Kemal
Tough Bureaucrat
- Joined
- Jun 15, 2001
- Messages
- 555
For my previous posts, click here.
As could have been expected, Mao had no idea what was healthy for him, and shortly after the decimation of the Carthaginian empire (with their messenger of Death closing in on them in the form of a caravel loaded with 3 sipahis) the Ottomans shipped their eager soldiers over to start a brawl with China. As the Chinese defense consisted of nothing more but spears and pikes, they were put to an end rather quickly, and the Ottomans now possessed all of the 8 luxuries. As an additional form of exercise, the pathetic Spanish were also put to the sword later in the game.
Meanwhile, I was researching techs at 4 turns throughout the Industrial Era. I had recieved Nationalism as my free tech, but with my new capital near Carthage progress was quick. Rome only helped by delivering Replaceable parts, they started on Communism after that so their tech potential was unfortunately wasted.
As I still had a spotless reputation after all the figting, I thought it to be a nice end to the game to go for Diplomatic this game, so I ended all hostilities and set myself on the task of getting Fission as fast as possible. As I always try to get the finish to a game as fast as possible, I used the TOE to get Electronics and Radio, hoping to get Fission via my free tech later.
But then something unsettling happened: While I was researching Atomic Theory, suddenly a stack of Roman Med. Infs entered my lands via a city they had built on my continent. Even though I tried to divert them elsewhere, I knew they only had one thing in mind: war!
Fortunately, I anticipated on Rome being my opponent in the diplo vote, but still I wasn't happy as I was afraid they might bribe one of the others in the war. They captured one of the former Spanish cities on the east island, but after killing enough of their infs, and recapturing the ex-spanish city, peace between Rome and the Ottoman Republic was signed and I even made them polite again by trading some stuff away.
Things went along nicely after this short war, I was glad no one got bribed by Rome, so I continued my tech progress until something disastrous happened: Egypt sneak-attacked me 3 turns before entering the Modern Age!
This was very unexpected, as they had been polite for all of the game, and hadn't demanded any stuff whatsoever, and trading between us was heavy. However, this meant a small change in plans as I knew now that I no longer wanted Caesar to be my opponent in the vote, but Cleo. So I decided to try and get peace with them as fast as possible and then gift them enough cities to have them on the ballot, and then earning the votes of Gandhi and Caesar to win the game.
I entered the Modern Era in 960 AD, with my palace prebuild ready to change to the UN in one turn should I have obtained Fission for free, which I didn't. Got Ecology instead.
Fission was the Ottomans researchers next target, of course, and by changing (and starving, of course
) all the former Spanish and Chinese citizens to scientist, I made an additonal 200 science allowing me to get the tech in 4 turns without any research labs.
I also removed enough citizens from the roster in my palace prebuild city to have it finish the palace in 4 turns instead of one, thus still having acces to an instant UN when building it became possible.
Then, real disaster struck...
For some reason, with Fission only 3 turns away, the Great Backstabber Gandhi decided it was time to act, and as last of the 3 remaining nations launched a sneak attack on the Ottoman Republic.

Thanks to the evil Egyptians, I had most cities on the Indian/Ottoman border empty, since I had to cut back on army support costs. So their cavalries took 4 cities and razed 3 others.
This also meant I no longer had enough scientist to get Fission in 4 turns, but that was of course the least of my problems.
Now only 4 turns away from the UN, I was faced with two furious civs I was at war with, and the only remaining (polite) one would currently be my opponent in the vote! That compared to all of them being polite only 5 turns ago, my victory was delayed for a considerable amount of time. I decided my best shot was to make peace with Egypt and sign an alliance with them and Rome to rid the world of the Evil Indians and their most untrustworthy leader, M. Gandhi, then get Caesar's vote against Cleo in the end.
All cities shifted production to tanks, and it was in the year 1080 AD that Gandhi found himself put to Ottoman justice. As my palace prebuild had been long abandoned since, I rushed the UN with a leader who had been watching the Indian's destruction after emerging from a battle against Egypt some time ago.
Making sure to gift Egypt enough cities to become my opponent, I made some final last minute arrangements by signing a ROP and MPP with Rome, and the final vote was won 2-1 in 1090 AD , with a final score of 7839 (firaxis), giving a Jason score of 10200 points.
As could have been expected, Mao had no idea what was healthy for him, and shortly after the decimation of the Carthaginian empire (with their messenger of Death closing in on them in the form of a caravel loaded with 3 sipahis) the Ottomans shipped their eager soldiers over to start a brawl with China. As the Chinese defense consisted of nothing more but spears and pikes, they were put to an end rather quickly, and the Ottomans now possessed all of the 8 luxuries. As an additional form of exercise, the pathetic Spanish were also put to the sword later in the game.
Meanwhile, I was researching techs at 4 turns throughout the Industrial Era. I had recieved Nationalism as my free tech, but with my new capital near Carthage progress was quick. Rome only helped by delivering Replaceable parts, they started on Communism after that so their tech potential was unfortunately wasted.
As I still had a spotless reputation after all the figting, I thought it to be a nice end to the game to go for Diplomatic this game, so I ended all hostilities and set myself on the task of getting Fission as fast as possible. As I always try to get the finish to a game as fast as possible, I used the TOE to get Electronics and Radio, hoping to get Fission via my free tech later.
But then something unsettling happened: While I was researching Atomic Theory, suddenly a stack of Roman Med. Infs entered my lands via a city they had built on my continent. Even though I tried to divert them elsewhere, I knew they only had one thing in mind: war!

Fortunately, I anticipated on Rome being my opponent in the diplo vote, but still I wasn't happy as I was afraid they might bribe one of the others in the war. They captured one of the former Spanish cities on the east island, but after killing enough of their infs, and recapturing the ex-spanish city, peace between Rome and the Ottoman Republic was signed and I even made them polite again by trading some stuff away.
Things went along nicely after this short war, I was glad no one got bribed by Rome, so I continued my tech progress until something disastrous happened: Egypt sneak-attacked me 3 turns before entering the Modern Age!

This was very unexpected, as they had been polite for all of the game, and hadn't demanded any stuff whatsoever, and trading between us was heavy. However, this meant a small change in plans as I knew now that I no longer wanted Caesar to be my opponent in the vote, but Cleo. So I decided to try and get peace with them as fast as possible and then gift them enough cities to have them on the ballot, and then earning the votes of Gandhi and Caesar to win the game.
I entered the Modern Era in 960 AD, with my palace prebuild ready to change to the UN in one turn should I have obtained Fission for free, which I didn't. Got Ecology instead.
Fission was the Ottomans researchers next target, of course, and by changing (and starving, of course
) all the former Spanish and Chinese citizens to scientist, I made an additonal 200 science allowing me to get the tech in 4 turns without any research labs.I also removed enough citizens from the roster in my palace prebuild city to have it finish the palace in 4 turns instead of one, thus still having acces to an instant UN when building it became possible.
Then, real disaster struck...
For some reason, with Fission only 3 turns away, the Great Backstabber Gandhi decided it was time to act, and as last of the 3 remaining nations launched a sneak attack on the Ottoman Republic.

Thanks to the evil Egyptians, I had most cities on the Indian/Ottoman border empty, since I had to cut back on army support costs. So their cavalries took 4 cities and razed 3 others.
This also meant I no longer had enough scientist to get Fission in 4 turns, but that was of course the least of my problems.
Now only 4 turns away from the UN, I was faced with two furious civs I was at war with, and the only remaining (polite) one would currently be my opponent in the vote! That compared to all of them being polite only 5 turns ago, my victory was delayed for a considerable amount of time. I decided my best shot was to make peace with Egypt and sign an alliance with them and Rome to rid the world of the Evil Indians and their most untrustworthy leader, M. Gandhi, then get Caesar's vote against Cleo in the end.
All cities shifted production to tanks, and it was in the year 1080 AD that Gandhi found himself put to Ottoman justice. As my palace prebuild had been long abandoned since, I rushed the UN with a leader who had been watching the Indian's destruction after emerging from a battle against Egypt some time ago.
Making sure to gift Egypt enough cities to become my opponent, I made some final last minute arrangements by signing a ROP and MPP with Rome, and the final vote was won 2-1 in 1090 AD , with a final score of 7839 (firaxis), giving a Jason score of 10200 points.


