Deadstarre
Expert
The current value is 3%, but I'll probably drop it by 1% (to 2%) for the next patch (just based on a few scenario tests I've been checking in on). So 10 city empire goes from 172% above cost (8% x 9) to 154%. A more modest amount.
G
honestly math isnt my strong suit so please someone tell me if i'm wrong, but for a look in on how that would work lets assume more than 10 cities a moment - the top few best performing AI contenders in the game at that point would normally have over 10 cities right? assuming 13 a moment
13 city goes from %196 to %172
real world application = current beaker output 1000, tech cost base is 4080 becomes 8k (at %196) then becomes 7,020 (at %172) = tech gone from 8 turns to 7 turns = a flat %14 increase to science
given it goes into effect passively and immediately under every circumstance, compared to anything else from the tree, this is still hands down by far the most powerful policy in the entire branch no? you'd need the opener plus the full 5 scaler bonus in effect (and needing to be happy) to get that bonus from the tree otherwise right?