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Spy Games

Discussion in 'Civ - Ideas & Suggestions' started by usadefcon1, Dec 2, 2016.

  1. usadefcon1

    usadefcon1 Warlord

    Joined:
    Sep 24, 2016
    Messages:
    158
    Spies are real units.

    Spies get a limited number of “operations” which they can use to either detect other spies, or perform missions in foreign territory. (This is similar to builder “charges”, but spies with zero operations remain on the map)

    Spy “operations” automatically regenerate once every 5 turns or they can be purchased with gold. France gets a discount when purchasing operations with gold.

    Spies are invisible to all units, including other spies, except if:

    -Spies use their “detect spy” action. The more “operations” used for this, the further away other spies will be detected. (1 operation for 2 tile radius, 2 operations for 3 tile radius)

    -Friendly cities, encampments, or spies can pay a fee to “detect spy” for one turn (30 gold for 1 tile radius, 90 gold for 2 tile radius, 180 gold for 3 tile radius, or city project).

    If a spy is “detected” they will be alerted and tracked for 5 turns.

    Spies that have been “detected” cannot take part in missions until they go undercover again.

    A spy can only be caught by another spy that ends its turn on the same tile. Note: this can happen even if the enemy spy hasn’t been “detected”.

    Military units cannot capture an enemy spy, but they can block their movement once detected.

    A spy’s nationality will remain secret until caught.

    An enemy spy caught in friendly territory is caught red-handed
    An enemy spy detected in friendly territory but captured in neutral territory is caught red-handed
    An enemy spy that makes it back to it’s own territory has escaped.
    If your own spy moves into enemy territory they now become in danger of being captured.

    Spies that meet in neutral territory will reveal each other’s nationality and automatically track each other’s location for 5 turns.

    Beware that your spy’s location can be sold to other nations on the trade screen.

    If your spy is just passing through a friendly nation’s territory and you don’t intend to use them offensively, you can “declare” your spy’s location to your friend for 5 turns.

    Spies can use enemy airports and seaports for movement as if they were their own.


    Missions

    Missions that are performed in foreign districts can be Passive, Active or Sabotage.

    Active and sabotage missions cost an “operation” to initiate, but only take 1 turn to execute.

    Active and sabotage missions have 4 possible outcomes: Successful undetected, unsuccessful undetected, successful detected, unsuccessful detected

    City Center Passive: Increase diplomatic visibility
    City Center Active: Show the location of the nearest enemy spy
    City Center Sabotage: Damage city HP to ½

    Encampment Passive: Notify when military unit is being produced by that city and number of turns to complete
    Encampment Active: See location of all land units for one turn.
    Encampment Sabotage: Damage encampment HP to ½

    Industrial Passive: Notify when a building is being produced by that city and number of turns to complete
    Industrial Active: Steal random great person points
    Industrial Sabotage: Reset production of the current city build order to ½ way done

    Campus Passive: Notify when a new technology is being researched and number of turns to complete
    Campus Active: Steal a eureka bonus.
    Campus Sabotage: Reset research of the current tech to ½ way done

    Commerce Passive: Steal, and I mean actually steal, a very small amount of gold per turn.
    Commerce Active: See location of all trade units for one turn.
    Commerce Sabotage: Steal a large amount of gold

    Holy Site Passive: Steal a very small amount of faith per turn.
    Holy Site Active: Steal relic
    Holy Site Sabotage: Steal a large amount of faith

    Culture Site Passive: Notify when a new civic is being researched and number of turns to complete
    Culture Site Active: Steal art
    Culture Sabotage: Reset research of the current civic to ½ way done

    Seaport Passive: Notify when naval unit is being produced and number of turns to complete
    Seaport Active: See location of all military naval units for one turn.
    Seaport Sabotage: Plunder trade route moving through the seaport.

    Launch Complex Passive: Notify of any space race projects or nuclear weapons being built and number of turns to complete
    Launch Complex Active: Unable to use “spy satellite” city project for 10 turns (see spy satellites section)
    Launch Complex Sabotage: Destroy stored nuclear weapon

    Neighborhood Passive: Increase the city’s war weariness
    Neighborhood Active: Show the location of all enemy civilian units including religious units.
    Neighborhood Sabotage: Reduce the number of citizens in the city by 1

    Airport Passive: Notify of any aircraft being built and number of turns to complete
    Airport Active: See location of all air units for one turn.
    Airport Sabotage: Destroy a military aircraft unit at the base.

    City State Passive: +1 Influence point per turn
    City State Active: Generate additional city state mission for you to complete
    City State Sabotage: Discredit one of the Suzerain’s Envoys

    Spies can pillage any tile, but keep in mind that pillaging and sabotage make your spy’s location obvious.


    Spy Promotions

    Level 1:
    No penalty for movement through hills
    or
    No penalty for movement through forests

    Level 2:
    Detected spies are tracked for an additional 3 turns
    or
    Spy “operations” refill in 4 turns instead of 5

    Level 3:
    “Detect spy” action only uses 1 “operation” to see a 3 tile radius
    or
    +2 sight (does not affect the detection of other spies)

    Level 4:
    +2 movement


    Spy Satellites

    Cities with a launch complex can build the Spy Satellite city project that would allow you to see a 4 tile radius anywhere on the map for 2 turns.
     
  2. Atwork

    Atwork Immortal

    Joined:
    Mar 19, 2006
    Messages:
    616
    Location:
    Santa Cruz, CA.

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