Spontaneous Religion Spawning HELP

Did the opposite, so set it to +1. Also, ain't random. :(
 
:blush: oops, right.



How often did you test it?
Like... 3-5 times. 1.Christianity - 50 AD. Islam - 1000 AD. 2.Christianity - 50 AD. Islam - 1000 AD. 3.Christianity - 50 AD. Islam - 1000 AD.
 
Depends on the # of turns each religion has. Example: Christianity: 4 turns. Split evenly, 25% chance per turn. If none activate Christianity, it is founded in 75 AD.
 
Ooh! Just for fun, can we do something like: "if Missionary used, 10% chance of forming 'opposite-(religion here)'. Like Catholic and Protestant Christians.
 
This little mod-comp is getting more interesting by the post. :D
 
A "mod component", like a partial mod or a very limited mod. I was referring to your mod as such because it could easily be imported into another mod, since it only affects one single aspect of the game.

You could make your own mod simply by combining existing mod-comps into a new whole. It wouldn't be original and you wouldn't be able to take credit for much of anything, but it would still, potentially, be a unique combination of mod-comps and thus a unique mod.
 
Ooh! Just for fun, can we do something like: "if Missionary used, 10% chance of forming 'opposite-(religion here)'. Like Catholic and Protestant Christians.

I'll not go and deal with the religions in any way.
If you add them on your own, then i might take a look at it.
 
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