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Specialization is for Insects

Discussion in 'Civ4 - Strategy & Tips' started by IAM, Jan 30, 2010.

  1. Wodan

    Wodan Deity

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    Ah, I see. We'll give your opinion the attention it deserves, then. Here's a sheep, jumping rope: :sheep:
     
  2. naterator

    naterator Bravely running away

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    Ya, but you could have a forge and about twenty other buildings up before you have 20 mature towns. I agree with the point, that forges are low-priority in specialized :science: cities, but it's not fair to use a size 20 city with 20 mature towns from the start of the library as an example. Especially if you include free speech for the :commerce: bonus, but not Universal Sufferage for the :hammers: bonus, since 20 :hammers: would cut the build time of the forge by quite a bit (and make it alot more useful in getting the library up).
     
  3. Artichoker

    Artichoker Emperor

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    I see a lot of arguments going back and forth regarding Forges...

    Forges are often a great investment, even in commerce cities, but you have to make a careful watch on the :health: status of a city. A commerce city that is pushed to max population in order to maximize usage of commerce tiles will often be hard-pressed to sustain an extra 1:yuck: penalty for the city. If proper care is not taken to sustain optimal health, the 1:yuck: can often greatly diminish the significance of the production bonus, especially for low-production cities.

    The obvious remedy that works for ordinary cities is to whip the city, which temporarily solves the :yuck: problem by lowering the city's population, but this has obvious side-effects...most importantly, the temporary inability to work a few commerce tiles.
     
  4. IAM

    IAM Emperor

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    Knowing that you will have a forge in every city also helps in trade strategy. From the early game I know that gems, gold, and silver will get me a total of 6 :) in every city so those are a priority. Instead of well 'Which cities have a threater... I need dye?'
     
  5. Wodan

    Wodan Deity

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    Which is why I didn't do that. (Go back and look please.)

    Folks, I'm not arguing against Forges. All along I've said it should be a cost:benefit decision before making any building in a specialized city. Don't blindly make stuff. Compare to the cost, plus the opportunity cost you're losing. And don't forget to compare to the baseline alternative opportunity which is usually Build :science: or Build :gold:.
     
  6. naterator

    naterator Bravely running away

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    Ok, well, 20 mature towns with NO free speech (or 14 with free speech, 12 if you have free speech AND all riverside cottages) is still a bit unreslistic of an example. Even having 12-20 cottages up before starting the library is unrealistic since even building a forge, courthouse, and granary first would still give you plenty of time to build a library before reaching size 12 (or 20). (And of course that's a busted build order for a science city by any standards.)

    Again, i'm not arguing against the point, forge first is usually a bad idea for science city and certainly isn't always a must have (although it pretty much is always worth it it after levees and universal sufferage). I just think assuming 100:science: per turn during the library build is an unfair example. 100:science: per turn is maybe more realistic when deciding between building an observatory or a forge.
     
  7. Wodan

    Wodan Deity

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    Granted.
     
  8. ilikepies

    ilikepies Warlord

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    YES!

    :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
     
  9. Saltydog

    Saltydog Chieftain

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    Remember, we're not building independant City-states but an empire. Therefore, specialized cities will likely create a generalized EMPIRE, which if it is actually more efficient (I believe it is) is less likely to lose cities.
     

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