Spellcasting through Slavery

F-F

Chieftain
Joined
Jun 4, 2009
Messages
15
What you need:

1. One Slavery civic
2. One dragon (e.g. Eurabatres)
3. Sufficient amount of units to kill number 2.
4. Luck.

What you get:

A slave who can cast meteors because of his dragon race. Enjoy.

:lol:
 
An interesting question, but haven't tested that.

Dwarves and dragons... any other race that has something spell related that could work with slavery? Hmm...
 
I just got some slave centaurs by fighting Kuriotates and was delighted to discover that if you use the centaur haste on them after they finish their work for the turn, they will put in an extra round of work. Now they are as fast at improving as regular workers (although they are extra micromanagement).

Casting regular Haste after an adept/mage/archmage spends their movement building a Node also lets the spellcaster get an extra turn of work in on the node. Body 1 effectively doubles your speed of node construction.
 
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