SPQR Rise of Rome

It'll tell you what DLCs are required, I think. Somewhere on there.
 
The tech tree is certainly different and I can understand why you've opted for a split between what Rome, "civilized" civs and "barbaric" civs can persue; it's an interesting idea. I like what you're doing with the social policies.

At the moment, I'm finding the pace of the mod a little slow, possibly due to it being in progress and awaiting some other things to build. I noticed that whilst there's plenty of civs knocking about, there's no leader images (except for the flags). Were you looking to put in some leader art? If so, feel free to plunder from Anno Domini if you like the art in that; additionally, ambrox62+numitor's ancient med leaderheads are excellent - they also have unique buildings/units from which to extract some art and ideas.
 
Can anyone gift me please some free time to play this? :scan:



(this, other mods and... i need even more time to finish my open art works)
 
I can let you have the 29th Feb next year, or if that's too late, how about the 31st June this year? :lol:
 
31st june sounds good. Oh wait... this is allready the date, where I promised to make garden works. ;)
 
Version 11 update is ready for download.
 
Version 12 is ready for download.

- Fixed Friendship points for gold to minor city states.
 
Version 15 is ready for download.

- Added Palatine Palace: 50% increase in wonder production speed. +1 Free Tech
- Added Domus Tiberiana: Requires Palatine Palace. 50% increase in golden age length. +1 Free Tech.
- Added Domus Aurea: Requires Palatine Palace. +50 Happiness each turn. +1 Free Tech.
- Added Domus Flavia: Requires Palatine Palace. +50 Culture each turn. +1 Free Tech.
- Added Domus Augustana: Requires Palatine Palace. +50 Gold each turn. +1 Free Tech.
- Added Ballista
- Added Slave Wealth (II)
- Added Worker Tools (civilized version gives +2% worker speed globally, barbarian version gives 1 worker unit)
- Added Harbor: Establishes sea trade routes to Capital.
- Added Library
- Added Great Library
- Added civilized Cavalry III unit.
- Added barbarian Slary I unit.
- Science and Gold conversion production is now unlocked with Sun Deity discovery.
- Barbarian civilizations can now build pirate ships.
- Added Brute Horde: Gives city four Brute IV units and increases unit production speed.
- Fixed some text.
- Increased experience needed from 1,000 to 2,000 for Great General to appear.
- Gave Pisea the phalanx units to represent fact that Romans learned phalanx from Etruscans.
- Increased AI's liklihood to attack with naval units.
- Increased gold award to $1,000 for being the first to discover a minor civ. $250 otherwise.
- Added splash screen to Forum Romanum.
- Catapult range is now 3 so it can bombard cities from a safe distance.
 
Version 16 is ready for download.

- Fixed some text bugs.
- Fixed some minor bugs that were appearing in database.log
- Fixed Civilization ID# bug
- Fixed Augustus dialogue bug.
- Added stone around civ capital that didn't have any on scenario.
 
Version 17 is ready for download.

- Fixed civilized Cavalry II unit.
 
Version 19 is ready for download.

- Fixed Cavalry units.
- Fixed bug where "next discovery" green arrow was displaying on city build screen.
 
Version 20 is ready for download.

NOTICE: This version will not work with previous versions.

- Changed Rome's color.
- All civilizations now show on scenario menu screen from the start. No need to start and restart.
- Placed in-game message advertising web link to the forum. http://www.MagogClan.com/spqr
- Edited text.
- Made AI braver (I think).
- Increased AI liklihood to produce ships.
- Nerfed amphibious attacks.
- Nerfed city counter-attack strength when defending. Puts more significance on the defender's army.
- Non-playable Classic Barbarians now build pirate ships.
- Substantially increased maintenance cost for Foederati mercenaries. Elevated maintenance cost with higher level units.
- Substantially increased maintenance cost for Roman phalanx and legionary units. Elevated cost with higher level units.
- AI now deals more effectively with early game barbarians, allowing for quicker expansion.
- Replaced Drill promotion with Forest Tactics promotion. Only available to Barbarian civs and Foederati foot.
- Replaced Shock promotion with Field Tactics promotion. Gives bonus in open field and hills.
- Fixed Greece and Carthage in the scenario so they get Social Policy on first turn.
- Occupied and non-occupied Unhappiness is no longer generated by number of cities, only by population.
- Fishing boat now produces +2 food instead of 1.
- Light Warship IV now upgradeable to Warship I
- All deity temples and many civilized structures now give happiness.
- Barbarian Horde structures now give happiness.
- Several other tweaks.
 
In the previous version when I asked Hannibal to declare war on Rome for a sum of gold, he accepted and declared war on me instead!
I hope this bug is fixed now.
It was a lot of fun playing that far, though ;)
 
In the previous version when I asked Hannibal to declare war on Rome for a sum of gold, he accepted and declared war on me instead!
I hope this bug is fixed now.
It was a lot of fun playing that far, though ;)

Haha. Maybe he was allied with Rome and got offended by your request.
 
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