*Spoiler 3* Gotm19-Ottomans - End Game Submitted

For my previous posts, click here.

As could have been expected, Mao had no idea what was healthy for him, and shortly after the decimation of the Carthaginian empire (with their messenger of Death closing in on them in the form of a caravel loaded with 3 sipahis) the Ottomans shipped their eager soldiers over to start a brawl with China. As the Chinese defense consisted of nothing more but spears and pikes, they were put to an end rather quickly, and the Ottomans now possessed all of the 8 luxuries. As an additional form of exercise, the pathetic Spanish were also put to the sword later in the game.

Meanwhile, I was researching techs at 4 turns throughout the Industrial Era. I had recieved Nationalism as my free tech, but with my new capital near Carthage progress was quick. Rome only helped by delivering Replaceable parts, they started on Communism after that so their tech potential was unfortunately wasted.

As I still had a spotless reputation after all the figting, I thought it to be a nice end to the game to go for Diplomatic this game, so I ended all hostilities and set myself on the task of getting Fission as fast as possible. As I always try to get the finish to a game as fast as possible, I used the TOE to get Electronics and Radio, hoping to get Fission via my free tech later.

But then something unsettling happened: While I was researching Atomic Theory, suddenly a stack of Roman Med. Infs entered my lands via a city they had built on my continent. Even though I tried to divert them elsewhere, I knew they only had one thing in mind: war! :(
Fortunately, I anticipated on Rome being my opponent in the diplo vote, but still I wasn't happy as I was afraid they might bribe one of the others in the war. They captured one of the former Spanish cities on the east island, but after killing enough of their infs, and recapturing the ex-spanish city, peace between Rome and the Ottoman Republic was signed and I even made them polite again by trading some stuff away.

Things went along nicely after this short war, I was glad no one got bribed by Rome, so I continued my tech progress until something disastrous happened: Egypt sneak-attacked me 3 turns before entering the Modern Age! :cry:
This was very unexpected, as they had been polite for all of the game, and hadn't demanded any stuff whatsoever, and trading between us was heavy. However, this meant a small change in plans as I knew now that I no longer wanted Caesar to be my opponent in the vote, but Cleo. So I decided to try and get peace with them as fast as possible and then gift them enough cities to have them on the ballot, and then earning the votes of Gandhi and Caesar to win the game.

I entered the Modern Era in 960 AD, with my palace prebuild ready to change to the UN in one turn should I have obtained Fission for free, which I didn't. Got Ecology instead.
Fission was the Ottomans researchers next target, of course, and by changing (and starving, of course ;) ) all the former Spanish and Chinese citizens to scientist, I made an additonal 200 science allowing me to get the tech in 4 turns without any research labs.
I also removed enough citizens from the roster in my palace prebuild city to have it finish the palace in 4 turns instead of one, thus still having acces to an instant UN when building it became possible.

Then, real disaster struck...

For some reason, with Fission only 3 turns away, the Great Backstabber Gandhi decided it was time to act, and as last of the 3 remaining nations launched a sneak attack on the Ottoman Republic. :cry: :cry: :cry:
Thanks to the evil Egyptians, I had most cities on the Indian/Ottoman border empty, since I had to cut back on army support costs. So their cavalries took 4 cities and razed 3 others.
This also meant I no longer had enough scientist to get Fission in 4 turns, but that was of course the least of my problems.

Now only 4 turns away from the UN, I was faced with two furious civs I was at war with, and the only remaining (polite) one would currently be my opponent in the vote! That compared to all of them being polite only 5 turns ago, my victory was delayed for a considerable amount of time. I decided my best shot was to make peace with Egypt and sign an alliance with them and Rome to rid the world of the Evil Indians and their most untrustworthy leader, M. Gandhi, then get Caesar's vote against Cleo in the end.

All cities shifted production to tanks, and it was in the year 1080 AD that Gandhi found himself put to Ottoman justice. As my palace prebuild had been long abandoned since, I rushed the UN with a leader who had been watching the Indian's destruction after emerging from a battle against Egypt some time ago.
Making sure to gift Egypt enough cities to become my opponent, I made some final last minute arrangements by signing a ROP and MPP with Rome, and the final vote was won 2-1 in 1090 AD , with a final score of 7839 (firaxis), giving a Jason score of 10200 points.
 
ptw.jpg
v1.21f

Well, with only a game and a half at Warlord, I made the jump to the GOTM ... only to find it was Emperor level.

Despite being daunted by the jump, I actually won a Space Race in 1820 AD. The biggest surprise to me was actually succeeding in slowing down the computer tech race enough that it looked none of the surviving rivals had even begun working on the space race.

Lessons learned in the game:
1) Do not be afraid of going to war early. I should have rolled the Celts much earlier.

2) A palace jump does work wonders. I jumped mine from Sogut to Carthage. :D

3) I need to be WAY more careful with mutual protection pacts. I had a lot of gpt deals going at the moment (where I was receiving a lot of money [at least according to my scale]) and they all got shot when I tried to use mpps to drag in everyone else against my current opponent. What did me in was the other wars that were going on at the time. Net result was I actually kept Egypt as an ally and ended up at war with everyone else and lost a lot of money from the rivals.

4) Keeping a timeline through the whole game would be useful.

5) I need to continue to work on my opening to find a balance between the need to expand, to have a military, and infrastructure. In this game, I went almost purely expansionistic. I'm not sure given how the Celts developed this was a problem, but it may not help future games.

6) I need to get better about getting early wonders. My first wonder came in the industrial age. Interestingly, I got all the wonders that I wanted after that point though.

I spent an amazing amount of time in wars that gained me no territory. I probably should have made the effort to invade other continents but instead just made it a naval war after taking everything on my continent. [Rome found out that ironclads do not match up well against Battleships. :D ]

I ended up being in Republic for a long time and then eventually made the switch to democracy. The net result of the wars though was I was in Democrarcy with a good chunk going to luxuries. However, everyone else was in Communism and the AI research rate was drastically reduced, while I was getting an advance every 8-10 turns. (Which isn't stellar, but considering I was waging war in democracy, it isn't bad either.)

By the time the game had ended, I had gone from a long skirmish war with Rome to being attacked by India and then being in a 40 turn war with them. (In which I did massive infrastructure damage to a number of the Indian cities.)

In most of my wars, I made a significant dimplomatic effort not to be fighting alone whichever country I was at war. I'm pretty convinced that everybody hated each other by the time the game was over based on that fact that almost everyone had declared war on each other at least once. :)

My firaxis/atari score: 3651. I believe that translates to a Jason score of 4692.

I like to thank the GOTM staff for their amazing on-going work and dedication. It is a great learning experience.

forged
 
A 920 AD domination victory after a total play time ot 24hrs 43mins.
Got off a slow start due to interference from barb with defense level 2. When I realise I couldn't kill 'em efficiently, I let them suicide attack me. With two granaries, my empire size caught up on par with the rest and gone on the offensive against the Celts to the south by 450BC. Celts destroyed by 150AD without meeting any Gallic Swordmen! Then on with Carthage, by 420AD captured their capital with Pyramids and cease fire by 480AD in return of advances. Most disapointing fact was the Great Library is NOT on my continent and the ocean width need AStronomy adv to cross! As the result I couldn't zoom straight to Military Tradition. By further adv extraction from poor Celts and part self-researching, finally got to Astronomy and Military Tradition. Normally strategically stop researching before an advance branch occur so I can get multiple advances from peace treaty. So with the Sipahis in business, the MIDDLE AGE BLITZKRIEG shall begin!!!
Where should I strike? Romans are isolated on a continent and have no WOnders to speak of, so the choice is obviously the
largest continent targeting China as has the weakest culture.

The rewards from the 7-turn China war is inmeasurable! Seize Leonardo (YES!!) and Adam Smith wonders. Now I can upgrade horsy at half price, 70gp! Have got all middle age advances in 'temporary' peace treaties, resulting in free Nationalism which I
traded with Romans/Indians/Spain (Rome alone paid 221gpt!!) Also coupled with a corruption-reduction forbidden palace from a
leader in Beijing in the midst of Golden Age, I'm getting 600-700 gpt!! i.e. up to 10 Horsy->Sipahi upgrade a turn. Eliminated 13-city Egypt in 5 turns bearing Sun Tzu, now my battle weary Sipahi can heal in a single turn in any city! 7-cities Spanish civ eliminated in 4 turns and finally 13-cities India. In the 1st India battle round alone Sipahis captured 10 cities, India fully destroyed in 3 turns.

I started war on the largest continent at the start of my Golden Age but the continent was secured before my GA was over triggering domination victory!!! Hail to the Panzers of the Renaissance Era!
 
@forged: Congratulations! Yes, Cracker is great in helping us warlordies up the difficulty ladder. It was very neat to make all the nescessary resources availbale to us. For me it was also my first emperor win (please don't tell ChrTh or he'll throw me out of CTR1 ;) ).

I also won by space race, at tad earlier (1745AD) but with less civ points.

Looking back I did start too timid, building to many units early on and thinking I would not have time to build granaries I also build settlers too soon.

Being Scientific brought a tech lead I did not think possible at this level. I was surprised at the culture lead of the Romans, the AI really suck at maritime warfare, although they frequently started wars against me, they only succeeded in keeping the Cartegians too busy to do anything useful.

So, once again, thanks to the GOTM staff for shaping my learning curve! :goodjob:
 
My first participation in a GOTM yielded my second victory ever and my second victory in a week! I thought I would get owned on emperor level but I concentrated on the scientific trait of the Ottomans and researched my way to a spaceship victory in 1705 with a score of 3885. My only wars were to wipe out the Celts and take their lands, and a Otto-Roman war triggered by a failed attempt to plant a spy. I razed Rome (muahahaha) and snatched the top half of their island before war weariness caused me to halt the festivities. Thats 2 space race victories in a row, and they felt pretty easy to tell the truth. I'll have to shoot for something different next time. I find I tend to be a little impatient in starting military action and wade in with too few units, any tips for me? Thanks and see you in GOTM 20!
 
ptw.jpg
v1.21f

Spoiler 1: 4000BC to 390BC
Spoiler 2: 390BC to 690AD

690AD: Free Medicine
730AD: Great Leader
740AD: Steam Power
790AD: Sanitation
810AD: Hospital in Carthage
810AD: Palace jump to Carthage
830AD: Copernicus's Observatory in Iznik
840AD: Newton's University in Iznik
850AD: Industrialization
880AD: Great Leader
880AD: Rome defeated
920AD: Electricity
940AD: Magellan's Voyage in Iznik
950AD: Universal Suffrage in Iznik
960AD: Scientific Method
970AD: Declare war on China
990AD: Great Leader
1000AD: The Corporation
1040AD: Steel
1040AD: Theory of Evolution in Iznik, free Atomic Theory and Electronics
1040AD: Great Leader
1040AD: Army
1040AD: Great Leader
1050AD: Hoover Dam in Iznik
1050AD: Great Lighthouse in Canton captured
1080AD: Refining
1090AD: Smith's Trading Company in Iznik
1090AD: Great Leader
1110AD: Stock Exchange in Iznik
1110AD: Peace with China, they are exiled on the same island as Carthage
1120AD: Combustion
1120AD: Davidiople founded :)
1140AD: Declare war on India
1140AD: Great Leader
1160AD: Flight
1200AD: Radio
1200AD: Peace with India
1255AD: Mass Production
1275AD: Motorized Transport
1275AD: Enter the modern age, free Computers
1290AD: SETI Program in Iznik
1295AD: Fission
1300AD: United Nations in Iznik
1300AD: Declare war on Carthage
1300AD: Great Leader
1315AD: Miniaturization
1315AD: Carthage defeated
1320AD: The Internet in Iznik
1320AD: Declare war on China
1335AD: Sneak attack by Spain
1340AD: Genetics
1340AD: Great Leader
1345AD: Longevity in Iznik
1345AD: Great Leader
1345AD: China defeated
1350AD: Cure for Cancer in Iznik
1360AD: Rocketry
1380AD: Nuclear Power
1400AD: Space Flight
1405AD: Manhattan Project in Iznik
1415AD: Spain defeated
1420AD: The Laser
1440AD: Superconductor
1460AD: Satellites
1480AD: Smart Weapons
1500AD: Integrated Defense
1520AD: Espionage
1535AD: Sneak attack by Egypt
1540AD: Robotics
1555AD: 20k culture victory

davemcw_gotm19_ad1555.jpg


davemcw_gotm19_iznik.jpg


Final score was 7015, resulting in a Jason calculation of 8944 despite beating the "best" date by 39 turns. The cultural victories definitely favor milkers.
 
Originally posted by DaveMcW.
Final score was 7015, resulting in a Jason calculation of 8944 despite beating the "best" date by 39 turns. The cultural victories definitely favor milkers.
I think all the victory conditions favor milkers. Probably less so with domination and conquest since they require you to acquire territory and increase your score anyway. But certainly cultural, space, and diplomatic victories require you to milk if you want to get a decent Jason score. I think there are very few cases where sacrificing speed for milking won't increase your score. In my opinion sacrificing even one turn on my finish date is not worthwhile even if it increases my in game score by 2000 points. I feel like I played worse if I delay my victory. I don't like the Firaxis score and I don't like catering to it.

I guess those of us that don't like milking will just have to be satisfied competing for the fastest victory award and not worry about global ranking. Well played game anyway. You will probably get the fastest 20k award. :)
 
Wow, excellent game DaveMcW.

Renata
 
Final score was 7015, resulting in a Jason calculation of 8944 despite beating the "best" date by 39 turns. The cultural victories definitely favor milkers.

Milking (if we're now calling finishing at around the best dates milking... :D ) isn't necessary to score well, but maximizing ingame base score at a given date is still important. The leeway for Cultural 20k at 1555AD in GOTM19 would be 17%, meaning an expected base score of ~6000 for the 10k mark.

Your base score looks to be ~4500. In comparison, I was projecting ~7000 base score at that date if I just started hitting enter, and my game wasn't particularly well played in several aspects. I'm sure SirPleb could have broken 8000 at that date by building up after his Conquest.

That early of a 20k victory is impressive, and almost certainly will win the award. The base score could use some work, and that's why the Jason score will be lower. In a 'balanced' scoring system, with speed and score both counting equal, diminishing returns are necessarily going to affect the scores of extreme games. If you give up ~45% of base score to gain ~10% turn advantage it's just not going to score as well as someone who doesn't make that extreme a tradeoff.
 
@Dave: Wow!! How many leaders did you get during your game? From your post in this thread it looks like a lot! At least 10!

:cry: I only had four in my game...
 
In one sentence, my game could be described as the 4000 year war.
We were at war with most of the world for most of the game. I
finished in 1934 with a Conquest victory and a score of 4176.

Knowing that the map was small I decided to go after a conquest
victory. My pre-game plan was to get the Great Library ASAP, while
focusing almost all of my efforts on war mongering. For the most
part, this is exactly how my game turned out.

Once we built the Great Library we immediately lowered our technology
investments to zero, and poured everything into military. During the
conquest of our island, I made two major blunders that set the
southern production of our empire into the dirt. The city containing
my Forbidden Palace was stormed shortly after it was built with a
Great Leader. Apparently I didn't learn my lesson the first time,
as this happened AGAIN, shortly after #2 was built. :(

We conquered the main island, built our 3rd FP, and saw the Great
Library become obsolete all around the same time. It was at this
time when our nation saw it's only period of peace, which is when
we took the time to rebuild our military and put enough into
technology so that we could play with the latest and greatest war
machines.

War was again upon us as soon the evil Chinese decided to build the
UN. A timely attack not only destroyed the city building the UN, but
also gave us some territory on the largest of the 3 continents. We
spent the next several hundred years invading all cities trying to
complete the UN.

At this time, our mighty empire was pumping out 6-10 Modern Armor
units a turn, and victory was only a matter of execution. Unfortunately,
Rome didn't go without a fight, and nuked at least 8 of cities as we
relieved them of their territory.

Some info and pics:

Victory: Yes, conquest
Score: 4176
End Date: 1934
Our Golden Age: 960
Play time: 45 hours, 14 minutes, 57 seconds

Rome had 6 cities before we had 2. :(

Celts vanquished: 590 AD
Carthage vanquished: 1275 AD
India vanquished: 1440 AD
Egypt vanquished: 1814
China vanquished: 1822
Spain vanquished: 1874
Rome vanquished: 1934

GOTM19_z0dd_maps.JPG


Other pics:
http://home.adelphia.net/~z0dd/GOTM19_z0dd_Score.jpg
http://home.adelphia.net/~z0dd/GOTM19_z0dd_Time.jpg
http://home.adelphia.net/~z0dd/GOTM19_z0dd_Units1_1934.jpg
http://home.adelphia.net/~z0dd/GOTM19_z0dd_Units2_1934.jpg
 
ptw.jpg
v1.21f
Domination victory in 1475AD, 6579 civ points or 8428 Jason points.

Spoiler 2

I ended the second spoiler in 870AD, with our Golden Age due to expire in 900AD. We were (and remained) a Republic.

950AD: Replaceable Parts
990AD: Scientific Method
1030AD: Corporation (staying away from Atomic Theory, as I was expecting it free with TofE)
1060AD: Refining
I have a lot of cities stuck on 12 population with 9999 turns to grow. Trade for Nationalism from the AI, then draft an infantry in any city that can instantly replace the population.
1090AD spend about 3000g on upgrades (artillery and rambos, mainly)
1100AD: Sanitation
1100AD: Theory of Evolution: Atomic Theory and Electronics
Hoover Dam will be ready in 6 (prebuild)
1150AD: Rome demands The Corporation. We invite Caesar to get lost.
1150AD: Steel
1170AD: Join workers to the ex-Carthage cities which have got to size 13, which are OCP - my old core is too dense to work much more than 12 tiles per city, anyway. Hoover dam built.
1190AD: Rome attacks Perhaps in response, we grant Universal Suffrage
1190AD: Combustion
replay1200ad.JPG

1200AD: I give my city on the ivory peninsula away (to Spain) since I can't defend it. 8 galleons full of units lands on the Roman tundra coast, to deny them rubber.
Negotiate MPPs with India, China and Spain. Egypt had an MPP with Rome, so we're already at war with them.
1230AD: having taken 2 Roman cities on the turn after invading, I sat back and massacred various maces etc they threw at us.
India signs an MPP with Egypt, and I find myself at war the same turn.
1230AD: Mass Production
1250AD: full-on 3 v 3 world war: Rome, India and Egypt vs Ottomans, Spain and China
1260AD: failed attempt to rush the gates of Rome by coup-de-main
1260AD: Motor Transportation
1280AD: having had a couple of mysterious worker deaths when I tried to capture Roman workers, I actually took care to check one out before attacking this time. It's a worker1 - some kind of slave unit? i wonder if it costs population, or just the shields??
We invade Egypt, capturing Alexandria on their East coast (I want their wines)
1290AD: Flight
1295AD: Rome is reduced to the small island off their East coast. I take a second Egyptian city.
replay1300ad.JPG

1305AD: We take Cirta, the Roman's last city. I also capture Hyderabad, on the Indian West cost. Byblos flips back to Egypt.
1310AD: I take a second Indian coast city, Lahore.
1315AD Byblos recaptured.
1320AD: Radio. Enter the Modern Age, with Ecology
1325AD: Spain and China renegotiate the MPPs. We cancel them, since the point of the war (Rome) is no more.
1330AD: Take Bengal, far NW of India. Launch an all-out assault on Dehli, ends up with a desperate battle of an elite horseman versus a 1hp infantry, which I know to be the only defender left. The Indians stand firm, though. With massive Ottoman casualties we call for a truce. I sign a RoP so I can withdraw my troops without any fuss.
replay1335ad.JPG

1345AD: Alexandria flips back to Egypt, taking our wines with it. I deal for the wines instead.
1350AD: Computers - the AI are stuck back in the Industrial Age, with neither steel nor electronics.
1380AD: Fission
1410AD: start to ship our rebuilt army overseas. We have airfields built to help with emergency reinforcements, but with some 15 transports ship-hopping is easy to arrange, and faster.
1410AD: Minaturisation
1425AD: United Nations
Out of curiousity I kept a save immediately before hitting the space bar. After the game I went back and tried the UN vote. We would have won the vote 3-2, courtesy of Mao and Isabella
1430AD: resign MPP with Spain. China is already fighting Egypt and India (who have an MPP). Since I have a deal ongoing with Egypt, i'll attack India, then Egypt will be the ones declaring war on me, in case that helps my rep.
Declare war on India
One Egyptian city falls the first turn - Alexandria - as we move into position for the other cities.
The Internet - I'd not bothered starting any Labs, knowing I'd get this anyway.
1435AD: We take a total of 7 Egyptian and 4 Indian cities this turn, reducing them to 4 each.
1440AD: Two Egyptian and one Indian cities fall.
1440AD: Rocketry
1445AD: reduce both civs to a single city. Use elites and artillery to round up stragglers, gaining one leader, who builds a 4-tank army to help in the final assaults.
1450AD: heliopolis and Kolhapur fall and the Indians and Egyptians are eliminated.
1455AD: Hurry some libraries in captured cities.
1465AD: Synthetic Fibres; start Genetics
1470AD: last turn played
1475AD: Domination
replay1475ad.JPG

In terms of comments. I didn't find all the easter eggs - never saw any special Spanish units, for example, and never actually fought a galleass IIRC - I think they may have upgraded to Frigates by the time I fought Rome.

I learned a bit more about the ins and outs of MPPs, to my cost. But it did no lasting harm. Turns out I could have won in 1425 with diplomatic - but I wanted a war, diplo isn't as much fun. I was intending building a token nuke to roast Gandhi with for his backstabbing perfidy, but never got round to it.

I may add a picture or two later, if I get organised. edit: done :)
 
After looking at my maps again, I was wondering why I didn't recieve a Domination victory sometime after 1854? Isn't the requirement 66% control of total land mass?

Pic repost:
GOTM19_z0dd_maps.JPG
 
Originally posted by z0dd
After looking at my maps again, I was wondering why I didn't recieve a Domination victory sometime after 1854? Isn't the requirement 66% control of total land mass?


66% of landmass in your cultural influence (excluding sea tiles if I recall correctly) AND 66% of world population. You would need to rush some culture (libraries in this case) to expand and fill in your broders to get domination. All those cities you razed keep you back too.
 
@z0dd
Yes, it's 66% of land mass(including coast tiles) but I believe you didn't hit it yet. Almost but not yet. Get the MapStat utility to check. It should be available within the civfanatics utility download section.
 
Originally posted by z0dd
After looking at my maps again, I was wondering why I didn't recieve a Domination victory sometime after 1854? Isn't the requirement 66% control of total land mass?

That was because you were about 0.001% short from triggering the Domination victory.;) Unless you have time to count all the tiles, the mapstat program will tell you exactly how many more tiles you need to trigger the domination victory.
 
Originally posted by DaveMcW
Final score was 7015, resulting in a Jason calculation of 8944 despite beating the "best" date by 39 turns. The cultural victories definitely favor milkers. [/B]

Hi DaveMcW,

Your 20k victory is the best I have ever seen!!:goodjob: :goodjob: :goodjob: In my opininon, such a great game should also result in a very high Jason score, but it does not and this is one of the big shortcomings of the Jason score.

I think beating the best date should give a big boost in score. My Json score is much higher although I was beating hte best date for 100k cultural victory by just 9 turns comparde to your 39 turns only because I was right at the domination limit.

I consider your game as a much better played game then my game and even I could have get a beter score by producing a domination vcitory 350 years earlier (but much later then the best date).
Maybe Aeson can come up with a revised scoring giving best dates a higher scoring ability.

Once again congratulations for a truely exceptional well played game!

Ronald
 
A quick summary of my game, which ended with my launch in 1758.

This was, I think, my first game on such a high difficulty, as well as the first GOTM I had time to play to the end, but Scientific and Industrious are my 2 favorite traits, and I had a good start spot, so things went well. Expanded till I bumped into the Celts, filled in territory, and built up improvements and swordsmen. I also managed an early Great Library, which gave me a lot of spare cash, as well as lots of tech.
The Celts were overrun in the early middle ages by a wave of Azap infantry, backed up by a second wave of knights. The resulting leader made the FP in their Southernmost city, and I built up again. Sadly, I wasn't paying that much attention to my military, and when the Romans dragged me into their long-standing war w. Carthage, I had only a dozen or 2 Balkan Dragoons. That was still enough to finish them, even though it was now the early industrial age and they were drafting riflemen like crazy. Roman cavalry did manage to grab a few cities though. :undecide:
From then on, I just sat and defended, like most of my games. Building a navy and invading the rest of the world would be too much like trouble. During the industrial age, I got the most fantastic stroke of good luck. Just like someone else reported, coal jumped onto the mtn just N of my capital, Rhi'anon, allowing me to build the iron works for the first time ever. Once production tops 100/turn, it gets pretty sick.. None of the other civs could even compete with me in the wonder department after that. Researching most techs at 4 per turn, and trading a little, I was able to launch just 4 turns after I built the laser- the time it took to finish off the last 2 components.
Then the 1.29 beta decided to annoy me, by refusing to play the starship launch movie. You've got to love that ending, it's so fitting and poetic.

Anyway, I noticed one other bizzare thing: At some point towards the end of the indus. age, all my tiles started to produce an extra gold, as if I had a collosus in every city. I couldn't figure out what was causing this, and had never noticed the effect before. Does anyone know? :confused:
 
Anyway, I noticed one other bizzare thing: At some point towards the end of the indus. age, all my tiles started to produce an extra gold, as if I had a collosus in every city. I couldn't figure out what was causing this, and had never noticed the effect before. Does anyone know? :confused:

It sounds like building the Hoover dam tripped your Golden Age, the same thing happened in my game. It sure was nice getting techs every four turns during it.
 
It's no good I can't do it. I tried to keep a detailed log of my actions but only lasted to 2850bc before I got so asorbed in the game (again) that I forgot all about it. Next thing I know I'm wrapped up in an absorbing space race which I managed to win.
My 2nd win at emperor level (the 1st was in a practice game I played before this one). Despite many unique challenges (involving a 2 year old who insists on switching off my computer) I actually managed to pull off a win.
 
Back
Top Bottom