Speeding up turn rate

mxliann

Chieftain
Joined
Jul 17, 2004
Messages
14
Is there any way to speed up the turn wait? I ask this because everytime I progress further into game, at a certain point (usually when I have made contact with almost every other civ and explored at least 45% of the map, each time I end my turn, I have to wait longer. I guess this is because the computer is going through the moves for all the other civs units?
 
It is indeed your computer calculation AI moves, the way to speed it up:

less civ's
smaller map
lower difficulty (so they have less units)
faster PC.
turn of animations.
 
I'm still waiting a bit to get a new pc. But the one I have so far is an average. A 1.5 processor with 512 RAM. I think it is the computer calculation AI, as I usually play with huge maps with close to 16 civs. I guess I've never really played tiny maps before.
 
The game was designed to play at the standard size with 8 players (there is a reason it is called standard, not tiny). More than that and the game will run slower.
 
If you have PTW or C3C, add NoAIPatrol=1 to the .ini file and the AI will not randomly move all its units around.

Won't that mean that all AI units will mostly remain in the city that built it?
 
No. The way Firaxis programmed the AI, they had roughly a third of the units that are stationed at a city, wander around in the vicinity to give the appearance of scouting for intruders on any given turn. That flag only applies when a unit is defending a city.
 
Standard map with 8 civs or so runs reasonably fast on my 350MHz 192MB RAM, while the minimum reqs are 450MHz for C3C. Huge maps I cannot even consider.

One thread also suggested for you not to automate your workers, for their automation algorithm wastes vast amount of resources(CPU, that is).
 
I'm currently playing a 13-AI game (PTW) on that massive TET Turkan earth map. I just finished researching all the modern-era techs, and it's taking like 3 or 4 minutes just to finish my turn!

I probably won't continue that game.
 
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