Specialist tiles vs combo's

Orionche

Chieftain
Joined
Feb 23, 2011
Messages
5
Location
Croatia
Bit of a weird title, but meh. Searched the subforum regarding these but most topics are outdated or don't have the opinions I need.

Okay, so a hypothetical situation. You start a game, nice little location near the coast and a river with 2 luxuries and maybe a cow or two. Grasslands all around you with a hill or two near by.

Since they nerfed trade posts, and buffed some other things, what I wanna know is it more worthwhile to just build farms and mines where they are appropriate, or do you start spamming TPs early on to get 2H 1G or 2F 1G (2G if they're near a river)?

Despite the TP nerf, I still try to go for combo tiles once I get trapping since gold is nice to have, but on the other hand hammers get stuff build faster and extra food get those new slaves out to the fields. :)

Any thoughts about this? :)
 
Whenever in doubt how to improve tiles I go with:

:c5production: beats :c5food: beats :c5gold:


If negative :c5angry::

:c5production: beats :c5gold: beats :c5food:
 
Whenever in doubt how to improve tiles I go with:

:c5production: beats :c5food: beats :c5gold:


If negative :c5angry::

:c5production: beats :c5gold: beats :c5food:

good general rule, I would just clarify the 1st point, that you need to have enough surplus food to work the hammers. There's no sense building a mine if you won't be able to work it. I might value food over production in that sense, but it's with the end goal of greater production.

In general I tend to follow these guidelines, in this priority order:

- if the city is food poor, anything next to a river or lake should be farmed.
- if the city is food rich, especially with many river grassland tiles, farm half and TP the other half.
- at first riverside grassland are the priority for farming. After civil service, hills are the priority. Farmed hills are the same as sheep, a nice little self-reliant tile.
- forest next to water gets chopped & farmed/TPd depending
- forest not next to water gets a lumber mill
- hills not next to water get mines
- flat land not next to water get TPs

All can change on situation of course. Puppets get all TPs for example. Production-focused cities will just have barely enough farms to work all the best hammer tiles. Commerce-focused cities will just have barely enough production to build infrastructure at a reasonable pace. So on and so forth.
 
Co-co-combo breaker!

:d
 
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