Singularity
Infinite Density
Just a question to the people who finished and fought late era opponents in PTW. I've not diddled much around in PTW before, but I see the importance in bombardment now after having fought a well defended city. An example:
MIs fortified in a metro on a hill with civil defence:
100% metro bonus, 25% fortify bonus, 50% terrain bonus * 18 defence. That gives you a very well dug in enemy against 'conventional' attacks like the MAs. Not building Artillery, bombers or Battleships in sufficient numbers cost me a much better score in this game - preferably battleships on this particular map.
Commercial docks are nice for builder games under peace. But in sum I would actually claim that civil defence was the one PTW issue that influenced my game the most. I know 50% doesn't sound like much in a battle. But since the game is balanced to even out MIs vs MAs in the late game it tips the scales to the defenders in the late games. Radar towers aren't that much of an importance, but in the right spot with good defence it would also be hard to take out without artillery. And adding it's 25% to the above equation would further slow down an advance without bombardment units.
BTW cracker, did the AI also have penalties on the radar tower buildtime?
MIs fortified in a metro on a hill with civil defence:
100% metro bonus, 25% fortify bonus, 50% terrain bonus * 18 defence. That gives you a very well dug in enemy against 'conventional' attacks like the MAs. Not building Artillery, bombers or Battleships in sufficient numbers cost me a much better score in this game - preferably battleships on this particular map.
Commercial docks are nice for builder games under peace. But in sum I would actually claim that civil defence was the one PTW issue that influenced my game the most. I know 50% doesn't sound like much in a battle. But since the game is balanced to even out MIs vs MAs in the late game it tips the scales to the defenders in the late games. Radar towers aren't that much of an importance, but in the right spot with good defence it would also be hard to take out without artillery. And adding it's 25% to the above equation would further slow down an advance without bombardment units.
BTW cracker, did the AI also have penalties on the radar tower buildtime?