*Spoiler* Game5-4-Babylon - Now Closed

I won by conquest 980-990....dunno how it works

Played silly drunk and not my usual style...
 
Ok, sober now...see if my hangover let me remember what really happened :)

I took out Rome early and then went on to eliminate the Celts with horsemen. I got one leader which let me build Great Library so I could use one scientist for research and gather gold for the upcoming knight upgrade.

I built the Great Lighthouse and shipped forces over to India. Japan was busy fighting India and Carthage as my allies and after I razed a few Indian cities I moved all my troops (40 or so knights) up north and stationed them outside Japans borders. When the alliance was over I attacked Japan and had some horrendous RNG bouts. At one time 9 knights died against 2 samurais. But I had reinforcement coming all the time and by using captured workers as bait and captured catapults as lifesavers, my healed troops soon took out all of Japan.

Carthage and India was easily plucked down meanwhile, I used only a dozen knights to clean up the southern part of the continent.

I really liked the map and had a great time, with my conquest victory in 990ad.

I never built FP as I only got one other leader in the game, which I used for an army. This army proved to swing the balance on to my side when samurais suicided against it in masses. I never saw the AI attack an army with such vigor before and it saved me a few knights.

Without the Lighthouse this would have been impossible, the funny naval movements prohibited any conquest thoghts. But my first galley showed me the way and I changed production in a coastal city from Colossus to Lighthouse and was lucky to reach it first.

This is my first conquest win in a long, long time as I went for domination last GOTM and I learn quickly how to handle military.

I'm an anonymous builder and thanks to SirPleb for his simple, but eye-opening advice!:goodjob:
 
Well this is not going well. I think I need to play the medal series games in COnquest mode and the GOTM in Open. It's 1798 and I have conquered my continent and I am attacking Carthage who is way ahead on techs and trying to defend themselves against me, Japan and India. They have 20+ cities of size 25 or more. I was able to destroy a couple of their cities, but my Cavs are having trouble against their tanks. They have already built the UN and I am #2 in tech but only researching Flight.

Japan and India are about useless in the war as Carthage seems to be taking their cities. I know Carthage won't win by Dip, so I am attempting to stop them from building and lauching a ship. It doesn't look good, but I will strive on.
 
While playing game5-4 I got 2 GLs in the same turn!!!

When I start creating the armies I got a selection screen I've never seen before...

armies.jpg
 
I have had that once before. Since you decided to use the first GL for an army, it is no longer an available GL.Therefore, it is possible to get one more.
It is still impossible to get another GL when the first one is available (not used ofr a building an army or used to rushed a wonder.

Ronald
 
I see it all the time. I prebuild armies with the military academy then wait for elite MA to fill them. I move an empty army off the stack to fill them so I don't have to deal with that screen.
 
WWI vs the Romans (2350 BC & 1100 BC – 710 BC)
I conquer Veii with 3 warrior (1 Vet & 2 Reg). I had only two towns ! Babylon (the capital and Ur W on the shore, my settler factory … (I did not have enough shells to make it work correctly). Then with peace I manage to get even on Techs. My research path was Iron Working then the path for MM.
Then I built up a lots of warrior for an Sword Upgrade. I keep Nineveh (SW of Babylon) not linked building Warriors constantly.
With 12 Swords (Vet), I launched an attach on Antium SE of Veii. I was waiting for the city to get back to pop 2 but I could not wait. With a Regular Legion. I lost one word / and win with another one.
1000 BC : With 8 Swords, I launch attack on Rome (lost 2 swords against 2 legions win against a Spear, lost again a legion and then wins to kill the remains. Spear gets Elite).
900 BC Make peace for Masonry – Wheel – Mysticism & WM. Rome is reduced to one city (Pompei)
I have 8 cities – only 2 Workers and army is 11 SW & 9 Wa. I finish them later …

WWII vs Keltoi (480 BC – 150 AD)
I was ready earlier (570 BC) but waiting for the first Keltoi town on my march to turn size 2. Then with 12 Swords (1 Elite only). I march to Camulodunum.
In 350 BC, Entremont is captured with the Iron resource. I got only one leader to rush the FP in Entremont (a mistake as Entremont could not be a decent centre for development). I should have built one army and this time.

- First Trireme in 340 AD meets the other island in 360 AD without sinking. I build Chariot for the knight upgrade. I am late in techs as I am still searching Republic while others are constructing Sun Tzu …
- Embassies makes me notice that I will lose Great Lib to Japanese (Due in 3 turns and me in 10 turns).
So I deals all possible techs for 500 gp & 40 gpt (I still can not deal lux !). I switched to Market Place and lose 200 shields (I hate this :mad:).
- I managed to hand build the Great Lighthouse (after failing the colossus) in 440 AD. It happens to be the best chance of my game as I cross with trireme safely.
- I go after MT for cavalry upgrade as fast as possible
- With the little money left I upgrade only 4 knight (100 gp each !)
- Start transferring my army (14 Swords and 4 knight) on the other side.

WWIII vs Japan (480 AD – 850 AD)
480 AD ROP with Grateful Carthaginians and I go to war against Japan gathering India to the feast. I still do not know why I did not jumped first to Carthaginians with Japan as an ally. I think Japan being the last met was the less friendly and I did not want to have joint attack failing,
600 AD Nagoya is taken (near by elephant) on E shore
610 AD Hakodate also (on the island with nearby Iron) I have a leader… buids an army
650 AD Kagoshima (East of Tokyo and near Saltpetre) around this time India goes after Carthiginian instead of Japan.
750 AD After some attempt to win Tokyo (failed due to shear number of Samourai). I go after Osaka (S of Tokyo) that fails rapidly (2 Spear only !).
770 AD Izumo fails also fast S of Osaka.
800 AD Satsuma (W of Izumo) fails. I will try to go after Kyoto (Pyramids / Hanging / Great Lib / Great Wall) once more … and failing. I needed much more armies. I was damaging the defences not killing !

I hand builded Leo’s (860 AD) and rush JS bach (850 AD) . Carthage gets the Sun Tzu . Out of Peace, I get Education.

WWIV vs Carthage (850 AD – 1010 AD)
I had pilled 9 Knights nearby Sulcis were I landed all my reinforcements to be ready for the stabbing. I quickly win 2 towns and attacking by the North I launch a massive attack with 20 knights. I trigger my GA with my only bowmen fighting a nearly dead spear in 900 AD.
By 990 AD, Carthage is only one town defended by Spear because they had no iron in their territory. I wait to have Indian forces coming to this direction. I have now MT and I have started to upgrade my knights.

Carthage exists by a small town on Tundra Island.

WWV vs India (1010 AD – 1100 AD)
I now have 21 Cavs & 10 knights & Army of Cavs and a Leader waiting to build Smith’s (In two turns I get Economics). I go after India with the help of Japan (in order to have some Samourai killed). India also does not have Iron so I fight Spear with my Cavs and occasionally some elephants. (I have lost a Kagoshima to Japan in 1030 …).

India stills has one town on island (not the Tundra)

WWVI vs Japan (1100 AD – 1200 AD)
I go to pillage Salpeter & Iron between Kagoshima & Kyoto. With 25 Cavs against Samourai and very few musket men.
Domination Victory – score 6344 – I was not researching at max speed in order to rush some libraries. I though the victory condition was Domination and not conquest… Anyway it was a good game. I loved the early slow wars with swords.
I did not like not to be able to trade luxs up until late in the game. With the Lighthouse and trireme I was able to safe cross the ocean. I should have been able to sell luxs at this time…
 
I did not submit this game since I did not meet the victory conditions. Am I right ?
 
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Wow!! What a challenging game!

I decided to use a joined worker to rush out a settler build faster. My Settler went West, with the intent to form the 2nd city on the plains space just North of the start position. On turn 2 Babylon was established, and this initial move happened to bring the Wheat space within range (after cultural expansion.) So my worker Mined and Roaded the initial space (9 turns), moved NW (1 turn), Roaded this space (3 turns), joined Babylon on Turn 14. Settler completed on turn 15, and Ur established turn 16. 5 Turns later Babylon bacame size 2 again, and 1 turn later rebuilt the Worker (after building a warrior). Meanwhile, Ur has finished 1 Warrior, and has nearly built a 2nd.

By 1000 BC I had about 7 towns established, and was feeling the pressure from Rome. What a gorilla!! I was totally boxed in, and could see Iron and Horses just outside of my reach. Meanwhile, both Rome and the Celts were researching far faster than me (of course), but Rome was the one with more Techs. So I'd end up paying Ceasar for a Rome-unique Tech, than trade it to Brennus for one that they both had. Net result was that Rome was pulling far ahead. So, I tried building towns adjacent to the Iron and Horses to gain them culturally. (BTW, I built my town 2 spaces SE of the Roman town; Rome didn't declare War against me, but I did have 2 or 3 gpt deals with Ceasar at the time.) I think Rome matched me in culture, so that wasn't working. I did research Literature first, and it was decision time. I started building Veteran warriors for upgrade to Swords, and started saving every gold piece I could. Around 400 BC I saw Rome go into anarchy on the F3 screen; probably switching to Republic; things are only going to get worse!! So I made a deal with Ceasar for one of his 2 extra Irons, and upgraded about 12 Warriors at that time. Then I moved them onto the central Iron Mountain; he demanded I withdraw or declare War, which I did!! (Talk about a major reputation hit - huge stack of units already in Roman territory, and 3 current gpt deals broken!) I took and sacked the Roman town (did NOT want to risk any flips!!), and I finally had a Iron source of my own.

So from 350ish BC to about 150ish AD we hacked at each other. My town near the Mountain Iron was across the river, so he never really challenged it (too strong a defensive position). And to the Northwest, I had stacks of spearmen defending in the Incense hills, so that wasn't a good position for Ceasar to attack either (he still tried!) Neither of us had many units to attack in the SouthEast, so almost all the action was at the Horse resource. I'd established Elippi right there, and he had Antium just on the other side, so he sent waves of Legionaires and Archers attacking Elippi, and I added waves of Spearmen, Swordsmen and Bowmen to defend it. The body count was high, but I eventually wore him down, and finally pushed through to take Antium. Exhausted, we signed a peace treaty where he gave me all the Techs he could. This didn't include Republic, since I did not already know CodeofLaws.

Meanwhile the Carthaginians had built Great Lighthouse and visited us. Here we are, hacking away with Legions and Swords, while the other continent is building Sistine's and Copernicus'. After peace broke out, I still needed Construction and Currency to leave the Ancient Ages. Luckily Brennus had Const and was missing Poly, so we quickly traded. I was saving money by this time, and shortly later was able to buy Currency from India (for some unknown reason, no one would take a gpt deal from me!;)) My free tech was Monotheism, which I was able to trade with someone for Republic.

I started building lots of Marketplaces, building up my population and saving my money. I started on a 40 turn, minimum research for Engineering, which I eventually learned. Under Republic I was earning about 80 gpt, which improved up to about 140 gpt by 600 ADish. I was also building Veteran Horsemen, 27 of them. I knew I'd have to buy my Techs, and with Cash, so my treasury was growing. In this manner I bought Feudalism and Theology and started upgrading my Spears to Pikes. Just before learning Eng I was ready to buy Chivalry; what do you know! Brennus has it and doesn't have Theology!! I saved about 700 gold that way, and started doing mass upgrades to Knights. Engineering is learned, allowing my Knights to ignore river crossings, and war is resumed against Rome (600 AD or thereabout). This went much better, and by the mid-700's I've taken or razed all but 2 Roman cities, and give peace in exchange for Education and Invention.

On the other continent, Carthage and Japan have been at war for as long as I've known of them. Japan is gradually disappearing, so they wont be an issue; but Carthage and India are large. Just after I declare peace with Rome, India declares war against Carthage :D, and for the rest of my Middle Ages (I say mine, because India is already in the Industrial Age!!) India starts dismembering Carthage. I begin buying Techs; mostly from India because they give slightly better prices, but I start to buy some from Carthage to help out against India. I buy Banking, and start building Banks. I'm up to 5 Luxuries now, so most commerce goes to Taxes. I buy Astronomy, then Economics. I make a deal with Rome and trade for Gunpowder. My gpt is going up: 150, 175, 200 gpt. I buy Chemistry, then Physics. Carthage is starting to hurt, and trades me a Luxury and Theory of Gravity for Iron. My gpt is 250, now 300. I'm able to buy Magnetism, and trade with Brennus or Rome for Metallurgy. I'm now Industrial (1030 AD.) In all my Tech purchases, the most I paid for any tech was about 1300 gold; at 300 gpt that's 5 turns, which is a pretty fast way to catch up. Taking the Great Library wasn't an option!!

My free Tech was Nationalism. Rome has also become Industrial (all 2 cities), and has no IA Techs. Carthage has Nationalism and MilTradition. India has Nat, MilTrad, Communism, and Steam Power (maybe some more up the Steam Power track.) Brennus is missing Magnetism, and Japan is even further behind. I'm building up more horsepower, preparing for a mass Cavalry upgrade. Not sure if I want to take India on while Carthage is still around, or pacify my continent. To date I haven't built ANY libraries! I'm glad I wasn't alone with Rome on my continent; Brennus has actually been quite useful to trade Techs with, since he isn't way ahead like everyone on the other continent.
 
Conquest 1.29
I played a totally different style of game than I normally play and I learnt that you get exactly what you give :) I hit Rome early to deny them any iron and the Keltoi tried to bully me into giving them some but I dispatched with both them soon after. I continually made and broke treaties with both of them whenever it suited me. With my continent solely in my hands I sailed over to attack the weak Carthaginians. I killed off 3 cities before Japan, who was 'polite' towards me, declared war on me! I stopped the attack on them immediately and turned towards Japan. I have never razed a city before, but I they annoyed me so much I burnt 3 of his cities to the ground :) I enlisted the powerhouse of Gandhi to help and he became 'gracious' towards me. It must have been less than 20 turns later and he also declared war on me! Now I'm fighting India AND Japan, I decided to enlist Carthage to fight the Indians and that's how it was until about 10 turns before I got a domnination victory, when Carthage declared war on me for trying to plant too many spies :)
Domination victory in 1890.
 
Open PTW 1.27f

Well this game was going rather well, I beat the Romans back to one city early, but then I stopped. I really should have continued but I was building lots of horsemen ready for cavalry. And was horribly behind in tech.

So this lull allows the Celts to build all the really nice wonders for me ;)

I suddenly have a plan, Celts have Great Library right? Lets take that then...

I plough my 30+ horsemen through the bottom of Celtish land and take Entremont which has the Great Library, we get practically all of the MA techs and a leader!

Build an army and upgrade all my horse to cavalry.

Entremont flips back next turn and I loss about 20 cavs and my army ... boo..

Eventually crush the Celts and get Pyramids, Collosus, Leos and TGL, nice huh?

That was about it, now for the IA and I aint gonna win this I think.

Melifluous
 
Open [ptw] 1.27f

Finally managed to get this one finished today, chipping away at it bit by bit with my now restricted civ time. I ended up with a Conquest victory in 1600 AD. I didn't take any notes, but the order of death was Romes, Celts, Carthage, Japan, and then India.
 
The first civ I met was the Romans. They were WAY to close. So I had to take them out early. I built bowmen (an early GA, ouch!). After a bit of a struggle, I conquered them. Rome was the only city of theirs I captured. The only other city they built was destroyed.

During the war with Rome I met the Celts. They were expanding south.

After Rome was history I expanded north until I filled up to the Celt border. As I was building horsemen to attack the Celts, they struck first. They torched a small city of mine in the jungle, but I soon gained the upper hand. For some reason they never built any Gallic Swordsmen.

It was a more difficult war than Rome, but Babylon prevailed and I had my starting continent to myself.

I built wonders, but I didn't build the one I really needed, the Great Lighthouse. I was stuck on my continent until Astronomy.

The Indians did build the GL and sailed over to meet me. It wasn't long before I exchanged techs (I was the tech leader) and world maps.

But then a mini-disaster struck. Carthage and India went to war with Japan. While I sat on my side of the water Japan was crushed and reduced to a forzen northern island. While the war was going on I built a bridgehead city on the other continent, two tiles from a Carthaginian city.

The war left Carthage and India almost as strong as I was. So I knew now that knights wouldn't cut, I would have to wait for cavalry.

Time passed as I built ships and knights/cavalry. When completed I sailed them them to the bridgehead. I also managed to gain the nearby Carthaginian city to culture.

A couple of wierd things happened in that city. The first thing I did with that new city was build a needed worker. When it was built though it was a Carthaginian slave, not a Babylonian worker. I've never "built" a slave before.

The second wierd thing was I gain a tile on my side of the culture border with a "We love the King" day. I've never seen the culture border move before except with a culture expansion.

After I built up my cavalry I noticed Carthage (my next target) had riflemen. I had waited too long! Now I decided to wait for tanks and infantry.

Infantry was no problem. I got there quickly. It took a while to build a lot of tanks, and by that time I decided to wait for mech infantry. Also I was able to airlift to my bridgehead.

After I upgraded my infantry to mech I struck. I made a MPP with India to watch my back. Carthage was large, but I had a lot of troops. My cavalry was really usefull in putting down resistance. I had one city culture flip back, but I re-took it easy enough.

After Carthage went down, I sailed up to take care of the last of the Japanese. India joined me because of the MPP. When I torched the last Japanese city, India attacked me! I guess they were ticked I got there first.

By this time I had MA. India fell quickly. I razed all of their cities to prevent a domination victory.

I got my conquest victory in 1904.
 
da_greatest,

I do have to ask the question of what functional value do you think your last post may have had and how does what you did relate to any form of strategic play that would be valuable and/or respected by your peers?

I only ask this because it is my sincere hope that these discussion threads will remain focused on aspects of good or functional game play and not degrade into an opportunity to display the nth new permutation of how to commit suicide for some unknown reason.

One of the reasons the tournament died was because the game discussion threads decayed into piles of semiunfocused warwhoops and/or screams of self inflicted agony. I just do not want us to fall into this same self defeating trap or glorifying the goofy over the respectable.

If this practice became common place it would be asignal to me that there are too many gameplay options and that perhaps we would need top reduce the number of different game choices to let us focus on the central themes and values that make us a community of players versus some incarnation if the Ringling Brother's Clown College du jour.
 
[ptw] Conquest

At the start I moved both Settler and worker looking for some bonuses and as I couldn't see one settled west, only to see a bonus just out of reach. This led me into a slow start as that initial city needed to slowly build a settler to begin the Settler factory expansion. Having got that going I then became quite shocked at the expansion pace of Rome, who also showed me some Legionaires, prior to my discovery of Iron Working. I guess if I'd been really aggressive then I would have built Bowmen, but got scared by the Legions and went for the usual warrior->swords upgrade.

I managed to get Iron by culture squeezing Rome, and got a stroke of luck with a Culture flip just two turns before I attacked. This made the attack front a lot better for me, and was able to kill their Legions on the first turn of attack in 190BC, I never saw another again.

I was allied with and then fought with the Celts during the Rome war, and destroyed Rome 410AD and Celts 680AD.
I started sending out the Galleys, and it actually took 6 to get across that little space of sea, I really found that the movement mistake in the rules had a big effect on my game. Got across in 310AD. I never really thought about doing much else until they both Rome and Celts were eliminated.

With the mainland secure I concentrated on expansion to the new world. My tech was way in front, and I set the course for Millitary tradition, and built horses aggresively ( I didn't research Chivilry, first time I've done this). I usually find that I make many mistakes in the GOTM, but this time I only had one. I did get two cities in the new world, near my land in some of the gaps, and before I had MT I started shipping the horses over, and built the barracks waiting for the upgrade. But when MT came I found that I couldn't upgrade them, no iron!!!. Didn't occur to me that I couldn't trade over that little gap, even though it was taking three turns to move the Galleys over. So I had to ship them all back, upgrade and then back again, probably lost 100 years doing that.

When the war started with Carthage, decided not to get allies, never occured to me that getting India to help fight Carthage would help me when I come to take out India duh. Carthage went down in a few turns, by 1100AD they were destroyed. By 1220AD was ready for India and launched against them, they had lots of Elephants and kept killing my Cavalry, its periods like this that I want to go back and see the RNG rolls for proof. In the end I got sensible allied with Japan and we collectively wore them down. By this period I was cranking out Cavalry like crazy, had rushed an FP in a Carthage city and had enough spare to attack Japan in multiple places before finishing India.

Conquest victory 1400, I guess the scores don't matter in this game. Firaxis 1440
 
Well, three days to go and I finally qualified for the spoiler. I’d never have gotten here without the Japanese. I gave them peace for the remaining techs (TOG & Banking) to get me out of the MA.

Early game had a major turning point very early as 3 of my warriors killed Rome’s first built settler and stunted their early growth. I was determined to keep them from getting very large and it paid off when settling 3 early wars by gaining 3-5 techs each time. I attacked the Celts about 100 BC and took the GrLight from them. Around 200 AD I finished chasing them from the main island and had acquired Pyramids, HG and Colossus in the process plus building SunTzu with my first GL. I built my FP in my second city about the same time. Turned to building up infrastructure (Tem, Lib, Mkt, Univ & Bank) About 500 AD I sent 6 galleys of Azap to finish off the Celts. Got my 2nd GL then. I then enlisted India in a war on Japan, taking the other small island from them. I landed a cavalry / Azap force on the N tip and took 3 Japanese cities before peace was allowed. Carthage joined in on the Japan munching and soon they were down to a single city. After reading the thread about the FP bug, I decided to test those effects and used the 2nd GL to move my palace to a taken Japanese city. My income jumped from 120 to 250gpt (80% sci) and those once useless Celt cities were now solid producers.

It’s about 1300 AD and I’m in trouble however, I’ve seen a couple of Carthage Infantry running around. I trail both India and Carthage by at least 3 required techs and India has just started US. I’ve just begun a TOE pre-build and am focusing all efforts on using that slingshot to take the tech lead. I’ve got lots of cities to support effort. If I can make that happen, my pop & mfg size should allow me to build an overwhelming tank army to bring this to a favorable conclusion. If not…

My other problem is getting this all done my Monday!! That also means GOTM 23 won’t be started until at least the 16th, another rush to finish.

It’s all Cracker’s fault. If he wouldn’t make these games so interesting and challenging, I’d be able to quit one and move on to the next without feeling short changed!!

Well, here’s hoping for a couple of successful sessions this weekend and a Monday victory submission.

:beer:
 
Originally posted by denyd

... It’s all Cracker’s fault. If he wouldn’t make these games so interesting and challenging, I’d be able to quit one and move on to the next ...
:beer:
Thanks Denyd,

Remember that many people contribute to make the system work and the character of the games is framed by the ability to share your experiences with a pool of players that includes a broad spectrum of people who can learn from your mistakes and copy your successes all the while letting you have a fun time in the process.

We want the GOTM games to seem like the one game that you really might feel like you missed something if you do not at least play the full opening sequence of the game.

Hopefully each game will be different enough to challenge you to think about what may be different about the world you will discover and how you might tailor you style of play to meet the challenges while still having fun.

The primary impact of the "Games Master" style games that we have been playing is to insure you that you can find something new and different in each package. No more of the same old horsman stomp-rinse-and repeat.
 
PTW 1.21 Conquest Level

I was able to eliminate the Romans early, and then cleared the continent of Celts. THey had bult 3 cities on the mid island, of which I took 1, and was given one for peace. I also had gotten the Lighthouse, and landed in India, with help from an alliance requested by neo-Carthage. After that, I bogged down considerably dealing with corruption at home, and with too small of a fleet to transport troops. When that coupled with real life, I never finished...

But I did do much better than any game previously! Maybe next time!
 
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