Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
What is the best way to make a specialist economy viable in Orbis? With the food/population increased to 3, but tile yields not being increased, it makes it much harder to run a viable specialist economy and thus harder to get GP. I was considering modding the specialists to make them 50% better(+1 GP, +1 Hammer/Beaker/Gold depending on specialist) in correlation to the 50% food cost increase, but I'm not sure if Orbis already has anything implemented to make specialists stronger.