Spaceship / Science Victory

Cashie

King
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May 7, 2004
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I hope I'm not double-posting. If so, sorry.
Which would be the best suited civ' for a Space Victory?


I'm playing as Rammalammadingdong (Siam), on a tiny archipelago map. Probably not the best choice, I'll probably cop out and go for a Domination instead. I may also try for the Eiffel Tower after that joke.
Also, does anyone else think "science victory" sounds silly?
 
You spelled his name wrong

Id reckon a science based one like baby would work swell
 
Babylon or Persia. Siam isn't a terrible choice, but not certainly not as effective as the aforementioned civs.
 
What's a general strategy to use? I played a game recently and discovered I didn't quite have enough production to finish in time. Science itself wasn't the biggest issue, although if I had finished techs sooner, I guess I might have won in time. I ended up with all but Nuclear Fusion before the game ended.

Is it just a matter of having lots of everything? High population, lots of production, etc? Any social policies that are essential?
 
Take a look at the GOTM TS2, might find some ideas for strategy in there. I just completed it and I would say you need to emphasise science, but not in a way that unbalances the other parts that make up your civ. It can make sense to wipe out the other civs on your continent so you have it to yourself before settling down to tinker with test tubes.
 
Hmm. I did cop out and take out the other two AIs, it was just too easy not to do.
I hope they get the AI to defend their capitals a bit better when they patch it.
I was doing pretty well on science, too. I figured Ramkhamhaeng's UB would be helpful, since there doesn't seem to be an explicit science civ (in the plain game anyway).

I might have a crack at Persia, since I was too cheap to buy the steam version. Probably on a bigger map and possibly at higher difficulty for a naff like me.
 
If you start as Babylon in a location with lots of grassland, then you can think about beelining Writing and building an academy on a tile that you would work and not develop anyway for some time (flood plains, grassland, or grassland on a river depending on the start) for a huge boost to early science, which will shave a lot of turns off the game. Settle the second city as a scientist farm (food resources are helpful). As you get great scientists, you can settle them near Babylon to create a super science city. Production will be a little scarce early on, and there's a chance that you will cover a resource.

Alternatively, you could go for an early settler and find a good location for a science city. Given that there is a shortage of workers early (if you don't steal them), working an academy in a second city may not be a bad idea, and you can build the city up to a super science city.

Either way, even a small civilization can rocket through the modern age with a good super science city.
 
I did it with Babylon, and I did it on a map with lots of jungle (I think wetness and older world age are the two contributing factors for jungle?). Jungle tiles give bonus science production with universities, and trading posts can be built on jungle tiles without removing the jungle. Trading posts receive a science bonus with Reason civics too.

I'm not sure if that is a very efficient way to go about things, but it worked quite well for me.
 
Build library early and use those specialist slots to get a tech lead. Besides that it should get you some GS which you should either use for academy if it's early in the game and you have high pop cities or save them to get even more of a tech lead when you really need it. It's also important to get some big specialist cities early on for a science boost but you'll also definitly need at least one high production city later on to actually produce the spaceship.
 
Tech victory is a puzzling thing to me... I won 2 tech victory games on Emperor and I honestly don't see why anyone would go for this instead of Diplomatic other than just for fun.

You not only need a truckload of techs you wouldn't need with a Diplo victory, but you also need to build 5 (6?) spaceship pieces. Why not just save yourself from having to research a dozen+ techs and buy your way to a Diplo victory? Especially since the AI rarely allies with city states so you're not fighting for diplomatic control.
 
A tech victory makes sense when a cultural victory isn't in the cards, the AI has conquered too many CSs, and you have a weak military.
 
Does a conquered city state vote for the civ which conquered it? If so, then I guess what you're saying makes sense.
 
Does a conquered city state vote for the civ which conquered it? If so, then I guess what you're saying makes sense.

A conquered CS loses it's vote completely. If you wipe enough city states out (and other civs) then there aren't enough votes for anyone to win a diplomatic victory.

Tech victory is a puzzling thing to me... I won 2 tech victory games on Emperor and I honestly don't see why anyone would go for this instead of Diplomatic other than just for fun.

What other reason is there for playing the game at all? :D
 
I'm not sure whether conquered CSs vote, but they certainly don't vote for you since you cannot do missions/bribe them. I just finished playing a game with me + 3 AI civs where I was allied with every unconquered CS and was still 1 vote shy of a diplomatic victory.
 
Early Libraries, Trading Posts and Rationalism are how you burn through the tech tree in a hurry.

The Babs have a big advantage on getting to Rationalism. The Persians have a huge advantage at building components.

Diplomatic wins are much, much faster than Science wins. You typically can ignore a juggernaut AI on the other continent entirely by going that route. By the time it cleans its continent, the game is already over. I have yet to have a Deity Diplomatic win go past turn 250, although I haven't finished a Huge game yet and those research times are just brutal.
 
What other reason is there for playing the game at all? :D
Haha, well, I was just commenting on the fact that if you're a research powerhouse, racing to UN and buying off all the CSes seems much, much quicker than chasing a Tech win. But edcrane brings up a good point and scenario where a Tech victory could be easier.
 
What's a general strategy to use? I played a game recently and discovered I didn't quite have enough production to finish in time. Science itself wasn't the biggest issue, although if I had finished techs sooner, I guess I might have won in time. I ended up with all but Nuclear Fusion before the game ended.

Is it just a matter of having lots of everything? High population, lots of production, etc? Any social policies that are essential?

Here is a thread I started that nobody cared to comment on, probably because my writing style is very uninteresting :cry:. Its the strategy I've used several times with Persia for space victories.

http://forums.civfanatics.com/showthread.php?t=388384
 
Tech victory is a puzzling thing to me... I won 2 tech victory games on Emperor and I honestly don't see why anyone would go for this instead of Diplomatic other than just for fun.

Easy, I've done the other 3. I got a Diplomatic win (almost) accidentally when I was trying for Cultural victory. It's there to be done, so I want to do it.
I can still go for a Diplodocus another time.

[edit] Have started as Darius. Economy is struggling, but with any luck I'll get there.
 
Im currently doing it as elizabeth on King, its really just for fun though (like im not doing a research build, I have 17 cities, 989 research, 38 happy, 425 culture and 238 gold a turn). I could have won the game domination style awhile ago. Its hard for me to judge though, I have a lot of cities so maybe it would be a better option if I had fewer. But I mean once you build the tech advantage its kinda hard not to go knocking heads, especially when the AI DoW's you, allied city states or builds when you tell em not to. I also think its cheaper expanding to secure resources than bribing city states. No nation will trade lux with me because they all trade with eachother....
 
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