ProPain
King
@Dave,
Pretty impressed, just like Kemal I'm wondering how you research that fast.
Pretty impressed, just like Kemal I'm wondering how you research that fast.
Originally posted by ProPain
Pretty impressed, just like Kemal I'm wondering how you research that fast.
Originally posted by Moonsinger
@ProPain
Unless I try to beat Kemal to the early space launch, I would never scratch their backs.
Originally posted by ProPain
Believe it or not, seeing Kemal's space race performance is exactly the reason I started the game I described above!
Originally posted by DaveMcW
My clue that Minsk was the target was the fortified warrior who waited for the archer to catch up. The AI's sneak attacks are annoying, but predictable.
Originally posted by el_kalkylus
That's nice to know about "puppet strings" ; it's similar to the "ping pong" tactic. But my question was really about Dave's game. Since his capital was empty and would have taken too long to defend, the Germans should have went there, but they didn't. I thought it had something to do with culture boundaries. When it takes more than one square to go into the territory, maybe the AI doesn't want to go there (unless war).
Originally posted by Bamspeedy
I think getting contact with the Zulu as early as possible was the key in Dave's game. By trading constantly with the Zulu and everyone else, more expensive tech choices are available from huts. So having the Zulu essentially 'helping' you pop huts help speed up techs.