LESS incentive one has to use up turns teching robotics...so a hammer-poor empire that is basically cottaged up to hell is the perfect candidate for space elevator...if it didn't suck.
View attachment SE Sucks 1883.CivBeyondSwordSave
View attachment SE Sucks 1917.CivBeyondSwordSave
View attachment SE Sucks 1935.CivBeyondSwordSave
Keep in mind this is epic speed...although it matters far less when one never engages in a single war until the AP forces a pretend one about 10 turns before launch.
From the time I finished ecology, my last space tech, to the time I launched was about 11 turns. In order for SE to have even the tiniest sliver of hope as a wonder in this game, it would need to save me more turns after finishing the last spaceship tech than I'd have used up researching robotics, at minimum. Robotics took me somewhere 11 turns to research. I beelined it hardcore max building wealth/research after I had ecology. I had robotics the same turn I launched the ship, and it was the FIRST technology I researched after finishing. Nope, for my tech rate it wasn't even possible for space elevator to save time.
What's even worse is, even if I had ~3000 beakers/turn with the same miserable, hammer-starved small empire, STILL the space elevator would have failed to shave more turns off ship part construction than it took to research the tech. Of course, empires with that kind of robust research rate also tend to have better production, so they need SE help less :/.
Conclusion: Unless you have a lot of cities and receive robotics from internet, space elevator is a complete waste, generally HURTING your time to launch. This wonder is 100% worthy of the votes it gets for "worst wonder", although I do understand that it is hard to pick between it and C. Itza. However, consider this:
- Itza can be used for failure gold at a time where doing so is more efficient than doing it at robotics
- Itza comes with a technology you generally want for both trade bait, its path on the tree, and for the building/civic it unlocks
- Itza provides GPP at a time where it is still meaningful
- Itza actually buys you 1-3 turns of the AI stupidly bombarding a wall or castle border city should diplomacy fail.
- Having Itza means the opponent does not have it. While this is also true for the elevator, the elevator actively hurts space completion time, so there is no point in denying the AI damage to its own space time.
This was a good wonder, before they added the new tech requirement. Now, it's trash, and it certainly has a case for being "worst in game".
Feel free to prove me wrong however. I'd love to learn I'm somehow mistaken about this wonder, and that there is a secret way to tech robotics and not lose time.
If you are in support of it, I'd like to see some math to prove that 1) teching robotics and 2) actually building it saved you time compared to simply skipping robotics and continuing on space technology research. If all you can do is say "it shaves off a few turns", the argument is useless. There's enough of that in the "worst wonder" thread. If you are going to do that, I'm going to say that C. Itza shaves off 10 turns off the space time, probably copying the exact style of the post...and have equal proof. Nobody wants to see that.
As for evidence, this would be in poor form if I didn't have any. I submit to the forum 3 saves: one shortly after teching rocketry for apollo, one after researching computers en route to fusion (when robotics is available), and one at the launch time. A couple notes on this game:
- This is a forum game from strategy & tips
- It's "only" on monarch. I'd imagine that's where most of the pro SElevator guys are or so though (and even if it isn't, it is roughly the median difficulty based on poll results anyway), with the notable exception of Obsolete, who I've asked to help find a way this wonder doesn't suck in BTS. If he can, it would be helpful, and not just to me.
- Because it's monarch, I'm obviously blowing out the AI in tech, so no need for copper-less internet (I wouldn't have received anything substantial from it AFAIK) but
- The land isn't so hot. Production is poor, and I only have 8 cities (funny that one didn't flip despite culture pressure in the BCs and being more % mongolian for >150 turns...)
Keep in mind that the greater one's production relative to tech rate, the LESS incentive one has to use up turns teching robotics...so a hammer-poor empire that is basically cottaged up to hell is the perfect candidate for space elevator...if it didn't suck.
View attachment SE Sucks 1883.CivBeyondSwordSave
View attachment SE Sucks 1917.CivBeyondSwordSave
View attachment SE Sucks 1935.CivBeyondSwordSave
Keep in mind this is epic speed...although it matters far less when one never engages in a single war until the AP forces a pretend one about 10 turns before launch.
From the time I finished ecology, my last space tech, to the time I launched was about 11 turns. In order for SE to have even the tiniest sliver of hope as a wonder in this game, it would need to save me more turns after finishing the last spaceship tech than I'd have used up researching robotics, at minimum. Robotics took me somewhere 11 turns to research. I beelined it hardcore max building wealth/research after I had ecology. I had robotics the same turn I launched the ship, and it was the FIRST technology I researched after finishing. Nope, for my tech rate it wasn't even possible for space elevator to save time.
What's even worse is, even if I had ~3000 beakers/turn with the same miserable, hammer-starved small empire, STILL the space elevator would have failed to shave more turns off ship part construction than it took to research the tech. Of course, empires with that kind of robust research rate also tend to have better production, so they need SE help less :/.
Conclusion: Unless you have a lot of cities and receive robotics from internet, space elevator is a complete waste, generally HURTING your time to launch. This wonder is 100% worthy of the votes it gets for "worst wonder", although I do understand that it is hard to pick between it and C. Itza. However, consider this:
- Itza can be used for failure gold at a time where doing so is more efficient than doing it at robotics
- Itza comes with a technology you generally want for both trade bait, its path on the tree, and for the building/civic it unlocks
- Itza provides GPP at a time where it is still meaningful
- Itza actually buys you 1-3 turns of the AI stupidly bombarding a wall or castle border city should diplomacy fail.
- Having Itza means the opponent does not have it. While this is also true for the elevator, the elevator actively hurts space completion time, so there is no point in denying the AI damage to its own space time.
This was a good wonder, before they added the new tech requirement. Now, it's trash, and it certainly has a case for being "worst in game".
Feel free to prove me wrong however. I'd love to learn I'm somehow mistaken about this wonder, and that there is a secret way to tech robotics and not lose time.