Version 20 is ready for download.
NOTICE: This version will not work with previous versions.
- Changed Rome's color.
- All civilizations now show on scenario menu screen from the start. No need to start and restart.
- Placed in-game message advertising web link to the forum.
http://www.MagogClan.com/spqr
- Edited text.
- Made AI braver (I think).
- Increased AI liklihood to produce ships.
- Nerfed amphibious attacks.
- Nerfed city counter-attack strength when defending. Puts more significance on the defender's army.
- Non-playable Classic Barbarians now build pirate ships.
- Substantially increased maintenance cost for Foederati mercenaries. Elevated maintenance cost with higher level units.
- Substantially increased maintenance cost for Roman phalanx and legionary units. Elevated cost with higher level units.
- AI now deals more effectively with early game barbarians, allowing for quicker expansion.
- Replaced Drill promotion with Forest Tactics promotion. Only available to Barbarian civs and Foederati foot.
- Replaced Shock promotion with Field Tactics promotion. Gives bonus in open field and hills.
- Fixed Greece and Carthage in the scenario so they get Social Policy on first turn.
- Occupied and non-occupied Unhappiness is no longer generated by number of cities, only by population.
- Fishing boat now produces +2 food instead of 1.
- Light Warship IV now upgradeable to Warship I
- All deity temples and many civilized structures now give happiness.
- Barbarian Horde structures now give happiness.
- Several other tweaks.