*Spoiler2* Gotm18-Celts Magnetism+Gravity

:lol: @ Zagnut

I finished milking my game, so I decided to play it over for a fast tech race, as I mentioned in the first spoiler. I just reached the industrial age in that game in 680AD. I finished taking out Rome and settled down peacefully to build up science improvements. My build order was library->marketplace>university. I think I underestimated the importance of granaries though. The Pyramids were built by the same exact civ at the same exact date as my other game, Aztecs in 690 BC. I counted on the Aztecs to be the strongest researchers in the game, with their nice land and those silks near their capital. Therefore I let them have the pyramids. But I didn't build any granaries in my own cities until halfway through the middle ages. I was only getting techs every 5 turns and I'm pretty sure it's because my cities were too small. I managed to bring it down to 4 turns for the last 3 techs of the age.

I researched the top branch of the middle ages first, hoping for the AI to work along the bottom half. They did get invention for me but that's about it. After researching chemistry I gifted it to all the AI's hoping they'd get metallurgy for me. But I managed to research physics, theory of gravity, magnetism, and metallurgy before they got it. This is despite most of the AI's having 6-8 luxuries and they were all in a peaceful republic. They did get Printing Press for me so I'm hoping they get Democracy for me soon too.

I was trying to build Sistine's, Copernicus, and Newton's. I had 15 turns remaining on Sistine's in Rome (my capital), 14 turns on Newton's in Antium (a river city just north of Rome), and 7 turns on Copernicus in Lugdunum (my FP city). I was afraid though, that the AI would get Sistine and then cascade to Copernicus and get that in the same turn. So I decided to investigate AI cities, at a pretty heavy cost. It payed off though, because I found the Iroquois were going to build Sistine's in 5 turns. So I changed Rome to Copernicus and built it the next turn. I changed my FP city to Palace and will either get Universal Suffrage or ToE with it later on. It will be good if the Iroquois get Sistine because I plan to take them out when I get the chance.

edit: Oh about the barbarian land. Since I didn't get to mess around with it any in my first game, I tried to in this game. Early on I sent a couple archers along the strip of mountains. They did pretty well, they probably killed 30 horsemen before they died. Later on I sent a galley and a pikeman to the island with all the camps on it. I waited outside hoping to get a clearing on the mountain, but it never came. They would leave the grassland open all the time, but never the mountain. I did end up dropping him off but they redlined him on the first turn so I sent him back on the boat. Later on around 400AD or so the AI's started sending tons of troops through my land on their way there. This kind of scared me because 75% of my cities are undefended but they never attacked. I realized I had to get some troops blocking the strip of land if I still wanted to be the one to clear the island. So I sent a stack of 3 gallic swords and a pikemen onto the strip. They've been battling their way forward ever since, they still haven't made it to the first land mass. There has to be a few hundred horses. Meanwhile the AI's are sending some galleys over, but the barb galleys will attack them, take 1 hp off of them, then they retreat all the way home to heal up. :p I'm building a couple knights and hope to get a foothold soon.
 
In order to counter the barbs I put two spearman on each of three mountains in the far NE that were at choke points. The barb horsemen threw themselves at the strongpoints and died. I only lost one spearman before upgrading them to pikemen.

This also had the benefit of blocking the other civs from sending settlers to the NE to get to the barb peninsula by the land bridges.

However, a couple of civs did send galleys with settlers that survived long enough to form a town. Rome was first.

Eventually I sent a couple of veteran knights over by galley and they survived the first attack by the barbs, becoming elite in the process. After that it was a pretty simple process to clean out the barb villages. I was took the Roman town in the process.
 
Originally posted by zagnut
In order to counter the barbs I put two spearman on each of three mountains in the far NE that were at choke points. The barb horsemen threw themselves at the strongpoints and died. I only lost one spearman before upgrading them to pikemen.

Wow the horsemen were a lot more fierce in my game. One time I had my elite pikemen fortified on a mountain and a single horseman took 4 out of 5 of his hp. It's taking me so long to move my SoD through the strip of mountains because my pikeman keeps getting beat up badly. It almost seems like my gallic swordsmen are defending better than the pikeman is.

I just thought of a plan to prevent the AI galleys from getting there. I can build a few galleys of my own and block off all the coastal squares. That way they'll have to build caravels (which in my experience they rarely do) or wait till navigation, which they could get any time. Probably not worth it, but interesting idea anyway.

edit: Oh I misunderstood what you said. You put 2 spearmen on each mountain. That would explain why they survived. :) I've only built 1 spearman and 1 pikeman all game so far. :lol: No muskets either.

edit2: Oops just checked and I have 2 spearmen and 3 pikemen, don't remember building them though. Here's a picture of my empire in 680AD. Rome is palace, Lugdunum is FP.

Shillen2_Empire-680AD.jpg
 
Shillen,

I hesitate to discourage you from replaying the game for technical learning purposes AFTER you have finished and submitted your original game, but at the same time I want to register a little process concerns here with regards to timing and conduct.

In general, "your game" is your first game and you should confine your stories, timelines and tales to that one game. When you replay the game and begin to submit reports of the second game the way you are currently doing, everything becomes a muddled confused jumble of this game revb.1-7 or that game rev1.2-x3.

The exception to the process is when you conduct a technical replay to investigate some specific technical aspect of the game and then report how your changes in strategy improved the general progress of the game by making thoughtful and specific comparisons to the original game.

Screenshots and images of any technical replay games should be presented in the context of "I have already submitted my original game, but here is an alternative view of blah,blah,blah taht you can compare to my original image such-n-such." In general you should avoid overwhelming the threads with imaged from any technical replays that do not some specific technical detail.

The progress of the technical replay game is essentially offtopic and of little value as an independent event except in how it supports comparison and analysis of your original game.

I don't think that I want to encourage the general practice of what I see you doing here which is playing the game once and then posting the results and then filling in the time by playing the game again with a different purpose and posting the results here in the spoiler threads. The effect this is having on my perception of your play process is I think somewhat more negative than you would really intend.

So to clarify what I think the standard of conduct is, play that game once and report your results. If you wish to do a technical replay of the game to investigate a specific performance issue, do it, but do not report this second game as a sequence of independent game reports that you call "your game". It just doesn't have the right feel or smell to it in the big picture of how I think we would like the community to view the purposes of these discussion threads.

Is my meaning clear here?
 
Moonsinger:
>Anyway, I thought I would never qualify to enter this thread. >Since I was the one who had to do all the research while having >a major world war to fight, it took me exactly 5030 years to >reach the Industrial Age.

What a map, one minor comment. Looking at the map, most of the land improvements seem to be irrigation, even in grassland. I build mainly mines (except on grassland and plains next to mountains), since productivity seems to be a bigger challenge in most games than food. It does take a lot of micromanagement, though. Did you set the workers on auto, did you inherit this improvement pattern from AI players by conquest, or do you prefer irrigation for another reason (like faster city growth for domination)?
 
I would guess she irrigate more land for faster growth because she milk the game. The average score of each turn counts, so the earlier you make a higher score the better. Am I right Moonsinger?

Of course, she could have done like me and just pressed shift-a on each worker.
 
Also, most cities will be fully corrupt, so there is no added value of having 30 corrupt shields over 3. So in all those cities far away from the palace of FP, you can just as well focus only on growth.
 
Originally posted by WoundedKnight
What a map, one minor comment. Looking at the map, most of the land improvements seem to be irrigation, even in grassland. I build mainly mines (except on grassland and plains next to mountains), since productivity seems to be a bigger challenge in most games than food. It does take a lot of micromanagement, though. Did you set the workers on auto, did you inherit this improvement pattern from AI players by conquest, or do you prefer irrigation for another reason (like faster city growth for domination)?

Well, el_kalkylus read my mind. In a milk game, food and luxury are very important. Currently, I have over 120 workers plus at least another 100 slaves, and all of them are directed by me (no automation of any kind). Since I'm responsible for all the irrigation and road as well as clearing jungles and forests, it takes at least 20 minutes for each turn at the moment. On top of that, if I'm in the middle of the war, it takes another 30 minutes to move over 80 knights that I got.:( Overall, it takes at least 45 minutes for each turn. Since this game has become very time consuming, this will be my last milk. I really want to say that this will be my last GOTM, but I'm afraid I won't be strong enough to fight my Civ addiction.:(
 
In my last report I was just nudging the romans into the historybooks. As I had TGL I had 0 research for a long time, my only research done was to get chivalry ASAP after I got feudalism as I know the AI take has a low priority on chivalry. I finished Art of War, and changed my production to marketplace/aqueduct and horses - in that order of priority, and produced worker in my fringe cities.

After my economy and forces where replenished in 300 something AD I upgraded all my horses and told Hiawatha to finish up his ale and grab his sword, cause we where going to war. His defences where mainly spears, with a few pikes here and there. Not much contest for my knights and Gallic heroes. In the fighting I got a hero from one of my Gallic elite divisions, Vercingetorix - and appropriatly named the division after the well known figure of Asterix. He was ordered to build a palace at a suiting location to encourage the Iroquois citizens to produce more in my new cities. I had allready built the forbidden palace in Alesia, so my old empire where well protected from corruption. My next hero came from an elite division of knights. He was ordered to form a grand army with three of my knight divisions, and wrote the experience of the first victory down, and sent it to Alesia where I built the Heroic Epic to commemorate his deeds.
In the year of 650AD I finally captured the last Iroquois city wedged deep between Greece and China.

The Great Library gave me Engineering and invention before Education made it obsolete. Then I started to switch between building economic and scientific improvements, all the while my fringe cities supplied fresh work gangs to improve the terrain. I gave ROPs to Egypt, Japan, France and China to keep the diplomatic channels healthy and alive. Aztecs where fat with luxuries and nice terrain, but where of no diplomatic interest to me since he was in a permanent sour mood from the start. I didn't want to do anything to or from with my immediate neighbours England, Greece and Carthage as ROPs where too risky to start with such close borders. I gifted the weaker nations techs and luxuries to make sure that they prospered at a fair tempo with the more fortunate ones that didn't have a nation covered in jungles,frost or forests.

My game was progressing nicely when I figured that I needed that little extra breathingroom for my empire to be complete. Elisabeth was happily sailing around the oceans when I told her to send home her diplomats and prepare for war. I had all my forces and 4 galleys and a settler ready at the southeast end of my lands. I started to capture the coastal city of newcastle, and my settler then made a transit city on the coast where my galleys, soon to be caravels, could ship my invasion force over the channel seperating our nations.
Singubrwar.jpg

My knights and a few hardened elite divisions of Gallic swordsmen soon swept over her surprisingly backwards defences. Only warriors and spearmen tried to stop me. And in 810AD the english kingdom was no more.

I gained a third leader from my campaign in england, and he secured the construction of the valuable JSBach cathedral. And just to remind Alexander who was providing the world with culture, I built it close to his borders in the south. My knights where soon given rifles to play with, and my newly formed cavalries where shipped over to the barbaric island of the picts to help my dear japanese friends to get rid of the picts that roamed in the hills there. It was really closer to target practice, but some of my divisions returned as elite units with a few ounces of gold looted from their villages.

At the end of the first millenium I entered the industial age, bringing all the other civs with me, except Cartaghe and the Aztecs. Alexander gained a temporary scintific lead over me, but deep down he must have known that it was not to last, as the once so barbaric 'Keltois' had universities in many cities and had allmost finished Newtons University in Alesia.

As my druids mapped the stars on the heaven above I was inspired to make sure that the Celts would be the first humans to travel amongst them.

singumidcelt.JPG
 
I'm late joining the spoilers this month because I didn't meet the conditions for spoiler1 until now, at a time when my game is far along. So I'm posting my full story to date on this thread.

I'll start my story in the middle, with a picture. The date is 680AD and my world looks like this:

sirplebg18-2a.jpg


Although I don't have conquest at this date, I easily could have. Instead I have something I want more - that single pink town in the northern tundra. Zooming in on it reveals this:

sirplebg18-2b.jpg


It is a small village of Gauls, who delusionally think they are holding out against the invader :lol: And here's the best part, what their hapless leader Joanofarctix thinks of me:

sirplebg18-2c.jpg


Poor Joanofarctix. Obviously she has no idea whose fault it is that she'll be shivering her buns off for the rest of the game.

So how did the world get to this happy state? For that story we must turn the clock back to a time slightly before 4000BC.

Pre-game:

Before starting I planned to:

1) Go for a multi victory milked game with a diplomatic win included. To do this I'd have to avoid taking many permanent AI attitude hits. (These are now fairly well understood thanks to Bamspeedy's excellent article in the Strategy section.) I planned to:
a) Break no deals.
b) Raze no cities, not when asked and not by auto-razing.
c) Declare war a minimal number of times.
d) Pick one Civ who would be my "friend" and get that Civ down to one city without fighting them.

2) Use Gallic Swordsmen to the max. So I'd:
a) Slow research as much as possible.
b) Use warrior upgrades heavily as well as building GS's.

Opening moves:

I started by moving the worker NE to the hill. That didn't reveal any reason to move the settler so I founded Entremont at the start position.

I set research to zero. (And left it there until 490AD :) )

Initial production in Entremont was warrior, warrior, warrior. The first warrior explored west, the second south, the third north and then west when he reached a pair of volcanoes.

After the three warriors Entremont produced a settler and then a granary. By the time I wanted the granary I was able to buy Pottery fairly cheaply. I built the first settler before the granary because of the nearby NW fish, reasoning that I'd gain more total food by settling them first.

My second and third towns were placed across the NW lake from each other to share the fish. Both of these towns built a granary, and then each of them grew every four turns. (They alternated using the fish 2 turns out of 4 to get this result.)

Early development:

For a long time my second and third town (sharing the NW fish) produced settlers and workers. Entremont also produced a few settlers. Other towns produced barracks and warriors.

I left a few early towns unconnected. These constantly built warriors until late in my conquest phase, an ongoing source of units to be upgraded to GS.

My exploring warriors met a number of Civs quickly. I traded for Alphabet early on. Then when Writing became available (1710BC) I traded to get Writing, contact with all Civs, all tech to that date, and everyone's gold.

In 1175BC some of my rivals learned Map Making. I traded maps to get all tech known to that date plus all maps and gold. At this point I had everything I needed for the coming wars except a decent military. I started working on that. I also began fomenting distant wars, trading to get alliances against China and Egypt.

Status at 1000BC:
12 towns
6 barracks, 3 granaries, 1 temple
16 warriors
3 native workers
7 foreign workers
629g in the treasury
happily behind in tech of course :)

Beginning conquest:

By 650BC I felt that I had enough strength to begin war. I decided not to wait for an advanced government. It would take too long before they were known, time which the other Civs would use to gain strength. I'd start immediately, taking my GA in Despotism.

I chose Greece as my first target because:
1) Greece was the only scientific Civ in the world. She was a strong researcher and needed to be slowed down. And more important, if I could eliminate her before she entered the Middle Ages that would eliminate a free advance from the world.
2) She and Rome were my two most logical targets geographically.
3) Hoplites. These were bound to be some of the toughest defenders I'd encounter. The sooner I hit them the less Hoplites I'd run into, and they wouldn't have a city bonus yet.

I had 16 veteran Gallic Swordsmen at this date. I declared war on Greece and began. I'd bought an alliance with Greece against China much earlier, so Greece's forces had been diverted. I only suffered a few casualties in taking her four core towns. That left her with four scattered small ones. It would take too long for my forces to weed those out so I gave her peace for two towns and some tech and then attacked Rome.

My troops went through Rome easily. She hadn't connected iron yet. Finishing Rome off proved difficult though and formed a pattern I followed with all subsequent Civs. The problem was, I'd take a Civ's core cities and then be left facing a handful of scattered size one towns. If going just for conquest I could have made peace in exchange for some of those towns, then broken peace, razed what towns were left, and moved on to the next Civ. But I needed to avoid the attitude hits from that. So when I had each Civ reduced to a handful of size one towns, I positioned troops near the remaining towns, then took each when it either grew to size two or gained some culture. When my forces grew larger during later wars I'd divide them, leaving some behind to do this cleanup while the rest advanced, but it still slowed things down.

Continued conquest:

The Golden Age was highly productive even in Depotism. I built a good number of Gallic Swordsmen and upgraded nearly one warrior per turn. When it was over in 230BC I had about 40 Gallic Swordsmen. I'd lost about a dozen up to that point.

Around the middle of the war on Rome I got my first Great Leader. He built the Pyramids. At the end of the war on Rome I got a second one. He built Forbidden Palace in Veii.

Next I attacked the Iroquois. Early in that war my peace deal with Greece expired and I attacked her again, taking her out while she was still one tech short of finishing Ancient Times. (Phew!)

The Iroquois had built the Great Library. Capturing it was a bonus but I stayed in Despotism anyway even when it gave me new governments - I wanted to rush temples in captured towns.

At 10AD I'd just finished the Iroquois and started on China. After China I took Egypt, then split my growing forces to attack Japan and England at the same time. During my assault on Japan the Aztecs declared war on me, causing a further split in my forces and some hasty reorganization.

I had a few more leaders during all these wars. One went to Sun Tzu's. A couple of others went to armies - GS armies are helpful in attacking strongly defended towns.

I flipped to Monarchy late during these wars when it seemed likely to be more useful overall. I also started researching aggressively near the end of the wars, when I no longer wanted to devote all money to warrior upgrades.

At the end of all these wars Carthage and France were my only remaining rivals.

Forming a lasting friendship:

Early in the wars I chose France to become my friend, the Civ I could count on for a vote at the end :) I picked France because she was weakest at the time and had an ongoing war with the Aztecs.

Long before I actually fought her I declared war on Japan. I then got an alliance against Japan from France, so that two Civs would be attacking her. I also diverted some production to send a settler with 9 spearmen and 5 GS's to the northern wasteland. The settler founded a town, the support units surrounded it, then I gave it to France. This would be a safe haven for France when her other towns were gone.

After some time France's enemies all made peace and she still had six towns, plus the one I'd given her. Drastic measures were required. I declared war on France and allied with Aztecs and Carthage against her. I didn't actively participate in these wars on France of course! :)

When the Aztecs declared war on me they gave France peace. From that time on I did all I could to keep Carthage happy with me and renewed our alliance against France when necessary.

Eventually Carthage took the last French city just as I was finishing off the other remaining Civs. Yay! Soon after that the situation was as shown in the minimap at the start of this note.

Completing conquest:

Due to the above strategies Carthage was rather strong when I declared war on her in 680AD. I anticipated lots of Numidian Mercenaries, fortified in towns and cities, with some of those on hills. But I had 106 Gallic Swordsmen and ongoing production was running at perhaps 5 GS/turn. So I decided no finesse was necessary, a couple of GS SOD's could just march through. And so they did. Carthage learned Chivalry during this war but, since I'd cut off her iron sources early in the war to stop Swordsman production, I never saw a single Knight in the entire game.

In 840AD Carthage was down to a single tundra town and I gave her peace. Two turns later I gave her a second town (to make her my rival in the UN vote at the end) and the world looked like this:

sirplebg18-2d.jpg


The greening of the world:

All that lovely green on the minimap kept reminding me of something and I finally realized what - grass! And hey, (or is that hay?) I know what grass is good for - cows! Lots and lots of cows. Time to get into dairy farm mode. I'm now just started on that phase and have just revealed the barbarian lands.

The tech pace:

I did a number of things to attempt to slow tech:

1) I didn't do any research. If you want a very slow tech pace, don't learn anything new - learning something makes it cheaper for the other Civs to also learn it.

2) I kept tech trading to a minimum. I only traded techs (in either direction) when I saw a clear immediate value in what I got from the trade.

3) I traded a minimum of contacts, just enough to get what I wanted. The longer early contacts are delayed, the more expensive early research is for the other Civs.

4) I traded for a number of early alliances to foment wars. The more the other Civs are warring, the less they can research.

5) In the critical map trading turn, after I got everything I could from trades, I gave away maps to all Civs I hadn't already traded them to. The AIs value maps highly. If I'd left some Civs with map knowledge that others didn't have, they'd have traded it for tech. So I devalued everyone's maps by giving them away.

6) I took Greece out before she reached the Middle Ages.

Miscellaneous notes:

Gallic Swordsman: In the pregame thread I said that I thought the Gallic Swordsman was overpriced. I've changed my mind. This UU is absolutely awesome on the right map. And this is the right map. For me it helped to think of them as weak Knights. (Vs. as fast Swordsmen.) They can be used the same way as Knights, attacking from a distance and moving rapidly from one defensive cover to the next, tactics which increase the already good survivability afforded by their retreat roll. The ability to create them for just 80g from warriors is great - weak border towns can pump warriors easily enough. Of course I lost a heck of a lot of them, but I found that I could easily produce new ones faster than I was losing them.

I do think that the standard PTW upgrade path for these units (to Medieval Infantry) is plain silly. I would not trade a 3-attack 2-move unit for a 4-attack 1-move even if I got gold back in the bargain. If the map had used the standard upgrade path I think I'd have scuttled my Great Library before learning Feudalism. Later I'd have taken Feudalism and Monotheism from someone when both were available, hurried to learn Chivalry, then finished the game with some Knights mixed into my forces. As things were I could have done that anyway, without scuttling the Great Library. And it might have been a smarter way to finish. But I couldn't resist finishing with Gallic Swordsmen, just as I'd started 1400 years earlier - the chance to do that was just too sweet.

Topology: In the pregame thread I ventured a guess that we might get a donut shaped land mass. That turned out to be not a bad guess. The long central lake gave that effect. My progress through the other Civs could be viewed as consuming the donut in a clockwise direction from the starting point. :)

Goody huts: I popped 25g, barbarians twice, and then in 670BC Literature from a hut in the far NW.

Barbarians: Aside from the popped ones I encountered few barbarians until after controlling the world. Occasionally one drifted south through the volcanoes and I'd dispatch him, but that was it. I remembered a lesson from GOTM16 - go for the bird in the hand, don't worry about special areas until other priorities have been handled. So early on when I saw the strong volcanoes in the north, I ignored them and explored elsewhere. And after that I had my hands so full that I never did explore them until after taking Carthage. I guess I also kept the other Civs so busy that they didn't hit the volcanoes. When I finally went there I found that just one volcano remained on the spot where my warrior had seen two, so I guess an AI did attack them at one point without breaking through. I've only entered the barbarian lands now, around the tech cutoff for this spoiler. There are a few hundred barbarians up there and their camps. It will take some time to clean them out.

I have a theory about the "restless" barbarian activity on this map: I wonder if the map is indeed set at restless, but there's a limit on the number of barb camps in the world? And that with so many camps up north in one cluster, no new camps can pop up elsewhere until those are eliminated?
 
@SirPleb

Interesting strategy, quite inverted to mine. ;)
How many leaders did this 'march of the swords' produce?
And what year did you reach the cutoff for this thread?

Concerning the barbarians I think that you're maybe right.
I dreaded a flood of horsemen and picts at the first Era change, but they seemed to run in cirkles on their peninsula in the north.

About predicting the game, I think I had a moment of clearvoyance in the wild speculation thread. Any special award for that Cracker? ;)
 
I'm just into the IA and just past 1000 AD. The only problem with my game so far (and of course it's a big one...), is that after my war against the Aztecs (see spoiler thread #1) noone wants to invade the chinese (who btw are gracious towards me). So Mao is still sitting pretty on his 6 or 7 cities holding the pyramids in Beijing.
Since I'm going for a diplomatic win and don't want to (nor do I think I'm up for it yet lol) do that the way Sir Pleb is going about it, I can't very well attack them myselves. Btw, the Chinese are gracious, all others (except the English, see below) are polite.

The English just broke an ROP deal sacking an undefended town of mine on the barb peninsula. I allied with the romans, Chinese and Iroquois against the English and together they chased the traitors off the mainland, Hiawatha getting two english cities and Mao one. My lone caravel sailed south to the English border to start shipping my forces over from the Iroquois mainland. I got York, which holds the Hanging gardens and The Colossus, but I'll probably loose it again on my next turn now.

I've had a further three culture flips, two Carth and one Roman city, totalling 6 flips my way now.

I'm not able to play very much and won't be able to produce screenshots due to me just becoming a proud father :)
But I'm still looking forward to submitting my first GOTM and I should be able to finish this game in time...
 
BTW: it seems like the best tactic for getting rid of the barbs would be to build 3-4 galleys filled with spears and one settler. Then dump the spears and settler off at that grassland that someone commented on (that was left open all the time, in my game too). The barbs in my game managed to take out 4 spears each turn at the most, so build a town on the next turn and empty the treasury leaving the barbs free to invade the town at their leisure.
Comments?
 
Originally posted by Capt Buttkick
I'm not able to play very much and won't be able to produce screenshots due to me just becoming a proud father :)

Congratulations! :goodjob:

@SirPleb: very interesting read. I liked the way you gifted the French a city! A :goodjob: to you, too. :)
 
SirPleb,

Amazing conquest plan!:goodjob: I hope you don't mind if I borrow it in the future. An excellence plan in dealing with France!:goodjob: I have always had a problem with the Diplomatic win, but your tactic just solved that problem.
 
SirPleb:

Did you use MapStat to determine that you are right below the domination limit. From my eyeball I would say you control over 2/3 of the land area and you certainly have more than 2/3 of the population.

Assuming that you are close, do you have a handy way to monitor that situation so that you don't exceed the 2/3 limit?
 
SirPleb,

Is the 20K culture is a part of your multi-victory plan? If so, would you share with us a screen shot of that beautiful city?;)
 
Originally posted by Moonsinger


Overall, it takes at least 45 minutes for each turn. Since this game has become very time consuming, this will be my last milk. I really want to say that this will be my last GOTM, but I'm afraid I won't be strong enough to fight my Civ addiction.:(

Fantastic. Even Moonsinger the Magnificent:king: thinks Civ is an addiction and takes 45 minutes a go. Isn't it a pity that this game can't be a bit quicker.

I suspect that the superb game described by SirPleb was a bit faster to play, but seems altogether too skilful for me, as does Moonsinger's game of course.

How long does it take most people to play Civ. I have to 'waste' almost all of my free time and play til 1am for two weeks to manage a game. I'm sure I'm not the only sad Civ fool with a young family who plays Civ til the early hours and then gets woken in the early hours by my daughter.:cry:

I particularly admire the determination to milk games as it is soooo time consuming, based on my one attempt in gotm16.:)
 
The Good news - Phil Martin has thrown down another challenge.
The Bad news - fastest 100k culture win

The Very good news - I reached 100k in 1812 ad.
The Very bad news - France, japan and the Aztecs had more than 50k.

The very very good news - its 1880 and everyone but France are in awe of my culture
The very very bad news - France has 100+ MI and 30+MA

I have 150+ infantry, 150+artillery ,30 cavalry and 30 tanks. I have to take out France to win and I'm many many techs down. France may well be launching soon. I havent built a great wonder or had a leader all game. Have flipped in excess of 40 cities but have lost a few to flips when I settled a little too aggressively.

I dont think I'm gonna win this one from here.
Good Luck Phil.
 
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