WuphonsReach
Prince
- Joined
- Nov 6, 2005
- Messages
- 426
I must say that I'm greatly enjoying spies more now then ever before. Last winter, I was definitely too attached to each of the units, not wanting to risk them in sabotage against my target civs. And the 200gp for each action was a bit off-putting.
Now I've learned that they make an excellent way to wage war without declaring war. If I'm already down to annoyed/cautious with a long-time rival, but that rival isn't ready to go to war with me, there's a good chance I can cripple his economy without active conflict. It's "War through other means" for the times when I'm not ready to go to war either.
My goals are typically:
- Build up a cash reserve of 4000+ gold. That allows me a lot of sabotage within a short period. As least for as long as my gals don't get caught.
- Forget strategic improvements, go after the civ's population centers during a cold war. Destroy farms (especially ones that irrigate others) or food resources first. These are typically unguarded and you can destroy 10+ tiles before getting caught. Then you can slip into each city and look at the city screen and laugh evilly at the "starvation" message. With 4 spies, you can often cut their food production to 1/2 of what it was within 10 turns.
- Go after their mines/workshops. Once the population has started starving, go after the unguarded productivity tiles. You can see this effect on the productivity graph. Only attempt an unguarded strategic resource (to heighten your chance of success). Once the AI starts losing lots of farms and production, they'll sometimes move guard units off of the strategic resources in an attempt to respond elsewhere. Which gives your gals the opening to sabotage the resource while it's unguarded.
- Go after the towns/cottages last. Especially if it's a city that you plan on annexing at some point. Otherwise, knock them down with sabotage.
...
Against a weaker opponent who isn't strong enough to wage war, and who already hates you, spies are a very powerful tactic. You get the effects of warfare on their turf without taking the diplomatic hit with their friends.
Sure, it's an expensive method of war, but you don't risk units with promotions. (Of course, you'll end up with an enemy civ that will always hate your guts... but they hated you in the first place.)
I've even seen an enemy AI civ suddenly get attacked by their worst enemy because I weakened their economy and production enough.
Now I've learned that they make an excellent way to wage war without declaring war. If I'm already down to annoyed/cautious with a long-time rival, but that rival isn't ready to go to war with me, there's a good chance I can cripple his economy without active conflict. It's "War through other means" for the times when I'm not ready to go to war either.
My goals are typically:
- Build up a cash reserve of 4000+ gold. That allows me a lot of sabotage within a short period. As least for as long as my gals don't get caught.
- Forget strategic improvements, go after the civ's population centers during a cold war. Destroy farms (especially ones that irrigate others) or food resources first. These are typically unguarded and you can destroy 10+ tiles before getting caught. Then you can slip into each city and look at the city screen and laugh evilly at the "starvation" message. With 4 spies, you can often cut their food production to 1/2 of what it was within 10 turns.
- Go after their mines/workshops. Once the population has started starving, go after the unguarded productivity tiles. You can see this effect on the productivity graph. Only attempt an unguarded strategic resource (to heighten your chance of success). Once the AI starts losing lots of farms and production, they'll sometimes move guard units off of the strategic resources in an attempt to respond elsewhere. Which gives your gals the opening to sabotage the resource while it's unguarded.
- Go after the towns/cottages last. Especially if it's a city that you plan on annexing at some point. Otherwise, knock them down with sabotage.
...
Against a weaker opponent who isn't strong enough to wage war, and who already hates you, spies are a very powerful tactic. You get the effects of warfare on their turf without taking the diplomatic hit with their friends.
Sure, it's an expensive method of war, but you don't risk units with promotions. (Of course, you'll end up with an enemy civ that will always hate your guts... but they hated you in the first place.)
I've even seen an enemy AI civ suddenly get attacked by their worst enemy because I weakened their economy and production enough.