Special Forces: A mod I'm making

To #1, smortt is right, here is my code (important bits in red), so you get the indentation right.

Code:
		<CivilizationInfo>
			<Type>THRIRDEARTH</Type>
			<Description>Thrid Earth</Description>
			<ShortDescription>Third Earth</ShortDescription>
			<Adjective>Third Earthians</Adjective>
			<Civilopedia>TXT_KEY_CIV_THIRD_EARTH_PEDIA</Civilopedia>
			<DefaultPlayerColor>PLAYERCOLOR_CYAN</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
			<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
			<bPlayable>1</bPlayable>
			<bAIPlayable>1</bAIPlayable>
			<Cities>
				<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
				<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
				<City>TXT_KEY_CITY_NAME_BOSTON</City>
				<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
				<City>TXT_KEY_CITY_NAME_ATLANTA</City>
				<City>TXT_KEY_CITY_NAME_CHICAGO</City>
				<City>TXT_KEY_CITY_NAME_SEATTLE</City>
				<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
				<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
				<City>TXT_KEY_CITY_NAME_HOUSTON</City>
				<City>TXT_KEY_CITY_NAME_PORTLAND</City>
				<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
				<City>TXT_KEY_CITY_NAME_MIAMI</City>
				<City>TXT_KEY_CITY_NAME_BUFFALO</City>
				<City>TXT_KEY_CITY_NAME_DETROIT</City>
				<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
				<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
				<City>TXT_KEY_CITY_NAME_DENVER</City>
				<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
				<City>TXT_KEY_CITY_NAME_DALLAS</City>
				<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
				<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
				<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
				<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
				<City>TXT_KEY_CITY_NAME_RICHMOND</City>
				<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
				<City>TXT_KEY_CITY_NAME_PHOENIX</City>
				<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
				<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
				<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
				<City>TXT_KEY_CITY_NAME_OAKLAND</City>
				<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
				<City>TXT_KEY_CITY_NAME_ORLANDO</City>
				<City>TXT_KEY_CITY_NAME_TACOMA</City>
				<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
				<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
				<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
				<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
				<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
				<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
				<City>TXT_KEY_CITY_NAME_SPOKANE</City>
				<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
				<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
				<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
				<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
				<City>TXT_KEY_CITY_NAME_OMAHA</City>
				<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
				<City>TXT_KEY_CITY_NAME_HONOLULU</City>
				<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
				<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
				<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
				<City>TXT_KEY_CITY_NAME_RENO</City>
				<City>TXT_KEY_CITY_NAME_BOISE</City>
				<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
				<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
				<City>TXT_KEY_CITY_NAME_MONTEREY</City>
				<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
				<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
				<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
				<City>TXT_KEY_CITY_NAME_LE_BAM</City>
			</Cities>
			<Buildings>
				<Building>
					<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
					<BuildingType>BUILDING_PUBLIC_LIBRARY</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_CONVERGENCE</BuildingClassType>
					<BuildingType>BUILDING_RETAKE</BuildingType>
				</Building>
			</Buildings>
[COLOR="Red"]			<Units>
				<Unit>
					<UnitClassType>UNITCLASS_SCOUT</UnitClassType>
					<UnitType>UNIT_LIBRARIAN</UnitType>
				</Unit>
			</Units>[/COLOR]
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>
			<FreeBuildingClasses>
				<FreeBuildingClass>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
					<bFreeBuildingClass>1</bFreeBuildingClass>
				</FreeBuildingClass>
			</FreeBuildingClasses>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_FISHING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<DisableTechs/>
			<InitialCivics>
				<CivicType>CIVIC_DESPOTISM</CivicType>
				<CivicType>CIVIC_BARBARISM</CivicType>
				<CivicType>CIVIC_TRIBALISM</CivicType>
				<CivicType>CIVIC_DECENTRALIZATION</CivicType>
				<CivicType>CIVIC_PAGANISM</CivicType>
			</InitialCivics>
			<Leaders>
				<Leader>
					<LeaderName>LEADER_PATRICK</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
			</Leaders>
			<DerivativeCiv>NONE</DerivativeCiv>
			<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
			<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
		</CivilizationInfo>

To make a unit see an invisible unit:
Code:
		<UnitInfo>
			<Class>UNITCLASS_DESTROYER</Class>
			<Type>UNIT_DESTROYER</Type>
			<UniqueNames/>
			<Special>NONE</Special>
			<Capture>NONE</Capture>
			<Combat>UNITCOMBAT_NAVAL</Combat>
			<Domain>DOMAIN_SEA</Domain>
			<DefaultUnitAI>UNITAI_RESERVE_SEA</DefaultUnitAI>
			<Invisible>NONE</Invisible>
[COLOR="Red"]			<SeeInvisible>INVISIBLE_SUBMARINE</SeeInvisible>[/COLOR]
			<Description>TXT_KEY_UNIT_DESTROYER</Description>
			<Civilopedia>TXT_KEY_UNIT_DESTROYER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_UNIT_DESTROYER_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<bAnimal>0</bAnimal>
			<bFood>0</bFood>
 
Noer, the problem is that to make the Sniper invisible, i used a bit of code that says <bInvisible>1</bInvisible> Whenever I try what you said to do, it doesn't work. So do I use a different code for the invisibility?
 
Ok, as far as I can tell, if you want the unit to be visible to some but not all, you need this:

Code:
		<UnitInfo>
			<Class>UNITCLASS_SUBMARINE</Class>
			<Type>UNIT_SUBMARINE</Type>
			<UniqueNames/>
			<Special>NONE</Special>
			<Capture>NONE</Capture>
			<Combat>UNITCOMBAT_NAVAL</Combat>
			<Domain>DOMAIN_SEA</Domain>
			<DefaultUnitAI>UNITAI_RESERVE_SEA</DefaultUnitAI>
[COLOR="Red"]			<Invisible>INVISIBLE_SUBMARINE</Invisible>
			<SeeInvisible>INVISIBLE_SUBMARINE</SeeInvisible>[/COLOR]
			<Description>TXT_KEY_UNIT_SUBMARINE</Description>
			<Civilopedia>TXT_KEY_UNIT_SUBMARINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_UNIT_SUBMARINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<bAnimal>0</bAnimal>
			<bFood>0</bFood>
			<bNoBadGoodies>0</bNoBadGoodies>
			<bOnlyDefensive>0</bOnlyDefensive>
			<bNoCapture>0</bNoCapture>
			<bQuickCombat>0</bQuickCombat>
			<bRivalTerritory>1</bRivalTerritory>
			<bMilitaryHappiness>0</bMilitaryHappiness>
			<bMilitarySupport>1</bMilitarySupport>
			<bMilitaryProduction>1</bMilitaryProduction>

Where INVISBLE_SUBMARINE would be replaced with INVISIBLE_SNIPER (or whatever) and the other unit must have the corresponding SeeInvisible text.
 
Here's all the code in it regularly

Code:
<Civ4InvisibleInfos xmlns="x-schema:CIV4BasicInfoSchema.xml">
	<InvisibleInfos>
		<InvisibleInfo>
			<Type>INVISIBLE_SUBMARINE</Type>
			<Description>TXT_KEY_INVISIBLE_SUBMARINE</Description>
		</InvisibleInfo>
		<InvisibleInfo>
			<Type>INVISIBLE_STEALTH</Type>
			<Description>TXT_KEY_INVISIBLE_STEALTH_NAVY</Description>
		</InvisibleInfo>
[COLOR="Red"]		<InvisibleInfo>
			<Type>INVISIBLE_SNIPER</Type>
			<Description>Sniper</Description>
		</InvisibleInfo>[/COLOR]
	</InvisibleInfos>
</Civ4InvisibleInfos>

Sniper added in red, not sure what the description does so I just changed it to sniper (it normally gives the unit name, I'm guessing it would say "x unit can see Sniper" with this.
 
Hey guys, I'm planning for update three now. I have a list of modcomps from Orion Veteran that I was wondering if anyone thought were good ideas. First of all, I am definitely adding his Archery Barrage modcomp. I'm also thinking of adding 2 new wonders, the Art of War and the Walls of Troy. I was wondering, however, on your opinions for the Water Well and Immigration modcomps. Opinions?


EDIT-also adding the Advanced Combat Odds by Piece of Mind

EDIT2-also adding OrionVeteran's Shrimp resource
 
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