donsig
Low level intermediary
First, I want to say how glad I am to be on this team. The team I was on last game had little input from team members. This team is very friendly and we're all contributing from our individual strong points. I like our effort to this point. I'm not very good at micromanaging, being a big picture guy. I think the time is ripe to turn our focus to some intermediate term strategy. I'm starting a new thread for this because I don't think this belongs in the Grand Strategy Thread.
Turn 54 has just been played. We need more settlers, more workers, more warriors, more curraghs, a forbidden palace and a wonder city. What is our current status and what are our options for improvement?
Settlers: The Chamber is currently pumping put settlers every four turns though there is a proposal on the table to build 3 workers and then a library there.
Workers: No worker pump yet. The Gulag has been switched to a granary in preperation for turning it into a worker pump. Plans are to chop two forest tiles to speed construction. There are also plans to irrigate the wheat tile just opened up by the settling of The Silo. We will soon be settling the pink dot city. Should this be considered a worker pump since it will have two flood plains tiles?
Curraghs: The Admiralty has been making curraghs. The current rate is every 5 turns but that will increase to 4 turns after the next is built. Can we get it to five shields per turn for a curragh every 3 turns? There is also a proposal to try building the Great Lighthouse here. If we try that then the pink dot city becomes the only other city where we can make curraghs.
Warriors: Should we devote a city to military production (preferably with a barracks)? We are currently producing regular warriors here and there.
Forbidden Palace: There is a proposal on the table (hey, that would make a good city name!) to build our second capital on the green dot site, now known as The Silo. The proposal is for an immediate pre-build.
Wonder city: There is talk of attempting to build the Great Lighthouse in The Admiralty. What about a science city? I like the idea of building the colussus since commerce is one of our strengths. Trouble is, we don't have a very productive coastal city.
I think the key question is what will be the role of the pink dot city? Worker pump, shipbuilder or wonder town? I look forward to hearing what The Council has to say.
Turn 54 has just been played. We need more settlers, more workers, more warriors, more curraghs, a forbidden palace and a wonder city. What is our current status and what are our options for improvement?
Settlers: The Chamber is currently pumping put settlers every four turns though there is a proposal on the table to build 3 workers and then a library there.
Workers: No worker pump yet. The Gulag has been switched to a granary in preperation for turning it into a worker pump. Plans are to chop two forest tiles to speed construction. There are also plans to irrigate the wheat tile just opened up by the settling of The Silo. We will soon be settling the pink dot city. Should this be considered a worker pump since it will have two flood plains tiles?
Curraghs: The Admiralty has been making curraghs. The current rate is every 5 turns but that will increase to 4 turns after the next is built. Can we get it to five shields per turn for a curragh every 3 turns? There is also a proposal to try building the Great Lighthouse here. If we try that then the pink dot city becomes the only other city where we can make curraghs.
Warriors: Should we devote a city to military production (preferably with a barracks)? We are currently producing regular warriors here and there.
Forbidden Palace: There is a proposal on the table (hey, that would make a good city name!) to build our second capital on the green dot site, now known as The Silo. The proposal is for an immediate pre-build.
Wonder city: There is talk of attempting to build the Great Lighthouse in The Admiralty. What about a science city? I like the idea of building the colussus since commerce is one of our strengths. Trouble is, we don't have a very productive coastal city.
I think the key question is what will be the role of the pink dot city? Worker pump, shipbuilder or wonder town? I look forward to hearing what The Council has to say.