Right... winning quite handily at prince right now, but noticing that I have great success with specialist economy approaches whereas I am REALLY struggling with cottages. In fact, even with non-philo leaders, the specialist economy works well for me. I am usually ahead in tech right off the bat and never relinquishing the lead. I also have all my cities at the happiness cap throughout the game and can whip quite alot if necissary...
Now - when I try cottage spamming games I find myself struggling to keep up with the AI - especially in games where I go to war alot. The problem is not about pillaging - noone comes near my cottages
- but it seems I am unable to manage growth up to the cap and simultaneously getting decent production AND growing those damn cottages to finally yield some output...
I think one root cause may be that I let most cities work one or two high production tiles and one food resource and then (in the early game) there simply isn't alot left for cottages (so lacking specialization) - however, the fact I have size 8 cities when the AI has size 14 (Cuzco was size 18 last night when I took it - my largest city was size 9) is pretty alarming...
So - I am looking for some advice on:
1. WHEN exactly do you start mass cottaging? I have noticed in the Emperor Master's Challenges that Aelf actually builds pretty few cottages early... when do I haqve to start getting cottages up to get real benefits?
2. Is it possible to actually run more of a specialist economy early (say up until 750AD or so) and then massively switch to a cottage-heavy economy, or is it just too late to get those cottages useful at that point? The large size of your cities and the fact alot of necessary infrastructure (Granary, Forge, possible Temples, Library, Courthouse, Market) are up would ensure that plenty of tiles could be worked immediately to facilitate growth
3. Would you generally pick cottaging as the approach or only with financial leaders (or only with non-philo leaders)?
4. When you run cottage-spam strategies - would you start by growing the city to the cap before making them work the cottages?
5. If applying a strategy that is heavily focused on whipping... would you at all care about building cottages early, or is it better to farm as you will constantly be focusing on "growing back" whipped pop?
I realize that some of these questions are situation-dependent... just frustrates me that I cannot seem to have a cottage approach that keeps up with the AI in the early game
/Andreas
Now - when I try cottage spamming games I find myself struggling to keep up with the AI - especially in games where I go to war alot. The problem is not about pillaging - noone comes near my cottages

I think one root cause may be that I let most cities work one or two high production tiles and one food resource and then (in the early game) there simply isn't alot left for cottages (so lacking specialization) - however, the fact I have size 8 cities when the AI has size 14 (Cuzco was size 18 last night when I took it - my largest city was size 9) is pretty alarming...
So - I am looking for some advice on:
1. WHEN exactly do you start mass cottaging? I have noticed in the Emperor Master's Challenges that Aelf actually builds pretty few cottages early... when do I haqve to start getting cottages up to get real benefits?
2. Is it possible to actually run more of a specialist economy early (say up until 750AD or so) and then massively switch to a cottage-heavy economy, or is it just too late to get those cottages useful at that point? The large size of your cities and the fact alot of necessary infrastructure (Granary, Forge, possible Temples, Library, Courthouse, Market) are up would ensure that plenty of tiles could be worked immediately to facilitate growth
3. Would you generally pick cottaging as the approach or only with financial leaders (or only with non-philo leaders)?
4. When you run cottage-spam strategies - would you start by growing the city to the cap before making them work the cottages?
5. If applying a strategy that is heavily focused on whipping... would you at all care about building cottages early, or is it better to farm as you will constantly be focusing on "growing back" whipped pop?
I realize that some of these questions are situation-dependent... just frustrates me that I cannot seem to have a cottage approach that keeps up with the AI in the early game
/Andreas